Rayman takes the wheel in The Crew Motorfest with the new Rayman Raycer event
19/08/2026 - 09:35
Rayman is trading platforms for race tracks. Ubisoft’s iconic limbless hero is officially crossing over with The Crew Motorfest in Rayman Raycer, a special Season 10 event launching on August 19 and built around one of Motorfest’s newest vehicle categories: RC cars. The newly released Rayman Raycer trailer shows what happens when one of Ubisoft’s most recognizable characters is handed a steering wheel, transforming the colorful platforming identity of Rayman into a miniature racing celebration across Hawaii.
At the center of the crossover is the PHAZR RC Raycer 30, a new remote-controlled vehicle available through a Rayman-themed bundle containing additional cosmetic items. Ubisoft has confirmed that the bundle costs 70,000 Crew Credits and can only be purchased with CC. The collaboration also receives its own Summit Contest, where the RC Raycer 30 is provided as a loan vehicle across several of the week’s events, allowing players to experience the new machine even if they do not purchase the bundle.
Rayman Raycer is also the collaboration Ubisoft had been deliberately keeping secret when Season 10 was originally announced. In June, the studio promised an August crossover accompanied by a dedicated Summit but stopped short of revealing the partner. That mystery has now been resolved, and the result is a distinctly Ubisoft crossover that connects two franchises with almost nothing in common mechanically while taking advantage of the exaggerated scale and personality of Motorfest’s recently introduced RC vehicles.
The PHAZR RC Raycer 30 puts Rayman behind a very different kind of vehicle
The star of the event is not a supercar, classic racer or hypercar decorated with Rayman graphics. Ubisoft has instead built the crossover around the PHAZR RC Raycer 30, making the collaboration part of the RC ecosystem introduced earlier in Year 3. According to Ubisoft’s August 18 weekly update, the vehicle is included in a dedicated bundle alongside Rayman-themed vanities and is priced at 70,000 Crew Credits. Unlike many vehicles that can eventually be acquired with Motorfest’s standard Bucks currency, this particular crossover offer is explicitly restricted to CC.
That choice is thematically effective because RC cars already operate on a deliberately playful scale compared with the rest of The Crew Motorfest’s enormous garage. Rather than trying to make Rayman fit naturally into conventional automotive culture, the collaboration embraces the absurdity of the character appearing in a racing game. The result is closer to a toy-like fantasy than an attempt at realism, which suits a franchise whose history is filled with floating limbs, surreal creatures and environments that routinely ignore normal physical rules.
RC vehicles themselves are still a relatively recent addition to Motorfest. Ubisoft introduced them during Season 9 through the RC Frenzy Playlist, which launched on May 6 as part of Year 3. The initial lineup included PHAZR machines such as the RC Trickshot, RC General, RC Rust Bucket and RC Coyotte, with the new category designed to let players rediscover Hawaii from a radically different perspective by shrinking the effective scale of the world around them.
Rayman Raycer builds directly on that foundation. Instead of treating RC cars as a one-season novelty, Ubisoft is already using the category as a platform for collaborations and special events. That is potentially more significant than the Rayman skinning alone because it gives the developers a vehicle type capable of supporting ideas that would look out of place on Motorfest’s conventional licensed car roster.
Rayman Raycer gets an entire Summit Contest instead of functioning only as a store bundle
The crossover is not limited to purchasing the RC vehicle and driving it around the open world. Ubisoft has built the week’s Summit Contest around Rayman Raycer, with nine activities spanning conventional Summit races, Skills and TrackForge creations. Most of the racing events provide the PHAZR RC Raycer 30 as a loan vehicle, meaning ownership of the 70,000 CC bundle is not required simply to participate in the main themed competition.
The Summit includes The Dream Forest and The Prison Ship as dedicated Summit Races, while Hawaii Havoc uses the Tricky Coaster format. The three unrestricted Skills are Jump, Speedtrap and Escape, creating a break from the RC-specific races, while the second half of the program makes particularly heavy use of TrackForge. Raving Rapid, Big Picture City and TOTW: Jibberish Struggle are all community or developer-built TrackForge events using the Raycer 30 as a loan vehicle.
