Final DLC and Patch 1.2.41

Final DLC and Patch 1.2.41

This patch includes fixes to all major bugs reported since the release of the Tinge of Terror DLC. Aside from that, GRIME's final DLC, Parting Shade, has been announced. At the top of Weeping Cavity lies a hidden path that leads to a location long abandoned by its elusive artist. But were this place and the path leading to it ever truly hidden? Find out everything you need to know about update 1.2.41 and Parting Shade by going here.

GRIME 2 announced!

GRIME 2 announced!

Become a Formless and make the forms of your enemies your own in a world obsessed with art. Set in a new land within the GRIME universe, GRIME 2 sees you venture into a mysterious, art-obsessed world where leaves and fingers grow from the ground and prosperous cities can be built from huge vases and hair trees. Discover all this and much more by entering here. But first, get your first look at GRIME 2 in this trailer that was released at GAMESCOM!

틴 오브 테러는 6월 7일에 출시됩니다!

틴 오브 테러는 6월 7일에 출시됩니다!

지난 업데이트에서는 적, 특히 보스에 대한 NG+ 변경 사항에 대해 이야기했습니다. 이제 NG+ 진행에 대해 이야기해 봅시다. 이 시점에서 이미 모든 우두머리 능력을 소유하고 있을 가능성이 높으므로 이제 그들은 이제 그들을 물리치면 Sanguine Ichors라고 하는 새로운 보상을 부여합니다. 이 항목을 사용하면 표준 상한을 초과하는 모든 특성의 약 절반을 업그레이드할 수 있습니다. 마찬가지로, 이미 최대 호흡 용량에 도달한 경우 미니 보스는 대신 최대 한도 이상으로 무기를 업그레이드하는 데 사용할 수 있는 숨구멍을 부여합니다. 그러나 이 과정에서 점점 더 많은 양의 혈금속이 필요하며, 한때 무기와 갑옷이 있던 곳에서 더 많은 양의 혈금속을 찾을 수 있으므로 이를 수집하는 데 여전히 목적이 있습니다. 따라서 새로운 NG+를 한 번 이상 플레이해야 할 이유는 많습니다. 특히 전투를 즐기고 더 큰 도전을 찾고 있다면 수정된 보스가 확실히 그것을 줄 것이기 때문입니다. 그러나 계속해서 증가하는 적의 스탯 난이도를 넘어 NG+를 두 번 이상 플레이하고 싶은 이유는 무엇입니까? 음, NG+에서만 도달할 수 있는 완전히 새로운 비밀 보스에 맞서 가장 힘든 전투 도전에 대비하세요. 또한, 여러 차례에 걸쳐 그들을 물리칠 수 있을 만큼 강력한 사람들을 위해 약간의 것을 추가했습니다. THE MIX 스트림과 출시 시점에 여러분의 소식을 들을 수 있기를 바랍니다!

Colors of Rot is out!

Colors of Rot is out!

