Arena Breakout: Infinite Summer Festival goes live with 160 Koen-funded Supply Passes, Warlord Tournament and free rewards
18/08/2026 - 09:40
Kamona is taking a temporary break from biohazards and tactical misery for something considerably more colourful.
The Arena Breakout: Infinite Summer Festival is now live, bringing a month-long collection of limited events, free cosmetics, experimental game modes, collectible items and one particularly important change to the game’s premium reward economy: for the first time, players can exchange ordinary Koen for Supply Passes connected to special Military Supply pools.
The headline promotion allows eligible operators to obtain up to 160 Supply Passes across two pools, with MoreFun Studios advertising their combined value at 2,400 Bonds. The participating collections are the recently released Underworld Revenant and Nightmare’s Jaw Military Supplies, and both also provide a free initial opportunity to draw before players decide whether they want to commit their hard-earned Koen.
That alone would make the Summer Festival relevant to longtime players sitting on large currency reserves, but MoreFun has built the event around substantially more than premium cosmetics. The Warlord Tournament has returned with revised competitive rules, TV Station once again becomes a melee-only battleground, the Sea Duck Bubble Gun introduces an unusual evolving collectible, seven logins provide a free summer outfit and MPX skin, and several smaller activities distribute additional coupons, sprays, collectibles and resources throughout August and the first half of September.
The key detail is that these activities do not all expire at the same time. The festival began on August 13, 2026, but individual components run until dates ranging from August 26 to September 16. Players therefore have plenty to do, but waiting until the final week to inspect the event menu could mean permanently missing some of its easiest rewards.
Koen can finally buy Supply Passes
The most important economic experiment in the Summer Festival is MoreFun’s first-ever Koen exchange for Supply Passes. Arena Breakout: Infinite normally maintains a clear distinction between the currency earned through successful raids and the premium resources associated with cosmetic Supply systems. The festival temporarily weakens that barrier.
Players who reach Level 30 can participate in the promotion connected to two special Military Supply pools. Each pool allows up to 80 Supply Passes to be acquired through the Koen exchange, producing the advertised maximum of 160 across both collections. The exchange rate is 1.5 million Koen for ten passes, meaning fully exhausting one pool’s allocation requires 12 million Koen, while obtaining the complete 160-pass allowance across both pools requires a substantial 24 million Koen.
That number makes the promotion much more interesting than simply describing it as free cosmetic currency. Koen is technically earned through gameplay, but 24 million represents a significant amount of usable account wealth. The same money could finance high-tier ammunition, armour, weapon builds, market purchases and numerous Forbidden Zone deployments. Players with enormous stashes may barely notice the expenditure; someone still establishing a reliable economy could significantly weaken their ability to fund raids by chasing every available pass.
The Summer Festival therefore creates a genuine extraction-shooter decision outside the raid itself: how much of your accumulated operational wealth are you willing to convert into cosmetics?
Underworld Revenant and Nightmare’s Jaw are the two featured Supply pools
The two participating Military Supplies are Underworld Revenant and Nightmare’s Jaw, both launched alongside the August event cycle. Their dark supernatural aesthetic is almost comically different from the sunny Summer Festival presentation surrounding them, but economically they provide the reason MoreFun’s Koen experiment matters.
Underworld Revenant is centred on the Nightmare character appearance and associated weapon cosmetics, while Nightmare’s Jaw builds its pool around the intimidating premium melee weapon of the same name and a second set of matching equipment designs. MoreFun is effectively giving active players an alternative way to reduce the amount of Bonds potentially required to progress through those two pools.
The promotion should not be interpreted as a guarantee that 160 passes automatically unlock every headline reward. They remain Military Supply draw systems with their own progression and reward structures. The benefit is that a large part of the participation cost can now come from an ordinary gameplay currency rather than exclusively through Bonds.
For extraction veterans with more Koen than they realistically need, this is precisely the kind of currency sink that can keep accumulated wealth relevant. Instead of buying another rifle that may disappear five minutes into a raid, part of that economy can now be converted into permanent account cosmetics.
The first draw is free before you spend anything
MoreFun is also advertising a free first draw, reducing the barrier to trying both Supply pools. Level 30 players can receive Supply Passes associated with the Underworld Revenant and Nightmare’s Jaw promotions, giving them an opportunity to participate without immediately committing either Bonds or millions of Koen.
It is an important distinction because the free draw gives everyone a reason to inspect the event even if they have no intention of exhausting the exchange cap. Some players may obtain a reward they wanted immediately and stop. Others may use the result to decide whether progressing further through that particular pool makes sense.
The economically sensible approach depends heavily on the state of an account. A veteran operator with 100 million Koen has very different priorities from someone hovering around five million while attempting to maintain Forbidden Zone kits. MoreFun is providing a rare opportunity to turn normal currency into premium draw progression, but it is not removing the value of Koen from the extraction economy underneath it.