That event mix is a logical fit for the collaboration. Rayman has traditionally been defined by platforming, obstacles and highly constructed levels rather than by open-road racing, and TrackForge gives Motorfest a way to create courses that feel much closer to obstacle runs than ordinary road events. Ubisoft is therefore able to suggest some of Rayman’s platforming energy through the structure of the races without attempting to turn Motorfest itself into a platform game.
It also demonstrates how TrackForge is becoming increasingly important to Motorfest’s live content. Season 10 expanded the editor with the new Street and Touge category and introduced Drift Trial and Drift Path modes alongside 105 additional modules and kits. Ubisoft has also been integrating TrackForge creations directly into Summit competitions, and Rayman Raycer uses three of them in a single weekly lineup.
Players can try the crossover vehicle without buying the 70,000 CC bundle
The distinction between vehicle ownership and event access is particularly important here. Ubisoft’s official Summit table marks the PHAZR RC Raycer 30 as a loan vehicle for The Dream Forest, The Prison Ship, Hawaii Havoc, Raving Rapid, Big Picture City and Jibberish Struggle. Players should therefore be able to compete in those events using the required RC machine without first purchasing the premium crossover bundle.
Purchasing the bundle instead appears aimed at players who want permanent access to the Rayman-themed RC car and its associated cosmetic vanities outside those temporary event conditions. Ubisoft has not provided a complete textual breakdown of every Rayman vanity included in the bundle in its August 18 news post, so the confirmed information is currently limited to the vehicle, the themed cosmetics and the 70,000 CC price.
That separation is relevant because it prevents the central gameplay component of Rayman Raycer from being entirely locked behind a premium-currency purchase. Players interested primarily in the Summit can participate through the loan system, while collectors have the option of obtaining the crossover vehicle itself. It is a structure Motorfest frequently uses when an event requires a specific machine: the competitive activity remains accessible while ownership functions as the longer-term collectible.
For a crossover built around a single unusual RC model, that approach is particularly sensible. The Raycer 30 is as much part of the event’s visual identity as it is another entry in the garage, so restricting all of the themed races to players who purchased the bundle would significantly reduce how visible the collaboration becomes during its featured week.
Rayman’s event transforms Season 10’s promised mystery collaboration into an Ubisoft crossover
When Ubisoft revealed Season 10 at the end of June, Rayman was conspicuously absent from the announcement. The studio instead included a short section promising “new collaborations” and told players to watch its social channels for clues surrounding an August partnership and dedicated Summit. Ubisoft’s later Season 10 schedule narrowed that mystery further by identifying August 19 as Rayman week.
The reveal makes sense within Season 10’s broader structure. Unlike seasons focused almost entirely around one automotive discipline, Season 10 is deliberately varied. Its headline Motorfest Late Show Playlist is divided into monthly themes, while the update also expands TrackForge, introduces the Hawaii Grand Tour and brings Stories back from The Crew 2. Ubisoft described the season as containing new stories, secrets, vehicles and collaborations rather than revolving around one narrowly defined category.
Rayman Raycer therefore functions as one of the stranger intermissions inside that wider automotive schedule. The Late Show focuses on car culture, the Hawaii Grand Tour asks players to tackle a one-hour endurance route across the islands, and Kai’s Garage sends players searching for clues connected to Project 356. In contrast, Rayman week deliberately steps outside conventional motoring culture and uses RC racing as an excuse to bring another Ubisoft universe into Motorfest.
That variety is increasingly central to the game’s live-service identity. The Crew Motorfest may be built around cars, motorcycles and other vehicles, but its seasonal structure gives Ivory Tower room to move between serious motorsport, tuner culture, historical vehicles, creative TrackForge content and more playful events without needing every week to follow the same tone. Rayman represents the most overtly video-game-like end of that spectrum.
