IDC Games

Call of Duty®: Black Ops 7 · 2026-09-25

Rip and Tear Before Time Runs Out: DOOM Invades Black Ops 7 and Warzone With a Limited Event Pass

Hell has found a new battlefield, and the response is exactly what anyone familiar with the Slayer would expect. The DOOM Event Pass is now live in Call of Duty: Black Ops 7 and Warzone , bringing the Doom Slayer, his classic 1993 incarnation, the Crucible, a DOOM-inspired shotgun, the BF

Hell has found a new battlefield, and the response is exactly what anyone familiar with the Slayer would expect. The DOOM Event Pass is now live in Call of Duty: Black Ops 7 and Warzone, bringing the Doom Slayer, his classic 1993 incarnation, the Crucible, a DOOM-inspired shotgun, the BFG and an entirely new 20mm cannon into Season 6’s increasingly chaotic version of The Haunting.

Available for a limited time from September 24, the crossover is built around two parallel progression tracks. Everyone can advance through a free route simply by earning XP across supported modes, eventually unlocking the new Roc 20mm Special Weapon. Purchasing the Premium Track opens a second column of DOOM rewards progressing alongside it, beginning with the Doom Slayer as a new JSOC Operator and ultimately reaching the old-school Doom Guy appearance.

The new Event Pass trailer makes the intention considerably simpler than the reward economy surrounding it: rip and tear through Multiplayer, Zombies, Endgame and Warzone until the rewards are yours.

And this is not the only DOOM material entering Call of Duty. A separate Demonic Essence Store bundle arrives September 26 with Marauder and Icon of Sin skins, turning Season 6 into a considerably larger crossover than one Operator appearance.

Doom Slayer Is Finally a Call of Duty Operator

The centerpiece needs little introduction.

The Doom Slayer becomes a completely new JSOC Operator through the Premium Track rather than an alternate skin applied to an existing Call of Duty character. That gives the crossover considerably more weight than collaborations where an established Operator simply receives a themed costume.

His modern appearance follows the heavily armored version of the character established across id Software’s current DOOM era: Praetor-style armor, imposing proportions and the unmistakable visual language of someone whose primary diplomatic strategy involves removing demons from existence.

It is an unusually compatible crossover.

Call of Duty and DOOM occupy very different ends of the first-person shooter spectrum, but both depend on weapons feeling immediate and destructive. The Slayer does not need to be translated into a completely different genre or animation framework to function inside Black Ops 7.

He needs guns.

Call of Duty has quite a few of those.

Classic Doomguy Takes the Crossover Back to 1993

The Premium Track does not stop with the contemporary Slayer.

Completing its progression unlocks Doom Guy, the classic interpretation inspired by the marine who stared back at players from the original DOOM era.

That creates a deliberate contrast between two generations of the same character.

The Doom Slayer represents the mythology-heavy warrior developed through DOOM (2016), DOOM Eternal and the wider modern continuity. Classic Doomguy reaches back toward the blunt simplicity of the 1993 original, before the Slayer had centuries of lore, Night Sentinel history and almost mythological status.

For longtime fans, that distinction matters.

Call of Duty is not merely adding a generic DOOM skin. The Event Pass is effectively bookended by two different eras of one of gaming’s foundational FPS protagonists.

The free track even reinforces that history through a “DOOM 1993” Large Decal, ensuring the original game is represented beyond the Operator skin itself.

The Free Track Still Contains a Completely New Weapon

Players who do not purchase the Premium Track are not being restricted to stickers and XP tokens.

The final major reward on the free side is the Roc 20mm Special Weapon, a completely new firearm introduced through the DOOM Event Pass.

Its basic configuration is essentially a handheld cannon.

The Roc fires massive 20mm rounds with extremely high damage per shot and strong effective range, balanced by a slow rate of fire, substantial recoil and deliberately poor handling characteristics. It uses iron sights rather than conventional optics, reinforcing the feeling that players are carrying something closer to portable heavy ordnance than a normal rifle.

Leveling it also opens access to a particularly destructive Prestige Attachment.

The MFS Warhead Autoloader converts the Roc into full-auto fire and loads explosive ammunition. In exchange, accuracy suffers, but handling improves and every projectile becomes considerably more dangerous around its impact point.

That makes the free reward mechanically relevant rather than simply collectible.

Even players with no interest in purchasing DOOM cosmetics have a reason to finish the pass.

Daisy Gets Her Own Place in the Free Track

Not every DOOM reference is designed to kill something.

One of the free rewards is a Daisy Sticker, referencing Doomguy’s pet rabbit and one of the franchise’s oldest pieces of surprisingly personal lore.

Daisy became an important symbol of the original marine’s hatred for Hell after the ending of DOOM II revealed what demons had done to her. Later games transformed the reference into a recurring Easter egg, with hidden versions of Daisy appearing throughout id Software’s modern titles.

