The Climb revolutionizes 2XKO with a roguelike PvE mode that changes every match

09/06/2026 - 11:25

Riot Games continues to expand the content of 2XKO with an unexpected offering for team fighting game enthusiasts. Starting June 9, players can dive into “The Climb”, a new PvE mode designed to offer progressive challenges, unique upgrades, and different matches with every run. The arrival of this mode represents one of the biggest additions to the game since its launch and opens the door to a completely different way to enjoy the champions of Runeterra outside of the competitive environment.

A cooperative challenge taking 2v2 combat beyond PvP

The new “The Climb” mode arrives as part of Patch 1.2.3 for 2XKO, Riot Games' free-to-play fighting game based on the League of Legends universe. Unlike traditional matches centered around player-versus-player competition, this mode pits participants against a series of AI-controlled teams that increase in difficulty as the run progresses

The structure is reminiscent of modern roguelike experiences. Players select their champions, choose a team setup using the Fuse system, and begin a climb consisting of single-round encounters. Each victory allows players to keep moving forward, while a single defeat ends the expedition and forces them to start over from the beginning 

One of the most interesting elements of the mode is the augments system—random upgrades that appear after each combat and modify characters' abilities. Some affect any fighter, while others have been designed specifically for certain champions, allowing players to create vastly different combinations from one run to the next.

Riot states that this variety is precisely one of the pillars of The Climb, as it aims to encourage experimentation and offer new ways to use characters that many players have already mastered in competitive modes.

Bosses, limited resources, and exclusive rewards

Unlike other casual modes, “The Climb” incorporates several systems that force players to plan every decision. Character health, the burst bar, and the ultimate ability meter do not automatically restore between fights, making resource management a key factor throughout the entire climb.

Between bouts, camps will appear where players can recover some of their resources before moving forward. Additionally, intermediate bosses with their own power-ups will surface at certain points, offering especially valuable rewards upon defeat.

The final objective is to reach the summit of the expedition, where a final boss—considerably more powerful than previous enemies—awaits. To defeat them, players must make the most of the upgrades accumulated during the run and adapt their strategy to the playstyle developed during the climb.

Completing “The Climb” challenges unlocks various exclusive rewards, including chromas, stickers, cosmetic items for player avatars, and Battle Pass XP. Riot has also confirmed that clearing the Beginner, Intermediate, and Advanced levels with each champion will grant additional rewards to incentivize using the entire available roster.

Context and current situation

The arrival of “The Climb” is part of a major milestone update for 2XKO. Patch 1.2.3 not only introduces this new PvE mode but also marks the arrival of Senna and Thresh as playable characters, alongside balance adjustments, new skins, and in-game events.

This launch is particularly significant because it expands the game's reach beyond the core fighting game competitive community. Since its debut, 2XKO has established itself as one of Riot Games' most ambitious ventures, combining 2v2 combat, assist mechanics, and a deeply strategic team system inspired by the League of Legends universe.

However, until now, the experience was primarily focused on player-versus-player matchups. “The Climb” introduces an alternative aimed both at those who prefer cooperative content and those looking to practice characters and experiment with new strategies without the usual pressure of a competitive environment.

Riot has also pointed out that the mode will continue to evolve in future updates, suggesting that “The Climb” could become a major piece of the game's long-term roadmap.

What This means for players

The addition of “The Climb” could mark a turning point for a segment of the 2XKO community. PvE modes often play a fundamental role in attracting players less interested in pure competition, while offering alternative goals for those who have already invested hundreds of hours into ranked modes.

Furthermore, the random upgrade system and roguelike progression introduce an extra layer of replayability that fits exceptionally well with the game's diverse roster of champions. Each character can benefit from different combinations of power-ups, generating situations that rarely occur in standard matches.

The ability to play solo or alongside a friend also reinforces the cooperative focus that Riot has been trying to push in recent months through new social tools and team-play options.

Conclusion

With “The Climb”, 2XKO takes a major step forward to diversify its content offering and prove that a competitive fighting game can also host deep, replayable cooperative experiences. The new PvE mode doesn't just add a different way to fight; it offers reasons to keep coming back thanks to its random upgrades, exclusive rewards, and scalable challenges.

The big question now is how far Riot will take this idea in future updates. If the community responds positively, “The Climb” could become one of the most vital pillars of the game in the coming months. Will you step up to conquer the summit with your best teammate?



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