2XKO · 2026-10-08
Samira and Sett give 2XKO one final explosion of style before its roster is complete
The Desert Rose was always expected to go out with a bang, but Riot Games had one last fighter hidden behind her. Samira and Sett will join 2XKO together on October 27, completing the game’s roster with two champions almost purpose-built for a fighting game : one an expressive combo monster who alt

The Desert Rose was always expected to go out with a bang, but Riot Games had one last fighter hidden behind her. Samira and Sett will join 2XKO together on October 27, completing the game’s roster with two champions almost purpose-built for a fighting game: one an expressive combo monster who alternates between swordplay and gunfire, the other a brutal pit fighter who absorbs punishment, drags opponents into close range and turns them into weapons against their own teammates.
The new Samira and Sett Gameplay Reveal Trailer is particularly significant because only half of this announcement was expected. Samira was revealed alongside Lux at Evo 2026 and had already been confirmed as the final champion planned before active development ends in December. Sett, however, had never been officially announced. Riot’s August roadmap did not list him among the remaining additions, making his appearance an unexpected final expansion that will take the finished 2XKO lineup from its current 16 champions to 18 playable fighters.
Samira finally gets the fighting game she was practically designed for
Few League of Legends champions have ever looked more naturally suited to 2XKO than Samira. The Noxian bounty hunter was already designed around ideas borrowed heavily from stylish character-action games: maintaining offensive momentum, varying attacks instead of repeating the same sequence and escalating through a letter-ranked Style system before unleashing her most spectacular finisher.
Riot has carried that philosophy directly into 2XKO rather than reducing Samira to another character with a sword and projectiles. The gameplay reveal shows her constantly transitioning between melee attacks with her blade and gunfire from her twin pistols, extending sequences through movement, aerial attacks and assists while a visible Style grade climbs as her offense becomes more elaborate. The result is a fighter whose objective is not merely to confirm one optimal combo whenever she lands a hit, but to keep changing the route and build something more expressive around the situation.
That direction matches what Riot’s Core Gameplay team had already said before the reveal. Lead producer Paul “Riot GutsyBat” Bellezza described Samira’s central design goal as “unleash creativity,” with the team specifically wanting players to express themselves through open-ended offense and receive a reward for varying their routes. Riot also characterised her as essentially the opposite of a zoner, despite the fact that half of her League identity revolves around firearms.
The distinction is important. Samira has guns, but she is not being designed to sit at fullscreen and slowly control space. Her projectiles are part of a larger rushdown system intended to help her remain offensive while transitioning between ranges.
Sword and pistols form one continuous offensive language
Samira’s original League kit already switches behaviour according to distance. Flair fires her pistol when used at range but becomes a sword attack when an enemy is close, while her passive Daredevil Impulse rewards chaining different attacks together. Blade Whirl creates a circular sword defence, Wild Rush sends her directly through an opponent and Inferno Trigger turns a sufficiently stylish sequence into a storm of gunfire.
The 2XKO version appears to break those ideas into a considerably larger fighting-game moveset. Her pistols support pressure and combo continuation rather than simply functioning as traditional fireballs, while sword normals give her the close-range reach and speed required to stay attached to an opponent. The trailer repeatedly demonstrates Samira flowing from grounded attacks into airborne sequences, cancelling between different types of offense and using gunshots as connective tissue rather than stopping the action to establish a zoning pattern.
That approach is particularly appropriate in a tag fighter. 2XKO’s assists and Handshake Tag mechanics already create situations where a champion can extend pressure far beyond what their solo move list would normally permit, and Samira appears designed to thrive inside exactly that kind of flexibility. A teammate can create the extra hit, launcher or screen position that allows her to continue improvising rather than forcing every successful opening toward the same predetermined endpoint.
For experienced players, that should make discovering routes one of the main attractions of the character. Riot has deliberately avoided presenting her as another beginner-focused all-rounder like Lux. Samira is being pitched toward players who enjoy spending time in Training Mode finding unusual conversions, situational extensions and increasingly elaborate ways to turn one hit into a complete sequence.
The Style system finally makes complete sense inside a fighting game
Samira’s Style rating is one of the clearest examples of Riot successfully converting a League mechanic into something that arguably fits its new genre even better than the original one. In League, Daredevil Impulse raises her Style grade from E through S when consecutive attacks differ from the previous one. Reaching maximum Style is part of the condition for using Inferno Trigger, creating an incentive to alternate basic attacks and abilities rather than mechanically repeating the same action.
A fighting game can take that concept considerably further because variation is already fundamental to combo construction. Normals, launchers, specials, assists, air strings and tag extensions naturally create the kind of sequence Samira’s fantasy has always been built around. The trailer visibly celebrates the rising grade while her combo becomes more elaborate, effectively turning the Style meter into commentary on how creatively the player is attacking.