The Warlord Tournament returns with significantly clearer information
The other major pillar of the festival is the return of the Warlord Tournament, running from August 13 through September 13.
MoreFun has revised several rules after the mode’s previous appearance, with one of the biggest changes focused on information transparency. Before and during a raid, participants can inspect the squads involved and view their starting equipment, although enemy player names remain concealed.
That changes preparation considerably. In ordinary Arena Breakout, hearing an unfamiliar rifle or glimpsing armour during an encounter gradually reveals information about the opponent. Warlord Tournament now gives teams a clearer picture before those engagements even begin. A squad can identify which opponents entered with premium equipment, which appear to be running more economical kits and where the greatest theoretical threat may be located.
That information does not reveal tactics, inventory acquired during the raid or where a team will rotate, but it reduces some of the uncertainty surrounding initial equipment strength.
Warlord rankings now connect looting and combat more directly
The scoring structure also emphasizes the economic identity of Arena Breakout. Tournament ranking is based around the squad’s highest loot value, and teammate deaths no longer directly erase that ranking performance. Individual combat remains relevant because rating stars are determined through a combination of Team Rank and Personal Operator Eliminations Rank.
That creates two overlapping objectives. A squad needs to accumulate valuable loot and protect the overall value of its run, while individual players still benefit from winning fights and eliminating rival operators. Pure aggression without economic conversion can be inefficient, but simply avoiding combat is not necessarily the optimal tournament strategy either.
This is a more natural competitive structure for Arena Breakout than reducing every match to deathmatch scoring. The fundamental question in an extraction shooter is not merely whether you can kill someone. It is whether the fight improves your chances of leaving with something valuable.
Warlord Tournament pushes that principle into a formal ranking system.
Squads can no longer stack players with enormous rank differences
The returning version also introduces same-tier matchmaking restrictions. A raid cannot begin when the maximum difference between members of the same squad exceeds two ranks.
This should create more coherent competitive lobbies and discourage highly ranked players from entering alongside teammates far below their competitive level simply to manipulate matchmaking or carry less experienced accounts through the tournament structure.
Warlord Tournament is intentionally positioned as high-level content rather than an introductory event. Its rewards reinforce that prestige, with the progression offering items including the Tournament Combat Suit, Red Camo Mask and National Defense Shield M16 Carbine skin.
For established players, those cosmetics provide a visible record of participation and progression beyond the normal seasonal Ranked rewards.
Warlord Trial gives tournament players another progression layer
The Warlord Trial runs alongside the main tournament and adds dedicated missions to the competitive experience. Completing those objectives awards Warlord Challenge Tokens that feed into additional reward progression.
This is a sensible way of encouraging participation without requiring players to divide their time between two completely unrelated activities. Someone already entering Warlord Tournament can simultaneously work toward Trial objectives, allowing the same high-stakes raids to contribute to several event tracks.
The important consequence is that even players who do not expect to reach the tournament’s highest ranks still have reasons to participate. A championship-level placement may be unrealistic, but challenges provide smaller and more predictable progression targets along the way.
That distinction is useful in any competitive event. Exclusive top-ranking rewards create aspiration; mission-based rewards prevent the majority of the player base from feeling that there is no value in entering unless they can realistically dominate the leaderboard.
TV Station becomes melee-only again
The Summer Festival also brings back Melee-Only Combat at TV Station, running through September 6 on its designated event days. Players can claim free entry tickets through login rewards and deploy into one of Arena Breakout’s most claustrophobic maps without relying on the firearms that normally define every corridor fight.
TV Station is an appropriate location for the experiment because distance is naturally restricted. Rooms, hallways, offices and staircases constantly force players into close proximity. Removing conventional gunplay transforms those spaces into contests of movement, timing, positioning and the reach of individual melee weapons.
The mode also creates an ideal showcase for Arena Breakout’s growing catalogue of premium knives and melee cosmetics. Under normal circumstances, an expensive blade may spend most of a raid holstered while the player relies on an assault rifle. In melee-only TV Station, those items become the centre of the visual experience.
It is deliberately less serious than the Warlord Tournament, but that contrast helps the Summer Festival avoid becoming one enormous competitive grind.
Summer Showdown introduces the Sea Duck Bubble Gun
The strangest addition is probably Summer Showdown, which places a Bubble Gun inside Kamona’s otherwise brutally practical extraction economy.
The new Sea Duck Premium Bubble Gun is classified as an interactive red item and carries a displayed value of 400,000 Koen. Unlike a normal miscellaneous valuable that exists primarily to be extracted and sold, the Bubble Gun can be developed through the event.