Turning her into a weapon sticker is therefore a very deliberate deep cut.

The rest of the free progression contains similar franchise references: the Praetor Helm Emblem, Mini Slayer Weapon Charm, Demon Slaughter Loading Screen and Soul Harvest Spray are joined by two normal Call of Duty Operator skins for Wei Lin and Falkner.

The track consequently provides something even for players who never unlock the Slayer himself.

The Premium Track Is Basically a DOOM Arsenal

Purchasing the second reward track dramatically changes the character of the event.

The Doom Slayer is only the beginning. The Premium Track includes an AN-94 Assault Rifle Blueprint called “Rend,” followed later by the “Tear” M10 Breacher Shotgun Blueprint.

The naming is not subtle.

Together they turn the franchise’s famous “rip and tear” mantra into actual loadout items.

The shotgun is particularly appropriate. Few weapons are as closely associated with DOOM as a shotgun, and the franchise’s Super Shotgun has become almost as recognizable as the Slayer himself.

Call of Duty’s version is not literally replacing the M10 Breacher with DOOM’s original sprite-based firearm, but its styling allows players to carry that identity into Black Ops 7’s weapon ecosystem without requiring a completely new base shotgun.

The Crucible Is a Katana in Mechanical Terms

The Crucible also appears, although its implementation requires an important distinction.

Visually and thematically, this is the Slayer’s iconic energy blade.

Mechanically, Call of Duty classifies it as a Katana Melee Weapon Blueprint.

That means players are not unlocking another entirely separate melee weapon with its own unique balance profile. The Blueprint uses the existing Katana as its gameplay foundation while transforming its presentation into one of DOOM’s most recognizable modern weapons.

This is a common solution for crossover equipment.

Creating a completely new base weapon for every licensed item can introduce unnecessary balance and progression complications. A Blueprint can instead preserve the established mechanical behavior while changing the weapon’s appearance enough to sell the fantasy.

The Crucible is especially well suited to the treatment because its basic function remains straightforward.

Point glowing demon sword at enemy.

Apply enthusiastically.

The BFG Is Here—Through the Siren

The BFG naturally could not be left behind.

Its Premium Track reward is a Blueprint for the Siren Special Weapon, transforming one of Black Ops 7’s existing Special Weapons around DOOM’s most famous piece of heavy ordnance.

The Big Fucking Gun has existed in some form since the earliest DOOM games and has become one of the most recognizable weapons in FPS history.

Once again, Call of Duty is implementing the crossover through a Blueprint rather than creating a separate base BFG with its own progression tree.

That distinction matters mechanically, but perhaps considerably less when the weapon is pointed at another player.

The Event Pass is clearly interested in constructing a complete Doom Slayer loadout rather than stopping at the Operator skin. Players can move from conventional firearms into a DOOM shotgun, Crucible and BFG-inspired Special Weapon while wearing the Slayer himself.

That coherence makes the premium track feel more like one thematic collection than ten unrelated rewards.

Shieldsaw Revs Brings The Dark Ages Into the Mix

The crossover is not limited to DOOM’s 1993 origins and the 2016/Eternal era.

The “Shieldsaw Revs” Emote references the Shield Saw associated with DOOM: The Dark Ages, giving the Event Pass another connection to the franchise’s more recent identity.

The Premium Track also includes an Evisceration Finishing Move, which may be the most natural possible cosmetic category for a DOOM collaboration.

Glory Kills turned brutal executions into a core component of modern DOOM’s combat rhythm. Bringing a similarly excessive Finishing Move into Call of Duty allows the crossover to capture something about how the Slayer actually fights rather than merely recreating his appearance.

There is also a Doom Count Gun Screen, continuing the Event Pass tradition of filling out the spaces between headline items with smaller themed cosmetics.

Taken as a whole, the premium side is less a collection of DOOM references than a compressed tour through several eras of the franchise.

Progress Comes From Playing Almost Anything

The Event Pass does not force players into a dedicated DOOM playlist.

Progress is earned through XP milestones across Endgame, Multiplayer, Zombies and Warzone.

That is one of the more sensible decisions surrounding the crossover because Season 6 is already crowded with separate activities. Requiring players to abandon their preferred mode and grind one particular playlist would make the Event Pass compete directly with the rest of The Haunting.

Instead, ordinary play contributes.

A Zombies player can keep fighting through Season 6’s undead content.

A Multiplayer regular can remain in standard matches.

Warzone players can continue dropping into Haunted Hollow.

Endgame progression counts as well.

The Premium Track advances alongside the free route, meaning purchasing it adds the corresponding premium rewards to the same progression path rather than creating another independent XP grind.

The Roc 20mm Makes the Free/Premium Split More Important

The Event Pass structure is worth emphasizing because the most important gameplay reward is on the free side.

The Roc 20mm is a base Special Weapon, not merely a cosmetic Blueprint.

