Home » Optimization of game performance in low-end devices: techniques and compensations

Optimization of game performance in low-end devices: techniques and compensations

The video game industry has experienced unprecedented growth, reaching audiences on multiple platforms such as consoles, PCs and mobile devices. However, not everyone has access to high-end hardware, especially in emerging market regions or among casual gamers who may use older or less powerful devices. Optimizing game performance in low-end devices is essential to guarantee a broad and inclusive player base. This blog entry analyzes the techniques used to optimize game performance in low-end devices, as well as the advantages and disadvantages that developers should consider.

Description of low-end devices

Before describing optimization techniques, it is important to understand what is considered a low-end device. Low-end devices tend to have:

Limited CPU and GPU power: Old or cheap processors and integrated graphics are lower computational capabilities.

Limited RAM: Less memory can lead to slower processing and the need for more efficient memory management.

Less storage capacity: Limited space can restrict the size of game installations and updates.

Lower resolution screens: Devices may not support high resolutions or update frequencies.

Thermal and battery limitations: Mobile devices in particular can have limitations in energy consumption and heat dissipation.

Given these limitations, optimizing games for such devices requires a careful balance between performance, visual quality and gaming experience.

Techniques for optimizing game performance

Graphics optimization

Graphics tend to be the most demanding component of a game, which is why optimizing them is essential to achieve good performance in low-end devices.

Reduced resolution and texture quality: Reducing resolution and texture quality can significantly lower the GPU load. For mobile devices, reducing the scale to 720p or less can help maintain smooth gameplay.

Level of Detail (LOD) scaling: The implementation of LOD techniques reduces the complexity of 3D textures and models according to their distance from the camera. This approach helps to conserve rendering resources for objects that are less visible.

Simplified shaders: Shaders are used to increase the realism of graphics, although their use requires a considerable number of resources. Simplifying or eliminating certain shader effects, such as lighting or complex reflections, can improve game performance.

Dynamic Resolution Scaling (DRS): The DRS adjusts the resolution of the game in real time depending on the hardware resources available. This can help maintain a constant frame rate by lowering the resolution in graphics-intensive scenes.

Efficient resource management

Efficient resource management is essential for optimizing performance on low-end devices.

Memory optimization: Reducing the memory footprint of the game can prevent crashes and lags. Techniques include asset streaming, where resources are loaded only when needed, and reducing the number of active game objects.

Texture compression: The use of texture compression formats such as ASTC or ETC2 in mobile games may reduce the size of data textures, saving memory and storage space.

Asset optimization: This implies optimizing game assets, such as 3D models, textures and audio archives to use fewer resources without significantly affecting the quality.

Code optimization

Optimisation of the game code is essential to ensure smooth performance on all hardware configurations.

Efficient algorithms and data structures: The use of efficient algorithms and data structures: can reduce the CPU load. For example, optimization of route-finding algorithms or the use of more efficient sorting and search methods can improve game performance.

Multithreading and asynchronous processing: Assigning tasks to separate threads or using asynchronous processing can prevent the main thread from bottlenecking, which is crucial for maintaining game responsiveness.

Optimization of physical calculations: Physical simulations can be resource intensive. Simplifying physical computations, reducing the number of active physical objects and using bounding volumes for collision detection are effective strategies to improve performance.

Network optimization:

For online and multiplayer games, network performance can be a bottleneck, especially in low-end devices with limited connectivity.

Data compression: Compressing data before sending them through a network can reduce the use of the bandwidth and improve latency.

Efficient network protocols: The use of protocols designed for low latency communication, such as UDP instead of TCP, can improve gaming experiences in real time.

Reduction of server load: Implementing techniques such as client-side prediction and interpolation can reduce the load on servers and improve the player experience.

Trade-offs in optimization

Often, optimization for low-end devices implies trade-offs that developers should carefully consider. These trade-offs often revolve around the balance between performance, visual quality and gaming experience.

Visual quality vs. performance

One of the most common trade-offs is between visual quality and performance. Reducing texture resolutions, lowering detail levels and simplifying shaders can improve performance, but at the cost of visual fidelity. Developers must find a balance where the game remains visually appealing and runs smoothly on low-end devices.

Game mechanics vs. use of resources

Certain game mechanics are resource intensive, such as complex AI behaviors or detailed physics simulations. Simplifying these mechanics may improve the game’s performance, although this could affect its depth or realism. For example, reducing the complexity of AI behavior can make games less challenging or engaging.

Set of features vs. compatibility

The inclusion of advanced features such as real-time ray tracing or high-resolution textures can completely exclude low-end devices. Developers must decide whether to reduce these features or omit them altogether to ensure wider device support.

Duration of the battery vs. performance

In mobile devices, there is a balance between performance and battery duration. More intensive graphics and processing can drain the battery more quickly, leading to shorter gaming sessions. Optimizing energy efficiency may mean sacrificing certain aspects of the performance or visual quality of the game.

Case studies and examples

Fortnite

Epic Games’ Fortnite is an excellent example of a game that is optimized for different devices, from high-end PCs to mobile phones. The game employs techniques such as adjustable graphics settings, dynamic resolution scaling and simplified shaders to ensure smooth operation on different hardware configurations. In mobile versions, the game automatically adjusts settings according to the capabilities of the device to maintain a playable experience.

PUBG Mobile

PUBG Mobile, developed by Tencent Games, uses various optimization techniques to run on a wide range of mobile devices. The game offers multiple graphics settings, including options for reduced resolutions and frame rates. It also uses LOD scaling and asset streaming to manage resources efficiently. These optimizations allow the game to offer a competitive experience even on low-end smartphones.

Minecraft

Minecraft, from Mojang Studios, is known for its wide accessibility, as it can run on devices ranging from high-end PCs to budget smartphones. The game’s block art style is not only iconic, but also highly efficient, reducing the need for shaders and complex textures. In addition, Minecraft offers different rendering settings and the option to reduce particle effects, ensuring smooth performance on low-end hardware.

Recommended practices for developers

Early and frequent profiling

The generation of performance profiles should be a fundamental part of the development process. Regular profiling helps to identify obstacles and areas that require optimization, ensuring that the game remains playable on low-end devices.

Providing customizable configurations

Giving players the option to customize graphics and performance settings allows them to tailor the game to the capabilities of their device. This can include options for resolution, texture quality, frame rate and more.

Testing on real devices

Tests on real low-end hardware are crucial. Emulators and simulators may not accurately reflect the performance and user experience on real devices. Gathering feedback from players using various hardware configurations can also provide valuable information.

Focus on core gameplay

When making trade-offs, it is essential to prioritie the core gaming experience. While visual quality and advanced features are important, the game mechanics and overall experience should not be compromised.

Conclusion

Optimizing game performance in low-end devices is a challenging but essential task for developers. It requires a careful balance of techniques and trade-offs to guarantee that games are accessible and enjoyable on a wide variety of hardware. By focusing on graphics optimization, efficient resource management and code efficiency, developers can create games that run smoothly even on less powerful devices.

As the gaming industry continues to grow and evolve, it is crucial to highlight the importance of inclusion and accessibility. Optimizing for low-end devices not only broadens the potential player base, but also demonstrates a commitment to providing quality gaming experiences for all. With the right strategies and a thoughtful approach, developers can overcome optimization challenges and create exceptional games that connect with players, regardless of their device’s capabilities.