It also immediately evokes the broader stylish-action tradition that inspired Samira in the first place. Community reaction to the reveal has predictably drawn comparisons with characters such as Dante, particularly his Ultimate Marvel vs. Capcom 3 incarnation, where firearms, melee attacks and enormous move lists enable highly individualised combo routing. Riot has not described Samira as an attempt to reproduce Dante mechanically, and the comparison should not be treated as an official design statement, but the shared design vocabulary is difficult to miss.
Even her deliberately disrespectful coin toss appears in the footage, preserving a small piece of her League personality while fitting neatly into the idea that Samira cares almost as much about looking impressive as she does about winning.
Inferno Trigger becomes the obvious destination without making every route identical
The natural question is what happens once Samira reaches the top of the Style ladder. In League, the answer is Inferno Trigger, her signature Ultimate and the payoff for reaching an S rating. Samira spins while unloading both pistols into surrounding enemies, creating the spectacular culmination of the offensive sequence she has spent the previous moments building.
The gameplay trailer unmistakably preserves that fantasy, showing her engulfing the opponent in a barrage of gunfire as part of her high-end offensive package. What Riot has not yet released is the complete move list explaining exactly how Style interacts with Samira’s supers in 2XKO, what resource thresholds apply or which moves can be cancelled into one another. Those details should become clearer when her Champion Spotlight and full move documentation arrive closer to October 27.
That distinction matters because the trailer is designed to demonstrate possibility rather than frame data. It shows extremely long sequences, impressive conversions and interactions with assists, but does not establish which routes are practical under normal match resources or how much meter is required to reproduce them. The broader design intent is much clearer: Samira should reward a player who can remain offensive while constantly changing how that offense is constructed.
Sett is the surprise Riot never said was coming
If Samira is the culmination of a months-long reveal, Sett is the real announcement.
When Riot announced in August that 2XKO would end active development after 2026, it laid out the remaining champion roadmap explicitly. Lux would arrive in September, Samira would launch with Patch 1.3.3 in October and Samira was described at the time as “2XKO’s final champion.” Riot said the studio would finish content already in production, make a final major content update and potentially release one additional bug-fix patch in December.
Sett was nowhere on that roadmap.
The new trailer therefore revises what players thought they knew about the final roster. Riot now says Samira and Sett complete 2XKO’s roster on October 27, confirming that The Boss is not a teaser for some hypothetical post-development future or an unfinished prototype being shown for historical interest. He is a finished playable character releasing alongside Samira.
That also raises the final roster to 18 champions. The official site currently lists 16 playable fighters through Lux; Samira becomes number 17 and Sett closes the selection at 18.
For a game whose relatively small roster was repeatedly discussed throughout its first year, squeezing one additional champion into the final content release is a meaningful surprise.
Sett translates League’s pit fighter into an actual grappler-brawler
Sett may be the most self-explanatory champion Riot has ever had to adapt. His League biography literally begins in the fighting pits of Navori, where he built his reputation by taking enormous amounts of punishment and answering with overwhelming physical strength before eventually becoming the boss of the operation himself.
His original kit already reads like a list of fighting-game concepts. Pit Grit makes his punches alternate between left and right hands. Knuckle Down enhances his next strikes. Haymaker converts damage taken into Grit before allowing Sett to throw that accumulated punishment back at the enemy. Facebreaker drags opponents toward him from both sides, and The Show Stopper grabs a target, carries them through the air and powerbombs them into everyone unfortunate enough to be standing nearby.
The 2XKO adaptation consequently does not need to invent a fighting style for him. Riot simply gives those concepts the space to operate inside an actual one-on-one combat system.
The trailer presents Sett as a heavy close-range bruiser built around huge punches, command-grab-style interactions and the ability to keep advancing despite enemy resistance. Where Samira expresses herself through speed and route variety, Sett creates the impression that he wants to reduce every complicated tag-fighting situation to one much simpler question: can the opponent stop him from getting close enough to put his hands on them?
Facebreaker becomes terrifying when there are literally two opponents
The smartest translation may be Facebreaker.
In League of Legends, Sett pulls enemies positioned on both sides toward himself. If he catches targets on either side, the interaction becomes more dangerous and can stun them together. It is an ability designed around manipulating several opponents simultaneously, which creates an obvious opportunity inside a 2v2 fighting game.
