Bleach: Brave Souls unleashes 11th Anniversary Aizen with Dominate+, Frenzy +4 and a guaranteed Step 10 selection ticket

18/08/2026 - 09:35

Bleach: Brave Souls is extending its 11th Anniversary celebrations with one of the most predictable choices imaginable for a milestone character—and one of the most dangerous versions of that character KLab has ever created.

Sosuke Aizen (11th Anniversary version) is now available through the new 11th Anniversary Summons, which launched on August 15 and remains available until August 31, 2026 at 15:59 JST. The banner gives Aizen a 1% individual featured ★5 draw rate, guarantees at least one ★5 character in every x10 Summons, guarantees a featured ★5 at Step 5 and, most importantly, awards a Choose a New or Selected ★5 Summons Ticket (11th Anniversary Aug. 2026) at Step 10 alongside another guaranteed ★5.

The character himself is built as an extremely aggressive melee strong-attack unit centred around the new Dominate+ status ailment, a Gauge that can provide Berserker +100%, Frenzy +4, Bombardment +2, a Status Ailment Spiritual Pressure Boost +100% and an EX Move capable of immediately filling his Gauge. His kit is clearly designed to make the anniversary release feel mechanically exceptional rather than simply offering another premium Aizen model for collectors.

It is also another major chapter in an anniversary year that has already delivered original 11th Anniversary versions of Grimmjow and Ulquiorra, new Thousand-Year Blood War characters and multiple special campaigns. With Aizen now taking centre stage in the second half of August, KLab is closing the celebration with one of BLEACH’s most iconic antagonists at a level of power appropriate for the occasion.

Aizen takes over the second half of the 11th Anniversary

The 11th Anniversary Summons opened on August 15 at 16:00 JST and runs until August 31 at 15:59 JST. Unlike some Brave Souls banners built around multiple newly introduced characters, this one has a very clear headline attraction: Aizen (11th Anniversary version) is the new unit.

The broader featured ★5 rate is 6%, with each individual featured ★5 character assigned a 1% rate. That means the anniversary Aizen does not share a reduced individual percentage simply because he is the new attraction; each featured unit carries the same stated 1% individual rate within the featured pool.

The x10 Summons structure is unusually generous in one important respect. Every step through the main progression guarantees a ★5 character, although most of those guarantees can produce either a featured ★5 or another non-featured ★5 from the applicable pool. Step 5 improves that guarantee by ensuring the ★5 obtained from the guaranteed slot is one of the featured characters.

Step 10 is where the banner becomes much more important for anyone specifically chasing Aizen. In addition to the guaranteed ★5 obtained from that x10 Summons, players receive the Choose a New or Selected ★5 Summons Ticket (11th Anniversary Aug. 2026). The ticket allows the player to select the newly introduced character or another character from KLab’s designated selection, giving the banner a clear long-term target rather than forcing players to continue relying indefinitely on normal summon probability.

Reaching Step 10 requires 2,500 Spirit Orbs

Every x10 Summons step costs 250 Spirit Orbs. There are no reduced-price early steps in the published anniversary structure, so progressing from Step 1 through Step 10 requires a total investment of 2,500 Spirit Orbs.

That number matters because it establishes the practical cost of reaching the selection ticket. A player can obviously obtain Aizen earlier through the regular featured draw probability, and Step 5 provides a guaranteed featured ★5 that could potentially be him. However, anyone planning the banner conservatively can treat 2,500 Spirit Orbs as the amount required to reach the point where the special ticket becomes available.

Step 11 costs another 250 Spirit Orbs and guarantees another ★5. It then becomes the repeating final step, meaning players can continue summoning after completing the initial progression if they are pursuing duplicate copies, other featured units or Transcendence investment.

That distinction is important for Brave Souls players because obtaining a character once and pursuing a fully developed copy are completely different economic objectives. The anniversary banner provides a relatively clear route toward acquiring Aizen, but players attempting to push his Special Move Level through multiple duplicates can still spend dramatically more.

Step 5 guarantees a featured ★5 rather than simply any ★5

The first significant milestone arrives halfway through the main progression. Steps 1 through 4 each guarantee one ★5 character, but that guaranteed character may come from the featured lineup or from the other eligible ★5 pool.

Step 5 specifically guarantees one featured ★5 character.

With six featured characters each carrying a stated 1% individual rate, this is the first point at which the normal off-banner ★5 possibilities disappear from the guaranteed slot. It still does not mean Aizen himself is guaranteed at Step 5, because he shares the featured lineup with other characters, but it substantially improves the quality of the guarantee for players targeting the banner’s featured roster.

