IDC Games

Champions of Titan · 2019-10-22

Dungeons



Guardians and Abandon are at war with the Broken, evil cyborgs that lurk in the dungeons… are you ready to fight them? Then enter the dungeons!

What is a dungeon

Dungeons are instances where you have to fight in group in order to defeat mobs and stage bosses.
Bosses drop loot that will be automatically stored at your inventory; if there’s not enough space at the inventory, it will be sent to your inbox. The more powerful the boss, the better the loot.
By clearing dungeon missions you’ll receive EXP and reward crates that will help you improve your hero. You will also be able to upgrade your skills as you gain experience. Dungeons are more difficult to tackle than regular missions at common zones, but they will earn you better rewards.

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Dungeon difficulty

Dungeons have 3 levels of difficulty: Training, Normal and Expert.
Difficulty levels are gradually unlocked upon clearing all the dungeons in the previous difficulty mode, as you improve your hero, gain experience and level up. The more difficulty, the better loot experience.

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Party activity

You can take on a dungeon alone or by combining forces with a party of players.
If you choose to enter the dungeon alone, click on the “Start mission” button at the dungeon map window.
If you prefer to fight with the help of other players, click on the “Find party” button before entering the dungeon.

How to navigate a dungeon

The dungeon's entry is shown as a triangle shaped portal (while open PvP zones have a rounded shaped portal). Click on the portal and then on the "OK" button. This way the dungeon map will appear.

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At the dungeon map you will see the base dungeon marked with the next icon:

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The rest of dungeons open when you complete the previous one. New accessible dungeons are marked with the "NEW" icon:

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If you choose to enter the dungeon alone, click on "Start mission" at the dungeon's map window.

If you prefer to fight with a party, then click on "Find party". When the group is ready, click on "Start mission".

Regular dungeons

Regular dungeons are 5 player instances where the objective is to defeat mobs and low difficulty bosses.

Regular dungeons are opened with "Training difficulty".

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Field dungeons

Field dungeons are 5 player instances where a final medium difficulty boss awaits at a locked room. To open the gate to the final boss room, you have to find a mid-boss monster (elite); when it is defeated, you can trigger the gatekeeper to open the gate to the boss room.

At field dungeons, players can ride their vehicles while exploring the open map.

Field dungeons are opened at "Normal difficulty".

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Defense dungeons

Defense dungeons are 5 player instances where the objective is to defend a position from waves of mobs and fight against a final high-difficulty boss.

Defense dungeons are opened at "Expert difficulty".

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Raid dungeons

Raid dungeons are 10 player instances where you will find the most powerful bosses of Titan that can’t be defeated without the help of a raid.

Raid tickets are required to play raid dungeons. You can complete daily missions to clear the "Expert difficulty" dungeons.
Raid dungeons are opened at "Expert difficulty" for players with level 50.

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List of dungeons and bosses

- Elevator Shaft (Regular dungeon, open at Training difficulty, located at Dawn Hope). Boss: Bootar.
- Sewers (Regular dungeon, open at Training difficulty, located at Dawn Hope). Boss: DoubleJack.

1. The Crosslink (dungeon base, located at Golden River)

1. Maintenance Route #32 (Regular dungeon, open at Training difficulty). Boss: Fellok.
2. Exit 47 (Regular dungeon, open at Training difficulty). Boss: Motikan.
3. Labyrinth (Regular dungeon, open at Training difficulty). Boss: Gafrok, Olga, and Killark.
4. Area of Engagement (Field dungeon, open at Normal difficulty). Boss: Fiskes.
5. Route Defense (Defence dungeon, open at Expert difficulty). 
6. Transit Route (Raid dungeon, open at Expert difficulty). Boss: perfect Fellok.

2. West Camp (dungeon base, located at Arebis Jungle)

1. Research Institute (Regular dungeon, open at Training difficulty). Boss: Akonite.
2. Underground Laboratory (Regular dungeon, open at Training difficulty). Boss: Hydraken.
3. Manufacturing Plant (Regular dungeon, open at Training difficulty). Boss: Teigao. 
4. Jungle Perimeter (Field dungeon, open at Normal difficulty). Boss: Duskthorn.
5. Research Room (Defence dungeon, open at Expert difficulty). 
6. CAM Research Institute (Raid dungeon, open at Expert difficulty). Boss: Brooks.

3. Entropy Survey HQ (dungeon base, located at the Basalt Belt)

1. Flaming Valley (Regular dungeon, open at Training difficulty). Boss: Lava Skull.
2. Section 1 (Regular dungeon, open at Training difficulty). Boss: Grossmund.
3. Section 2 (Regular dungeon, open at Training difficulty): Boss: Giagnos.
4. Andizan Plains (Field dungeon, open at Normal difficulty). Boss: Mumbling.
5. Camp Heliport (Defence dungeon, open at Expert difficulty).
6. Garrus Fortress (Raid dungeon, open at Expert difficulty). Boss: Zeestern.

4. Breakthrough Barracks (dungeon base, located at Graubalt)

1. