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Red Ink

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A torn page and testimony that must survive. Follow Noa’s clues in Red Ink, a manga-styled 2D action adventure with blades, investigation and mechanisms. All 42 rooms and the full campaign are included in a single €9.95 purchase.

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The story missing from the archive

A tape found in a dumpster shows a guard vehicle outside a workshop. The testimony leads to a seized archive, but reaching it is only the beginning. Noa and the Margin need to preserve a copy and return the district’s ability to tell its own story. Red Ink follows that route with a red-scarfed heroine, ink contrasts, manga screentones and paper-toned urban scenery.

A complete 42-room campaign

This single-player adventure contains 42 rooms and 121 objective steps. The route connects a market, service chambers, rooftops, surveillance corridors, detention areas, a metro, pumps, a print workshop and an archive. Each room pairs its layout with a concrete task: speak, observe, retrieve a piece, reach a mechanism or open the next exit. The campaign follows a defined sequence and has an ending.

Observe before you act

Inspect notes and recordings, recover key objects and select the correct response using the clues. Operate valves and panels, connect circuits in order, release bridges and cross timed gates. These choices test what you have discovered. Investigation alternates with platforming and combat, including two boss encounters along the route.

Blade, pulse and focus

Aim the blade with the mouse or strike in the direction you face. Cut seals and chains, interrupt incoming fire and reflect shots linked to specific mechanism puzzles. Pulse affects nearby enemies and marked devices. Focus slows enemies and projectiles while you keep moving; both abilities use energy. Jump between ledges, drop through platforms and crouch beneath sensors to pass steam, beams, gaps and moving searchlights.

All content in one purchase

Red Ink costs €9.95 and includes all 42 rooms, including eight additional environments in its final stretch. It has no separately sold DLC products. The Windows x64 client keeps the IDC Games and Wikanor Studio presentation, starts borderless and supports F11 or Alt+Enter. Settings opens from its button, displays the IDC account and remembers the selected language. Interface, dialogue and objectives are implemented in Spanish, English and Portuguese. Room checkpoints keep progress locally for each account. Expected launch: fourth quarter of 2026. The App is available in Closed Beta to authorized developers, valid beta-key holders and eligible Silver/Gold trial users. Commercial launch is planned for Q4 2026.

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