The structure then returns to the broader ★5 guarantee for Steps 6 through 9 before reaching the special ticket milestone at Step 10.

For players managing Spirit Orbs carefully, that creates two natural stopping points: Step 5 for a relatively limited attempt built around the featured guarantee, or Step 10 for the full anniversary investment and ticket.

Step 10 is the real pity-style milestone

Brave Souls has experimented with numerous Summons formats over the years, and one recurring problem with gacha banners is that an impressive headline rate can still provide no certainty when a player wants one specific character. The 11th Anniversary Summons addresses that through the Step 10 ticket.

At that step, players receive both the normal guaranteed ★5 from the x10 Summons and the Choose a New or Selected ★5 Summons Ticket (11th Anniversary Aug. 2026). KLab explicitly states that the ticket includes the newly introduced character among the available choices.

For a player whose only priority is Aizen, that fundamentally changes how the banner should be evaluated. The individual 1% featured rate determines whether he arrives early and allows Spirit Orbs to be saved, but Step 10 provides the meaningful endpoint of the chase.

It also makes the banner substantially less punishing than a structure where players can spend thousands of Spirit Orbs without ever obtaining the character they entered for.

Aizen is a melee strong-attack character built around overwhelming burst damage

KLab classifies the new Aizen as a melee strong-attack character, and almost every major element of his kit reinforces that identity. His Level 200 statistics include 950 Spiritual Pressure, while his abilities heavily amplify strong-attack output rather than pushing him toward a normal-attack build.

His dual Soul Traits provide Strong Attack Damage +20% and Strong Attack Recharge Time -12%, immediately giving him both stronger abilities and faster access to them. He also possesses Berserker +80% as an attainable skill before his Gauge bonuses are considered.

The major escalation comes once the Gauge is active. Filling it provides an additional Berserker +100%, meaning KLab calculates his strong-attack bonus at a total of +180% when the Gauge effect and his base skill are combined.

That enormous multiplier sits alongside Frenzy +4.

For a strong-attack-oriented unit, that combination makes the intention obvious: this Aizen is designed to erase groups rather than slowly grind them down.

Frenzy +4 puts Aizen firmly inside the anniversary power tier

Frenzy is one of the defining offensive skills for strong-attack characters because it increases the number of hits produced by strong attacks. As Brave Souls power creep has advanced, anniversary and high-end limited units have progressively pushed beyond earlier Frenzy standards.

Aizen arrives with Frenzy +4, immediately identifying him as a modern premium damage dealer.

The important point is not simply that one number is larger than previous generations. Brave Souls damage scaling comes from stacking multiple systems. Frenzy multiplies the number of hits, Berserker increases strong-attack damage, Spiritual Pressure drives the underlying output and status-based skills can add further multipliers under the correct conditions.

Aizen possesses all of those pieces simultaneously.

His kit becomes particularly dangerous after Dominate+ is applied because he gains access to damage bonuses specifically connected to enemies suffering from that status.

Dominate+ is the defining mechanic of the new Aizen

Every attack in Aizen’s kit can inflict Dominate+.

KLab describes the effect as allowing Aizen to avoid attacks from Dominated enemies while causing those enemies to attack one another instead. That makes the ailment more interesting than a simple damage-over-time effect. It affects enemy behaviour and provides a defensive function while simultaneously creating the conditions necessary for several of Aizen’s offensive bonuses.

This is thematically appropriate for a character defined throughout BLEACH by manipulation and control. Instead of giving the anniversary version another conventional Burn, Weakening or Paralysis package, KLab has built his identity around forcing enemies into a state where they become less capable of threatening Aizen and can turn against one another.

The status also connects directly to his EX Skill, making successful application part of the character’s damage engine rather than an optional utility bonus.

EX Damage to Dominated Enemies +45% turns control into another damage multiplier

Aizen’s EX Skill grants EX Damage to Dominated Enemies +45% at maximum value.

Once Dominate+ has been inflicted, the target therefore becomes significantly more vulnerable to Aizen’s attacks. Because every attack in his kit is capable of applying the status, this is not a highly specialized bonus dependent on one specific Special Move or situational effect.

KLab has also given him tools specifically intended to make Dominate+ application reliable. His first strong attack gathers enemies before striking, while Strong Attack 2 creates a Static Vortex capable of repeatedly interacting with targets inside its area.