The reveal shows Sett dragging both members of the opposing team into the same violent interaction, effectively turning League’s multi-target mechanic into a tag-game punishment. That is particularly threatening during assist calls, because 2XKO frequently places the Point champion and their partner on-screen together for brief windows. A move capable of exploiting that overlap gives Sett a way to punish careless team coordination rather than viewing the incoming Assist as untouchable background support.
The footage goes even further by showing one of Sett’s large attacks catching the opposing team together, culminating in the distinctive 2XKO knockout presentation after both characters are involved. Riot has not yet published enough technical data to determine exactly how much damage these multi-character interactions deal to an Assist or under what circumstances both health bars can be affected, but the intention is unmistakable: Sett is one of the characters most interested in having both opponents physically present at once.
In most tag fighters, calling an Assist adds pressure.
Against Sett, it may also give him another body to grab.
Haymaker turns taking damage into part of Sett’s threat
Another fundamental piece of Sett’s League identity appears to survive the conversion. Haymaker is built around Grit, a resource generated from damage Sett has recently suffered. He can cash that accumulated punishment into a temporary shield and an enormous frontal strike, with the centre of the attack dealing the most dangerous damage.
That mechanic is almost tailor-made for a fighting game character based around armour, retaliation and conditioning. A Sett player willing to absorb pressure can potentially make an opponent increasingly nervous about continuing that pressure, because the punishment stored during the exchange becomes part of the defender’s next offensive threat.
The gameplay reveal appears to show Sett enduring substantial attacks during his heavier actions and then answering with tremendously powerful strikes. There are also sequences suggesting a strengthened or powered-up state, although Riot has not yet published Sett’s official move list and therefore has not explained precisely how armour, Grit or any install-like mechanic functions in the final build.
The important point is that he does not look like a conventional slow grappler who has to spend the entire match cautiously walking forward. The trailer gives him several ways to force movement, absorb confrontation and rapidly convert a successful read into a large amount of damage.
The Show Stopper was always destined for a 2XKO cinematic super
Then there is The Show Stopper, one of League of Legends’ most fighting-game-friendly Ultimates.
Sett grabs an enemy champion, launches himself through the air with them and drives the victim into the ground in a professional-wrestling-style slam. League uses the target’s own bulk as part of the attack’s destructive potential and damages surrounding enemies at the point of impact, making the entire ability about turning one opponent into a projectile aimed at everyone else.
2XKO can exaggerate that fantasy considerably.
The trailer shows Sett hauling an opponent into an enormous cinematic slam while the game embraces the spectacle that a dedicated fighting engine permits. More importantly, the sequence reinforces his multi-target identity: the opposing partner is not necessarily safe simply because Sett grabbed somebody else. The entire enemy team can become part of the collision.
That is likely to make his Level 2 or equivalent high-cost super one of the most immediately recognisable finishers in the final roster, particularly for League players who have spent years watching Sett powerbomb tanks into their own backline.
Samira looks built to make a combo video.
Sett looks built to make one clip where everybody in the room starts shouting.
The two final fighters represent opposite forms of aggression
Launching Samira and Sett together also gives Patch 1.3.3 a useful internal contrast. Both want to attack, but they achieve that objective in almost opposite ways.
Samira appears focused on continuous offensive expression. She wants movement, changing routes, sword-to-gun transitions, airborne conversions and a Style system encouraging the player to avoid repetition. Her strength is likely to emerge when somebody understands enough of her move set to connect tools in ways that are not immediately obvious.
Sett is about forcing respect through threat. His punches are deliberately huge, his grabs punish defensive hesitation and his League-derived mechanics allow him to exploit situations where enemies stand too close together or become overly committed to attacking him. Instead of overwhelming the opponent with constant route changes, he seems designed to make individual decisions feel extremely expensive when they are wrong.
That contrast is exactly what a tag roster benefits from. Samira potentially offers an execution-heavy Point character who wants to stay active for long stretches, while Sett’s explosive assists, grabs and punish potential could make him attractive both as a Point and as the partner waiting off-screen to turn one successful opening into catastrophic damage.
The more interesting questions will begin once players are allowed to combine them with the existing 16 fighters.
October 27 will create the final version of 2XKO’s team-building puzzle
2XKO’s fundamental strength has always been multiplicative rather than additive. A new champion does not merely add one matchup because every fighter can be paired with every other one, assists behave differently depending on composition and Fuses alter how those two characters interact.
Adding two champions simultaneously therefore produces considerably more experimentation than the raw roster number suggests. Samira can be paired with characters capable of extending her open-ended offense, locking enemies down or creating the positioning required for increasingly ambitious routes. Sett can work beside champions who solve his approach problems, create assist traps around his command pressure or give him opportunities to catch both opponents during chaotic team sequences.