RC cars make considerably more sense for Rayman than a conventional licensed vehicle
There is also a practical design reason why this collaboration works particularly well now rather than during Motorfest’s earlier seasons. Before RC Frenzy, a Rayman crossover would probably have required Ubisoft to decorate a conventional full-size vehicle with themed graphics or create cosmetic effects around an existing licensed car. That could still have worked as a novelty, but it would not have given the collaboration a distinct gameplay identity.
The arrival of RC cars changed that possibility. Ubisoft described the category at launch as a way of seeing Motorfest’s world from an entirely different scale, and the effect naturally exaggerates ramps, curbs, environmental objects and purpose-built TrackForge structures. Something that is barely noticeable to a full-size car can become part of the course when controlling a miniature vehicle.
That perspective is unusually compatible with Rayman’s history as a platforming character. The collaboration does not reproduce Rayman’s traditional mechanics, but miniature racing allows Motorfest to emphasize jumping, environmental obstacles and exaggerated course design more strongly than a conventional road race would. The three TrackForge entries in the Summit strengthen that connection even further.
It is an example of a crossover working because an existing gameplay system can carry the guest franchise’s personality. Rayman does not need to become a playable driver in the conventional sense or transform Motorfest into another genre. His imagery can be layered over an RC racing format that already feels more cartoonish and experimental than the rest of the vehicle catalogue.
The weekly vanity rotation adds even more exaggerated effects around Rayman week
Alongside the dedicated Rayman bundle, Motorfest’s normal weekly vanity rotation has also refreshed. The August 18 lineup includes the Rabbit Hole Nitro, White Tire, Disco Underglow, Mad Sparks Smoke, Tropical Tire, Forgotten Island Smoke, Retro Gaming Nitro and Retro Gaming Smoke, with most priced at 40,000 Crew Credits and the White Tire listed at 10,000 CC.
These items are not all identified by Ubisoft as Rayman crossover cosmetics, so they should not be confused with the specific vanities included inside the Raycer 30 bundle. They instead form the normal rotating selection available during the same week. Some of them nevertheless fit naturally with the deliberately colorful tone surrounding the event, particularly the Retro Gaming effects and more exaggerated smoke or underglow options.
Motorfest’s vanity system has always allowed the game to move well beyond automotive realism, with nitro effects, colored smoke, lighting and unusual tires turning vehicles into highly personalized showpieces. That makes a crossover like Rayman easier to accommodate because the visual language of the game already supports exaggerated customization rather than demanding strict authenticity at all times.
The Rayman-themed bundle therefore enters an ecosystem where players are already accustomed to mixing licensed vehicles with effects that would never exist on a real road. Even though the crossover itself revolves around an RC machine rather than a production car, it does not feel structurally disconnected from the way Motorfest handles collectible cosmetics.
Rayman arrives at Motorfest during a particularly visible year for the character
The timing also gives the crossover additional relevance inside Ubisoft’s broader 2026 calendar. The publisher is currently preparing Rayman Legends Retold, with the game featured prominently in Ubisoft’s gamescom 2026 plans and playable at the company’s booth. Ubisoft has also been highlighting additional Rayman Legends Retold material such as the revamped Kung Foot Evo mode, giving the character a much stronger presence than he has had during many recent years.
Rayman Raycer should not be interpreted as a direct gameplay extension of Legends Retold; Ubisoft has presented it as a Motorfest collaboration rather than as a connected expansion. The timing nevertheless means that Rayman is returning to wider visibility across several parts of the publisher’s portfolio at once. For players who primarily know the character through Ubisoft’s platformers, Motorfest now becomes another place where that iconography appears during the build-up surrounding his latest adventure.
There is an obvious promotional advantage to that kind of cross-franchise exposure, but it also works particularly well with Rayman because he remains one of Ubisoft’s most recognizable creations. Unlike a collaboration with an outside automotive manufacturer or entertainment property, this event can be developed entirely within Ubisoft’s own catalogue while still feeling unusual inside a racing game.
The result is effectively an internal crossover: Ivory Tower can borrow the personality of another Ubisoft franchise without needing to redefine Motorfest’s automotive foundation around an external brand.