He additionally possesses Greater Status Ailment Chance Against Soul Reapers +20%, which KLab describes as doubling the 10% value associated with earlier affiliation-based status chance skills.

The combination means Aizen is designed to place enemies under Dominate+ frequently enough that the +45% EX damage bonus can become part of his normal offensive rhythm rather than something players see only occasionally.

The Static Vortex on Strong Attack 2 helps lock encounters under Aizen’s control

Aizen’s second strong attack uses a Static Vortex. Vortex abilities are valuable because they create repeated interactions across an area instead of dealing all their damage through one instantaneous hit.

In Aizen’s case, that repeated contact has obvious synergy with Dominate+. More opportunities to apply the status mean more opportunities to activate his related damage bonuses and prevent affected enemies from attacking him normally.

The vortex also makes him attractive in PvE activities where waves of enemies appear together. Rather than relying entirely on one burst and waiting for the next cooldown, Aizen can establish an area of continuing pressure while repositioning or preparing another ability.

Combined with Havoc +20%, which increases the effective size of his attacks, the character is clearly designed to dominate space rather than fight enemies individually.

His EX Move can immediately charge the Gauge to 100%

The Gauge normally creates an important question for gauge-based characters: how quickly can the player reach the enhanced state?

Aizen has a direct answer.

His EX Move: Gauge Charge Attack launches an attack around and in front of him and fully charges the Gauge to 100%. The EX Move has a 60-second cooldown, but its ability to immediately activate the Gauge’s full offensive benefit is strategically significant.

Instead of beginning every major fight in a weaker state and waiting for ordinary combat to fill the Gauge, Aizen can trigger the EX Move and immediately access Berserker +100%.

This gives players a controlled burst window. If a dangerous wave, boss or Guild Quest phase appears, the EX Move can be preserved until that point and used to transition directly into maximum offensive pressure.

That is far more valuable than a Gauge that only becomes powerful after the most difficult part of the encounter has already passed.

Start Gauge +70% makes the enhanced state even easier to reach

Aizen also receives Start Gauge +70% outside Brave Battles.

That dramatically reduces the amount of conventional Gauge building required at the beginning of PvE content. Players start most relevant encounters already close to activating his enhanced state, and the EX Move can bypass the remaining process completely when necessary.

Once the Gauge is active, the kit also includes Gauge Rampage and a 40% Heal attached to the Gauge effect. Rampage itself is capped at a maximum 100% boost according to KLab’s published notes.

The result is a unit that becomes increasingly threatening once momentum begins. Aizen enters with most of the Gauge ready, can force it to full through his EX Move, receives a huge strong-attack bonus after activation and has mechanics capable of sustaining him through continued combat.

This is exactly the kind of self-contained offensive engine expected from a major anniversary character.

Status Ailment Spiritual Pressure Boost +100% adds another massive spike

Aizen possesses Status Ailment Spiritual Pressure Boost +100%.

When he successfully inflicts a status ailment, his Spiritual Pressure can therefore receive an enormous temporary increase. Since his entire kit is designed around repeated Dominate+ application, the trigger condition aligns naturally with how he already wants to play.

This is where his various mechanics begin reinforcing one another rather than operating independently. The Static Vortex creates multiple opportunities to apply Dominate+. Successful application activates the Spiritual Pressure increase. Dominated enemies are also susceptible to his EX Damage +45%. Meanwhile, the Gauge can supply another Berserker +100% on top of his existing strong-attack damage.

The character is therefore not built around one enormous skill written in isolation. He has a chain of effects that can activate together and push the same strong-attack playstyle.

Bombardment +2 gives his Special Move serious finishing power

Aizen also has Bombardment +2, increasing the number of hits associated with his Special Move and further enhancing its damage potential.

His Special is called Stygian Wings, dealing immense damage while also inflicting Dominate+.

Bombardment is particularly important in modes where Special Moves are used to destroy bosses or high-health enemies quickly. Combined with Aizen’s high Spiritual Pressure, strong status-based bonuses and Weaken Defense, Stygian Wings is positioned as more than a cinematic anniversary animation.

The character can generate enormous damage through regular strong attacks and then bring a separate burst option for situations where one target needs to disappear immediately.

That versatility helps explain why KLab specifically highlights him for difficult PvE activities rather than presenting him simply as an anniversary collector unit.

Squad Zero Killer+ gives Aizen a very specific high-end target

Aizen carries Squad Zero Killer+, defining the enemies against which his damage receives its major Killer advantage.