Doom Slayer, Doom Guy, the Crucible, BFG, Rend and Tear sit within the paid reward collection, but the new firearm remains obtainable without buying the Premium Track.

That separation is particularly relevant in Call of Duty because new gameplay equipment can affect loadout variety long after an event ends.

Activision has not used the seasonal announcement to explain the Roc’s post-event Armory availability, so players who want the weapon during its initial release should simply complete the free track while the DOOM Event Pass remains active.

The event is explicitly time-limited, and the new trailer again warns players to finish before the season concludes.

An exact end timestamp has not been stated in the official September 8 season overview or Bethesda’s September 24 crossover announcement, so the live in-game Events menu remains the safest reference for the final countdown.

DOOM Fits Perfectly Into The Haunting

The collaboration lands in the middle of Season 6: The Haunting, which began September 17.

That context makes the partnership considerably more logical than dropping the Slayer into an ordinary military-themed season.

Warzone’s Haunted Hollow has been transformed by cosmic horror and a Ghost Train. Multiplayer received horror-focused maps and modes including Bloodstead and Hordepoint. Zombies expanded again, while Endgame plunged Avalon into darkness for its Forbidden Summoning Event.

The season is already built around monsters, supernatural threats and horror iconography.

DOOM simply introduces the person most qualified to solve those problems.

It also gives The Haunting a crossover grounded directly in video-game history rather than relying exclusively on horror movies or celebrity licenses.

For a first-person shooter, that carries particular resonance.

Without the original DOOM, the genre Call of Duty eventually came to dominate would look very different.

The Slayer Is Not the Only Thing Coming From Hell

The Event Pass represents the heroic side of the crossover.

On September 26, the Store receives the Tracer Pack: DOOM Demonic Essence, allowing players to take the opposite approach.

The bundle includes Marauder and Icon of Sin Operator skins applied to Jurado and Samuels respectively, alongside three themed weapon Blueprints.

The Hellish Argent M15 Mod 0 and Putrid Essence Dravec 45 feature Tracers and Death Effects, while Marauder’s Axe converts the Mace into another DOOM melee weapon.

Additional cosmetics include the Futile Finishing Move, Prepared to Destroy Emote, Cacodemon Weapon Charm, Death Wave Animated Emblem, Hell Invasion Animated Calling Card and OG Icon Sticker.

That means a squad can theoretically contain the Slayer alongside characters wearing the forms of the enemies he exists to destroy.

DOOM canon may object.

Call of Duty lobbies probably will not.

The Event Pass Is Separate From Season 6’s Main Battle Pass

Another useful distinction is that the DOOM Event Pass does not replace the Season 6 Battle Pass.

The primary seasonal Pass remains centered around Blackjack, with more than 100 rewards, the VMP SMG, TR51 Para Assault Rifle, Operator skins, Blueprints and the usual COD Point economy.

BlackCell operates separately again, led this season by Revenant and its own collection of alternate skins, Mastercraft rewards and exclusive challenges.

The result is several overlapping progression structures running simultaneously.

There is the normal Battle Pass.

There are Weekly Challenges.

There is the Camo Costume Party.

There is the DOOM Event Pass.

Then there are Store bundles.

Players interested specifically in DOOM therefore do not need to mistake season-wide progression for crossover progression. The Slayer and associated premium rewards belong to their dedicated limited Event Pass.

This Is More Than Another Operator Collaboration

Call of Duty has reached a point where seeing a famous character holding an assault rifle is not inherently surprising.

The difference here is how much of DOOM’s identity has been translated around the Operator.

The Slayer arrives with Doomguy.

The shotgun becomes Tear.

The BFG returns through a Special Weapon Blueprint.

The Crucible transforms the Katana.

The Shield Saw appears through an Emote.

There is an execution built around evisceration.

Daisy gets her own sticker.

The Roc 20mm gives free players a genuinely new weapon to chase.

And a separate bundle lets two of Hell’s most recognizable creatures invade the roster shortly afterward.

That breadth makes the collaboration feel less like Call of Duty borrowing one character and more like The Haunting temporarily opening a portal into DOOM.

Rip and Tear, but Watch the Timer

The Doom Slayer has spent more than three decades fighting an effectively infinite war.

Players have considerably less time.

The DOOM Event Pass went live September 24 across Black Ops 7 and Warzone, with XP earned through Multiplayer, Zombies, Endgame and Warzone contributing toward its rewards.

Free players can work toward the Roc 20mm while collecting smaller DOOM cosmetics along the way.

Premium players get the Slayer, a DOOM-themed arsenal and ultimately Classic Doomguy.

Then September 26 adds the Demonic Essence bundle and brings the enemies of Hell into the Store as well.

It is an appropriately excessive centerpiece for The Haunting—and one of the rare crossovers where putting the guest character into another first-person shooter requires almost no explanation.

There are demons.

There are guns.

The Doom Slayer has arrived.

The rest is procedure.

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