Much of the changes and additions done to the game are the result of the feedback we have received from you all post launch. So, thank you for anyone who has taken the team to share with us your thoughts, issues and frustrations with GRIME. Colors of Rot is our gift to you. New Content: - A new, massive area. - New Bosses. - New Abilities. - New Traits. - New Enemies. - New Weapons. - New Music. - New NPC interactions. - A New Cinematic. - Hidden backtracking challenges, as a reward for re-visiting previously explored areas. - Refreshable Healing that can be collected from chasing runners. - The ability to refight endgame variations of bosses after defeating the final boss. - New Achievements. Quality of life changes & Adjustments: - Game optimization resulting in much better game performance & more graphical options to better control how the game runs. - Reworked Minibosses: Grieving Rockgiant & Artisan of Flesh. (Both bosses have felt somewhat underwhelming. Grieving being too much of a rehash of Harmless, now has all new attacks. Artisan will now teleport to melee attack you, giving you a chance to parry them as well.) - You can now equip any weapon at any time, but with a major damage penalty. (Being able to test weapon move sets before committing to their stat requirement has been one of the most highly requested changes. Done!) - The Map now tracks your steps before finding the area Beacon. (While we are not getting rid of the Beacon system, I've still wanted to look for a way to mitigate some of the frustrations of players who ended up getting lost for more than they should. The map will now track your steps without revealing the area, similarly to Code Vein.) - The Warp ability has been moved to one of these new bosses, and can be gained around the mid game. (Another highly requested change. The ability to Warp can now be gained far earlier into the game, depending on player exploration and skill.) - Fall damage nerfed significantly across the various height tiers. (While we can't rid of Fall damage all-together, it is too integral to the level design, we can mitigate it farther.) - Added the option to increase NPC speech bubble text size. (Especially useful for you Steamdeck players!) - Alternative controls to Pull. (No longer limited to use pull with Mouse alone. Can now aim using directional keys.) - Garden enemies have been replaced with new types. (The Flower Foe's have been one of the most frustrating mob enemies in the game. They've been reduced in numbers and tweaked to make Garden less intense than The Carven Palace.) - Large shell lurker drop rate significantly increased for bloodmetal Chunks. (If you're going to farm, may as well make it less tedious.) - Climbing and platforming feel has been tightened up. - Heavy weapons Force cost reduction. - Added arrow indicators to the pullable moving platforms in Carven Palace, to better indicate which direction they can be pulled to. Balancing: - Slow & Very Slow weapons buffed with lower Force costs. - Fledgling Yr and Tonguebrute traits have been nerfed. - Bloodmetal Scythe air special damage nerfed. - Minor Nerf to Chisel Nails Duration and Higher Force Cost for the special. - Piercer Trait changed and replaced with a new DLC enemy type. - Slight increase to Force regen. The FUTURE We have better news, this DLC won't be our last! The next DLC in the works will be our very ambitious NG+ mode. It will rework and modify ALL of the enemies and ALL of the bosses in the game, as well as add bunch of new content. This will be New Game+ Like no other. Stay tuned!

Colors of Rot arrives on December 15

Colors of Rot arrives on December 15

The GRIME team has announced that Colors of Rot will be released on December 15! With new weapons like Bowaxes (yes, they're both axes and a bow), new abilities like Hover, new bosses, and a whole new area called Childbed to explore, Colors of Rot adds a lot of new content to your favorite soulslike metroidvania. More information here.

Colors of Red | New free DLC

Colors of Red | New free DLC

GRIME announces a new free update called Colors of Rot. With it will come a new and huge area to discover, new Bosses, new abilities, new enemies, new weapons... Many new things! Additionally, you can look forward to major performance optimizations and a host of highly requested features and changes. An example of this is the ability to equip weapons that are below the stat requirement with a steep damage penalty. If you want to know more details about this update, click here, but first, do not miss the presentation trailer:

GRIME is getting new weapons

GRIME is getting new weapons

GRIME is getting a new downloadable update. As well as new content that was previously expected in the DLC (enemies, bosses, skills…), there will also be new weapons with their own new and unique mechanics. As GRIME wasn’t designed thinking in distance weapons, the “bow weapons” balance the body and range by having you collect arrows through enemies, that you can then use as projectiles. There will also be poison weapons that will gain stacks when attacking opponents. There are other surprises as well as the weapons… If you want to find out all the details, click here.

2nd DLC Update + Hotfix

2nd DLC Update + Hotfix

The new hotfix fixes an issue that prevented controller players from being able to interact with the “Redo” button. Achievements have also been enabled on the Epic Games Store! Aside from this, a few more updates have been applied on the MASSIVE story DLC they are currently working on. Take a look here for all the details.

GRIME nominated for the Unfold Games Awards!

GRIME nominated for the Unfold Games Awards!

We’re proud to announce that GRIME is nominated for Best character design and Best debut at the Unfold Games Awards. These nominations come from a group of 20 judges hailing from different fields of the video game industry. Besides these two awards, there’s also an award given by the audience. If you want to vote, click here. Thank you all for the support!

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