KLab directly identifies him as valuable in difficult Guild Quests featuring Squad Zero Killer and increased melee damage rules. His complete kit contains several qualities that make sense in that environment: melee strong attacks, extremely high damage multiplication, Poise Break and significant resistance to Paralysis.

The Killer+ designation is important because current high-end Brave Souls characters increasingly receive enhanced Killer mechanics rather than the simpler versions associated with older units.

This specialization means Aizen is not automatically the ideal answer to every Guild Quest imaginable. He is designed to become exceptionally effective when the rule set matches the affiliation and attack type for which his kit was constructed.

For veteran accounts building optimized Guild Quest teams, that targeted value can matter as much as his general PvE strength.

Poise Break helps him deal with enemies that would otherwise ignore interruptions

Another premium part of the kit is Poise Break (Except Brave Battles).

Enemies possessing Poise can normally continue acting through attacks that would interrupt ordinary opponents. Poise Break allows Aizen to overcome that protection in applicable PvE content, giving his strong attacks greater control over dangerous enemies.

When combined with Dominate+, this makes his crowd-control profile unusually oppressive. Enemies can have their Poise countered, become affected by Dominate+ and then contribute less direct pressure while Aizen continues cycling strong attacks.

Again, KLab excludes Brave Battles from this particular functionality, an important limitation because a kit this heavily focused on disabling and overpowering enemies could otherwise create very different implications in PvP.

The anniversary Aizen should primarily be evaluated as a high-end PvE strong-attack character.

Paralysis Resistance 200% counters even enhanced Paralysis effects

Aizen also possesses Paralysis Duration -200%, which KLab describes as enough to resist even Paralysis+.

Status resistance can easily be overlooked beside Frenzy +4 and enormous damage multipliers, but it becomes extremely valuable in content specifically designed around disabling the player. Losing control of a high-DPS unit for several seconds can destroy a Guild Quest run or interrupt the timing necessary to clear a difficult wave efficiently.

By effectively neutralizing Paralysis in the relevant situations, Aizen keeps his offensive engine active.

That contributes to an important characteristic of the design: he is not only capable of producing extreme theoretical damage under perfect circumstances. Several parts of his kit are intended to make maintaining that damage easier in actual high-difficulty content.

Marauder removes another traditional obstacle for melee units

Aizen’s innate skills include Marauder, alongside Sprinter +2 and Havoc +20%.

Marauder allows him to bypass melee-related defensive restrictions such as guard and melee attack resistance, preventing common PvE mechanics from shutting down the central identity of the character.

That matters particularly because Aizen is explicitly classified as a melee strong-attack unit. Without resistance nullification, certain quest modifiers could render even his enormous offensive statistics significantly less useful.

Marauder makes him more universally deployable across applicable PvE content and reduces the number of encounters where players need to remove him solely because the enemy rule set rejects melee damage.

Combined with Long Stride and Sprinter +2, the unit also possesses strong movement options, helping him travel quickly between enemy waves.

Aizen can become an exceptional Character Link even when he is not being played

One of the quieter but potentially long-lasting advantages of the anniversary Aizen is his value as a Character Link.

His two Soul Traits—Strong Attack Damage +20% and Strong Attack Recharge Time -12%—are already desirable for strong-attack-focused units because they simultaneously increase output and improve ability uptime.

The more unusual feature is his EX Skill. KLab confirms that EX Damage to Dominated Enemies +45% can be shared when Aizen is placed in the first link slot.

That means the character can continue contributing to account strength even in situations where another unit is the preferred active character. Any compatible strong-attack character capable of applying Dominate can potentially benefit enormously from having Aizen linked.

This adds another reason duplicates and investment may remain relevant after the anniversary period ends. Premium units that are useful only when actively deployed can eventually be displaced by newer releases. A character with an unusually powerful Link profile can retain utility considerably longer.

The banner reflects how dramatically Brave Souls power design has evolved

Bleach: Brave Souls originally launched in Japan on July 23, 2015, meaning the current celebration marks eleven years of continuous service for a mobile action RPG.

That longevity is visible in Aizen’s ability list.

Early Brave Souls units were comparatively simple. A Soul Trait, Killer, basic strong attacks and one or two useful skills could define an entire character. Modern anniversary units require significantly more interconnected systems: EX Moves, Gauges, enhanced status ailments, EX Skills, multiple Soul Traits, affiliation-specific status bonuses, resistance packages and increasingly large damage multipliers.