Existing combinations also need to learn two new matchups at once. Players must determine which parts of Samira’s offense can be challenged, whether the Style system changes optimal defensive decisions, where Sett’s grabs and armour leave genuine gaps and how dangerous it becomes to call an Assist when Facebreaker-style interactions are available.
The timing makes that experimentation particularly relevant because the competitive year is not finished. Evo France takes place from October 9–11, before either champion releases, meaning the Major will be played on the current Lux-era patch. Samira and Sett then arrive on October 27, giving competitors several weeks to solve the final roster before Battle Coliseum on November 21–22 and MINDSET 2026 from November 27–29.
Those late-year tournaments should therefore provide the first serious evidence of whether either newcomer can immediately disrupt the established meta.
Sett’s arrival is especially surprising because the roadmap had already been closed
There is an unavoidable bittersweet context surrounding the reveal. Riot announced on August 20 that 2XKO will end active development at the conclusion of 2026 after the game failed to retain enough players to reach what the company considered a sustainable trajectory. Riot said the game cost substantially more to operate than it generated and that neither major content releases nor competitive successes produced the sustained engagement required to continue development at its existing scale.
The servers are not shutting down. Riot has committed to keeping 2XKO playable online beyond 2026, while offline play remains unaffected, but the live-service model has already been dismantled. Ranked lobbies, Battle Passes, seasons, events, KO Points and Champion Tokens were removed with Patch 1.3.1, all champions were unlocked and most cosmetics were consolidated into the Ultimate Bundle or made available through earned Credits.
Against that background, Riot’s August roadmap looked definitive. Lux in September. Samira in October. Possibly one final bug-fix patch in December. No more major content after Patch 1.3.3.
Sett arriving anyway makes the new trailer substantially more meaningful than a standard character reveal. Either his development was far enough advanced to be completed alongside the remaining work-in-progress content, or Riot found a way to incorporate him into the final release plan after the August announcement. Riot has not yet explained that development history, so anything more specific would be speculation, but the final result is clear: Samira will not have to close the door alone.
The finished roster will stand at 18 champions
Once October 27 arrives, 2XKO’s final selection will contain 18 champions spanning very different interpretations of Runeterra’s cast. Darius provides straightforward oppressive pressure, Ahri specialises in mobility, Ekko manipulates his own positioning through Afterimage, Braum anchors defensive team play, Illaoi builds pressure around tentacles, Yasuo brings stance-based swordplay and Jinx weaponises chaotic projectile control.
Later additions widened that structure considerably. Warwick brought relentless close-range aggression, Teemo traps and unconventional space control, Blitzcrank grappling, Vi explosive pressure, Caitlyn long-range gunplay, Akali highly mobile offense, Senna and Thresh some of the most elaborate tag interactions in the game, and Lux arrived in September as the deliberately approachable all-rounder Riot compared with a shoto archetype.
Samira and Sett complete that spectrum with two characters the community had obvious reasons to want in a fighting game. One had effectively been designed around combo grades and stylish action years before 2XKO existed. The other is canonically a professional pit fighter whose most famous ability is a powerbomb.
It is difficult to imagine two more appropriate characters with which to stop.
Riot is ending champion development with its most fighting-game-native pair
There is an uncomfortable irony to how strong the final reveal looks. 2XKO spent years demonstrating how aggressively Riot could reinterpret League champions rather than merely copy their MOBA abilities, and Samira and Sett may be two of the clearest examples of that design philosophy precisely when the studio has reached the end of the roster.
Samira’s original mechanics finally have a genre where a Style grade can evaluate an actual combo. Sett no longer needs abstract MOBA targeting rules to simulate being a pit fighter because he can simply walk up to another character and punch them. Facebreaker can exploit the physical presence of a tag partner, while The Show Stopper can convert one member of the enemy team into a weapon against the other. Their identities require less translation than almost anybody who came before them.
The reveal also provides a very different final impression from the one players expected after August. Samira was already known, and her release would have been a logical endpoint. Sett changes the tone. Instead of quietly delivering the last previously announced piece of content, Riot is ending the roster with an actual surprise.
There will still be questions once the full move lists, frame data and Patch 1.3.3 balance notes are released. Samira’s Style system needs to reward creativity without allowing endless offense to become oppressive, while Sett’s armour, command pressure and apparent ability to punish both enemy characters could be particularly sensitive in a tag game. The significance of those questions is amplified by the development timeline, because Riot intends the December release to focus on bug fixes rather than another major balancing era.
For now, however, the final roster finally has its last two faces. Samira and Sett join 2XKO on October 27 for PC, PlayStation 5 and Xbox Series X|S, expanding the game to 18 champions and completing the playable lineup before active development concludes at the end of 2026.