Players obtain one through the event page or associated missions, then search raids for Bubble Refills or interact with Summer Bubble Stations to gain evolution experience. Levelling the Bubble Gun increases its value and unlocks additional interactive effects.
The result is closer to a collectible progression object than ordinary loot. Instead of finding one expensive item and immediately deciding whether to extract, players can continue investing activity into the object and develop it throughout the festival.
That makes the Bubble Gun a good thematic fit for a summer event without abandoning Arena Breakout’s obsession with assigning economic value to almost everything.
Cooling Showdown provides a free route to the premium summer collectibles
Players who do not want to simply purchase their way into the summer collectibles can use the accompanying Cooling Showdown progression.
Participating earns points toward rewards that include the Premium Bubble Gun and Beach Showdown Model, alongside themed sprays, Season 6 Skin Coupons and additional items. MoreFun is therefore providing both direct acquisition and gameplay-based progression routes around the same seasonal theme.
This matters because the Summer Festival repeatedly mixes premium systems with free participation rather than building two completely separate event tracks. The Supply Pass promotion does it through Koen. Cooling Showdown does it through activity points. The summer outfit does it through login progression.
For players who ignore the Military Supply system entirely, there is still a meaningful amount to collect.
Seven logins provide a free outfit and MPX skin
One of the easiest rewards requires almost no mechanical effort.
Logging in for a cumulative seven days during the Summer Clothing event awards the Summer Break outfit set and the Arctic Assault MPX Micro SMG skin.
There is no requirement to win Warlord Tournament matches, survive a Forbidden Zone raid or accumulate millions of Koen. Players simply need to complete the required logins before the event closes on September 16.
This is precisely the kind of reward worth starting early because forgetting it until the final days can make completion mathematically impossible. Anyone interested in the outfit should therefore begin accumulating login days even if they intend to postpone the more demanding Summer Festival activities.
The reward structure also gives returning players an easy reason to open the game during August. A free outfit provides immediate account value before the festival asks them to interact with more complicated systems.
Tea Culture is the event players should not leave until September
The Tea Culture Sharing Session has the shortest deadline among the major Summer Festival tracks, running only until August 26.
It functions as another limited exchange activity, giving players a brief window to collect and turn in the relevant event materials for rewards. Because most of the larger summer systems continue into September, Tea Culture is the easiest one to overlook when viewing the festival as a month-long celebration.
That makes it one of the first event tabs players should check.
Arena Breakout’s event calendar has become increasingly dense during Season 6, particularly after the Resident Evil 4 collaboration and the new August Military Supplies. Several activities can be active simultaneously, and their expiry dates do not always align. The safest approach is therefore to work from the shortest deadlines outward rather than assuming everything labelled “Summer Festival” disappears together.
Trash to Treasure continues alongside the new events
The existing Trash to Treasure system also remains part of the broader activity calendar through September 13.
The event revolves around converting lower-value or unwanted miscellaneous items through its Smelter system, creating another use for loot that might otherwise be sold directly. MoreFun has already adjusted its output probabilities during Season 6, increasing the red-quality output rate associated with gold-quality miscellaneous items while decreasing it for purple-quality inputs.
Its inclusion alongside the Summer Festival reinforces a recurring Season 6 design trend: giving economic objects additional uses beyond immediate market conversion. Supply Pass exchanges transform Koen into cosmetic progression, the Bubble Gun converts raid interactions into collectible evolution and Trash to Treasure gives miscellaneous loot another possible destination.
For a game fundamentally built around inventory value, these alternative currency and item sinks matter.
The Summer Festival is really several events sharing one theme
Calling this one event is convenient, but mechanically the Summer Festival operates more like a collection of overlapping campaigns.
The broad schedule is:
- Tea Culture Sharing Session: August 13–26
- TV Station Melee-Only Combat: August 13–September 6, on its scheduled event days
- Warlord Tournament and Warlord Trial: August 13–September 13
- Trash to Treasure: through September 13
- Supply Pass promotion: August 13–September 15
- Summer Showdown and Cooling Showdown: through the mid-September festival window
- Summer Clothing: August 13–September 16
The practical lesson is that there is no single final deadline players can safely memorize. Some of the easiest rewards disappear first, while other progression systems remain available for weeks longer.
Anyone attempting to maximize rewards should therefore claim login-based items immediately, finish the short Tea Culture exchange before August 26 and then decide how much time or Koen they want to invest in the longer systems.
The festival arrives in the middle of Season 6: White Nights and ABI 2.0
The August celebration is taking place during Season 6: White Nights, which MoreFun launched on June 30 as the beginning of what it calls ABI 2.0.
That season already expanded the extraction shooter significantly through new modes, weather systems, progression improvements, weapon additions and multiple quality-of-life changes. The Summer Festival is not replacing that content with a separate seasonal environment; it is layering a temporary reward structure over the existing Season 6 ecosystem.