Season 10 has been steadily turning TrackForge into part of the live-event structure
Rayman Raycer also highlights another development that is easy to overlook beneath the crossover branding: TrackForge is no longer merely a separate creation tool. Ubisoft has been increasingly integrating user- and developer-created tracks into the weekly competitive ecosystem, and the Rayman Summit dedicates a third of its activities to TrackForge events.
Season 10 significantly expanded that system through Street and Touge, a kit focused on urban roads and mountain passes. Drift Trial asks players to accumulate as many drift points as possible within a time limit, while Drift Path combines point scoring with the additional requirement of reaching the finish line. Ubisoft says those modes are also supported in other TrackForge kits and arrived alongside 105 new drift-related modules.
For an event like Rayman Raycer, that flexibility is valuable because a conventional road network can only be transformed so far. TrackForge allows Ivory Tower and the community to design layouts around the dimensions and handling characteristics of RC cars rather than adapting full-size road courses to them. It also means future crossover Summits can potentially receive purpose-built environments without requiring Ubisoft to permanently modify Hawaii every time a special event appears.
The presence of TOTW: Jibberish Struggle in the Rayman Summit is especially representative of that philosophy. Track of the Week content gives created circuits a direct path into Motorfest’s recurring live schedule, making the editor part of the content pipeline rather than simply a sandbox isolated from the rest of the game.
Rayman Raycer is small in scale, but that is exactly the point
Compared with a completely new Playlist or a major licensed automotive partnership, Rayman Raycer is a relatively focused crossover. Ubisoft has announced one headline RC vehicle bundle, Rayman-themed vanities and a dedicated weekly Summit rather than a full Rayman campaign. The event’s appeal therefore depends less on sheer quantity of content and more on how effectively it transforms familiar Motorfest systems for a week.
The RC Raycer 30 gives the collaboration a recognizable centerpiece, while loan vehicles ensure the Summit can still be played by users who do not buy the bundle. TrackForge provides the kind of unusual course design capable of complementing Rayman’s visual identity, and the timing places the event neatly between Season 10’s wider monthly drops. Ubisoft’s official schedule positions Rayman week on August 19, followed by the Lamborghini Fenomeno on August 26, emphasizing how quickly Motorfest can move from cartoon crossover racing back to conventional high-end automotive content.
That contrast is effectively the Motorfest formula in miniature. The game is not trying to represent only one definition of driving culture. Its live calendar can move from RC cars to Italian exotics, from NASCAR to TrackForge, from a one-hour Hawaiian endurance run to a crossover with a platform-game character.
Rayman simply pushes that flexibility further than usual.
Rayman Raycer shows how far The Crew Motorfest has expanded beyond traditional car culture
When The Crew Motorfest launched, Playlists were already designed to treat vehicles as gateways into different subcultures rather than simply presenting a conventional sequence of championships. Since then, seasonal updates have broadened that philosophy considerably. Year 3 has introduced NASCAR, RC cars, a more ambitious TrackForge system, new story content and further changes to how players interact with Hawaii.
Rayman Raycer is probably one of the clearest examples of how far that concept can now stretch. There is no attempt to present Rayman as part of authentic automotive history. Instead, Ubisoft uses the Festival framework to ask a deliberately ridiculous question — what happens when Rayman gets a steering wheel? — and then builds a week of RC competition around the answer.
The crossover arrives on August 19, with the PHAZR RC Raycer 30 serving as both the visual centerpiece of the collaboration and the required loan vehicle across most of its Summit races. Players who want to keep the vehicle can pick up the 70,000 Crew Credits bundle with its Rayman-themed vanities, while everyone else can still engage with the competitive event through the provided loan versions.
It is not the largest update The Crew Motorfest has received, nor is it attempting to be. Instead, Rayman Raycer works as exactly the kind of eccentric live-service detour Motorfest is increasingly equipped to support: take one of Ubisoft’s most recognizable characters, put him in a miniature racing machine, build some strange tracks around him and let Hawaii deal with the consequences.
For one week, Motorfest is no longer only about supercars, motorcycles, classics and racing legends. Rayman has the wheel now.
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