Aizen is effectively a snapshot of that evolution. Reading his skill list without understanding current Brave Souls terminology can feel closer to evaluating an RPG build than looking at a conventional gacha character.

The complexity is partly inevitable. Eleven years of new characters require developers to find additional ways to differentiate premium releases without simply increasing one statistic forever.

Aizen is a natural anniversary character because Brave Souls has already made him part of its milestone history

This is also not Aizen’s first encounter with a Brave Souls anniversary.

His 6th Anniversary version, released in 2021, became one of the most recognizable milestone units in the game and was built around an original anniversary interpretation rather than simply recreating one ordinary anime appearance.

Five years later, KLab has returned to Aizen for another milestone release.

That immediately creates comparisons between the two. The 6th Anniversary Aizen represented a completely different era of Brave Souls design, while the 11th Anniversary version arrives after years of power-system expansion.

The gap illustrates how dramatically expectations have changed. Aizen can no longer feel special simply because his attacks look impressive. An anniversary character now needs an entire ecosystem of mechanics capable of competing with the strongest recent limited releases.

Frenzy +4, Dominate+, Gauge Charge, Status Ailment Spiritual Pressure Boost +100% and the Dominated Enemy EX modifier are KLab’s answer.

Soul Ascension gives the anniversary Aizen a suitably monstrous identity

KLab’s promotional material has repeatedly associated the new release with the Soul Ascension theme, including the accompanying 11th Anniversary Boss Rush: Soul Ascension 2 event.

The visual direction draws on Aizen’s transcendent evolution rather than presenting the restrained captain disguise associated with his earliest role in BLEACH. His Special Move, Stygian Wings, reinforces that transformation-oriented imagery and gives the anniversary unit a suitably apocalyptic silhouette.

That makes sense for Aizen because very few BLEACH characters have such a visible relationship with evolution. His fusion with the Hogyoku progressively pushes him beyond conventional Soul Reaper limitations, repeatedly changing his body as his power increases.

An anniversary version can exaggerate that theme without needing to treat the character like an ordinary canonical remake. Brave Souls has long used major celebrations as opportunities to reinterpret familiar characters through special designs, and Aizen is particularly suited to that approach.

Dominate+ may be the most thematically appropriate anniversary status KLab could have chosen

There is something especially fitting about giving Sosuke Aizen a status effect based around domination.

His greatest power in the source material is not simply destructive strength. Kyoka Suigetsu allows him to manipulate perception through Complete Hypnosis, and much of his threat comes from controlling what opponents believe is happening around them. He engineers conflicts, manipulates allies and enemies, and repeatedly remains several steps ahead because other characters cannot trust their own senses.

Dominate+ converts that broad fantasy into a gameplay effect without simply reproducing Kyoka Suigetsu mechanically.

Affected enemies are no longer reliable participants in the fight. Their attacks stop threatening Aizen normally, and they can turn against one another. From a gameplay perspective, it functions as crowd control and an offensive enabler. From a character-design perspective, it makes the battlefield itself feel like something Aizen is manipulating.

That thematic-mechanical alignment is often what separates a memorable gacha character from one that simply has high numbers.

New Aizen owners receive immediate places to use him

The Summons notice identifies the new Aizen as a bonus character for both the Menos Grande Awakened Epic Raid and the 11th Anniversary Boss Rush: Soul Ascension 2 event.

That ensures players who obtain him are not left waiting for future content before his anniversary status becomes useful.

Bonus-character systems are an important part of Brave Souls’ live-event economy because new Summons frequently connect directly with concurrent quests, increasing rewards or improving efficiency for players who pull the relevant units.

It also creates the familiar live-service loop around major banners: release a desirable character, provide event content where that character immediately matters, and give players a practical reason to develop the unit beyond simply adding another ★6 portrait to the collection.

For Aizen, the Boss Rush connection is particularly appropriate because his kit has enough immediate burst potential to showcase exactly why the character was designed as a high-end offensive release.

The banner arrives after an already packed 11th Anniversary summer

Aizen is not carrying the entire anniversary alone.

The main July 11th Anniversary Zenith Summons introduced special anniversary versions of Grimmjow Jaegerjaquez and Ulquiorra Cifer, placing two of BLEACH’s most popular Arrancar at the centre of the initial celebration. The summer then continued with Yoruichi through The Calamity Tie-In Project and a major Thousand-Year Blood War Zenith Summons featuring Genryusai, Yhwach and Jugram.