This helps explain the variety of activities. MoreFun does not need one new map to carry August. Instead, it can reuse different parts of the game under modified rules: TV Station becomes melee-only, Warlord Tournament changes how competitive raids are scored, standard maps receive Bubble Stations and event materials, and the normal economy gains a temporary Koen-to-Supply-Pass conversion.
The result is cheaper to expand than a complete new season but potentially more relevant to active players because it touches several existing systems simultaneously.
The Koen exchange may be the experiment worth watching after the festival ends
Of all the Summer Festival mechanics, the temporary Koen-to-Supply-Pass conversion may have the greatest long-term significance.
Extraction shooters naturally create wealth inequality between accounts. A highly successful veteran can accumulate enormous reserves while newer or less consistent players spend much of their income simply replacing equipment. Once a wealthy account has enough money to finance virtually any practical loadout, additional currency begins losing emotional value.
Cosmetics provide one solution.
Allowing some premium cosmetic progression to absorb gameplay-earned wealth creates a new reason to care about another successful extraction even when the player already owns every rifle build they realistically need.
The danger is balance. If the exchange is too generous, premium Supply monetization loses value. If it is too expensive, only the richest accounts engage and the feature changes almost nothing for the wider player base.
The Summer Festival gives MoreFun an opportunity to measure that behaviour without permanently restructuring the economy.
Twenty-four million Koen is not “free” in an extraction shooter
The marketing language naturally emphasizes that players can use Koen rather than Bonds, but anyone considering the full 160-pass allowance should remember what 24 million Koen represents.
In Arena Breakout: Infinite, currency is effectively stored survivability. It becomes ammunition capable of penetrating high-tier armour, medical supplies for extended engagements, better helmets, stronger plates, thermal equipment, tuned weapons and enough replacement kits to survive a long losing streak without immediately dropping into budget gear.
Spending millions on Supply Passes is therefore different from using a generic currency accumulated with no gameplay consequence.
A wealthy operator is exchanging future raid flexibility for permanent cosmetic progression.
That trade can still be excellent value—particularly for players whose stash has already reached absurd levels—but it should be treated as a deliberate decision rather than an automatic festival checklist item.
Take the free opportunities first. Inspect the Military Supply pools. Then decide how much of the stash you actually want to burn.
August gives every type of Arena Breakout player something different to chase
The strongest aspect of the Kamona Summer Festival is not one individual reward. It is the range of player motivations being targeted simultaneously.
Competitive squads can return to Warlord Tournament and test themselves under the revised information and scoring rules. Melee fans can enter TV Station under completely different combat conditions. Collectors can develop the Sea Duck Bubble Gun and Beach Showdown Model. Casual or returning players can secure a free outfit through seven logins. Cosmetic hunters can convert large Koen reserves into Underworld Revenant and Nightmare’s Jaw Supply Passes. Players who simply enjoy routine event progression can work through Cooling Showdown, Warlord Trial and the shorter exchange activities.
None of those systems changes the underlying rule of Arena Breakout.
You still enter with something valuable.
You still decide how much risk is acceptable.
You still lose equipment when another operator wins the fight.
And you still need to reach extraction if you want the raid to count.
The Summer Festival simply gives the loot another set of destinations.
Koen can become Supply Passes. Raid interactions can evolve a Bubble Gun. Tournament runs can become exclusive cosmetics. Seven logins can become a complete summer outfit.
Kamona may be celebrating, but its economy never stops working.
The Summer Festival turns successful extraction into something more than another expensive loadout
Arena Breakout: Infinite’s August event succeeds because its central reward system still connects back to the extraction loop.
A player who repeatedly survives raids accumulates Koen. That Koen can now fund Supply Passes. Those passes can progress through two premium Military Supply pools. The same raids can provide Bubble Refills and access to Summer Bubble Stations. Warlord Tournament converts valuable loot and operator eliminations into competitive progression, while smaller events continue paying out cosmetics and resources around the edges.
MoreFun is essentially asking one question throughout the festival:
What should all that extracted wealth be used for?
For years, the obvious answer in extraction shooters has been “better gear for the next raid.”
During the Kamona Summer Festival, there are several alternatives.
The Arena Breakout: Infinite Summer Festival is live now, with individual events remaining active through dates between August 26 and September 16. The Warlord Tournament runs until September 13, the Supply Pass promotion extends until September 15, and the longest summer reward tracks continue through September 16.
For players interested in Underworld Revenant or Nightmare’s Jaw, the biggest opportunity is obvious: this is the first time normal Koen can shoulder such a large part of the Military Supply cost.
For everyone else, there is still a free outfit, an MPX skin, an evolving Bubble Gun, a returning competitive mode and several weeks of rewards waiting in Kamona.
Just check the deadlines before heading back into the raid.
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