That makes Aizen’s August arrival feel less like an isolated banner and more like the final major movement in a lengthy anniversary campaign.

It also creates a difficult Spirit Orb environment for players. Anyone who chased Grimmjow and Ulquiorra, continued into the Thousand-Year Blood War banner and now wants Aizen has faced several high-profile Summons in rapid succession.

The Step 10 ticket becomes especially important in that context because it gives players a finite target rather than asking them to enter another completely open-ended chase after potentially spending heavily during July.

The 1% individual featured rate is simple, but players should still read the guaranteed-slot rules carefully

The headline rates are straightforward: each individual featured ★5 character has a 1% draw rate, for 6% total across featured ★5 characters.

However, the guaranteed ★5 character attached to x10 Summons does not necessarily operate exactly like an ordinary pull from the standard featured distribution. KLab states that the guaranteed ★5 can be selected from featured or other eligible ★5 characters except where a step explicitly specifies a featured guarantee.

That distinction is why Step 5 matters and why players should not interpret “one ★5 guaranteed every step” as “one featured character guaranteed every step.”

The banner is generous in absolute ★5 frequency. It is still possible for several of those guaranteed characters to come from outside the featured lineup.

For a player chasing only Aizen, the safest planning assumption remains straightforward: hope for him through the 1% featured probability, view Step 5 as another meaningful opportunity, and consider Step 10 the important acquisition milestone because of the selection ticket.

The repeating Step 11 exists mainly for players who want more than one copy

After completing Step 10, players move to Step 11 for 250 Spirit Orbs. The step guarantees another ★5 and can then be used repeatedly.

At this point, the banner effectively stops providing new milestone guarantees. There is no second Step 10-style selection ticket waiting a few rotations later within the published structure.

That makes repeated summoning a very different decision from completing the first ten steps. Players continuing beyond the ticket are gambling primarily for duplicates, other featured characters or further roster development.

For most accounts, one Aizen may be enough to make the unit immediately useful. Veteran players interested in maximizing Transcendence or pushing him toward an ideal Special Move Level will evaluate that differently.

The anniversary design gives both groups somewhere to stop, but it is important not to confuse a relatively controlled first acquisition with a controlled path toward 5/5.

Aizen looks designed to remain relevant beyond August

Anniversary characters naturally attract attention because of their artwork and scarcity, but the strongest anniversary releases also need practical longevity. Aizen has several characteristics that could help him maintain value after newer banners arrive.

His raw strong-attack package is enormous. Dominate+ gives him a distinctive status effect. His EX Move provides immediate Gauge control rather than passive buildup. Squad Zero Killer+ gives him a defined Guild Quest niche. Paralysis resistance and Poise Break solve specific PvE problems. Most importantly, his dual Soul Traits and shareable EX Damage to Dominated Enemies +45% make him valuable even as a link.

No character in a live-service gacha should be treated as permanently immune to power creep. Brave Souls has spent eleven years proving that today’s extraordinary numbers eventually become tomorrow’s baseline.

Aizen nevertheless has more forms of utility than a character whose only selling point is one gigantic damage multiplier.

Eleven years later, Brave Souls still knows exactly which character can headline a milestone

Bleach: Brave Souls has survived long enough for its own anniversary characters to become nostalgic.

Players who remember summoning 6th Anniversary Aizen in 2021 are now looking at another milestone version five years later, built for a game whose combat systems have become considerably more elaborate. The difference between those releases is almost a timeline of Brave Souls itself.

The new Aizen has Frenzy +4, Bombardment +2, Dominate+ on every attack, Squad Zero Killer+, a Gauge capable of supplying Berserker +100%, Status Ailment Spiritual Pressure Boost +100%, a +45% EX damage modifier against Dominated enemies and an EX Move that can immediately push the Gauge to maximum.

That is an excessive list.

For an 11th Anniversary Sosuke Aizen, excess is probably the point.

The Summons structure complements the character with equally clear milestones. Every x10 step guarantees a ★5. Step 5 guarantees a featured ★5. Step 10 costs players a cumulative 2,500 Spirit Orbs but adds the crucial Choose a New or Selected ★5 Summons Ticket, giving anyone committed to the banner a concrete endpoint.

The 11th Anniversary Summons remains available until August 31, 2026 at 15:59 JST.

Aizen has spent most of BLEACH insisting that other characters never understood the full extent of his power.

Eleven years into Brave Souls, KLab appears determined to make sure players understand this version immediately.

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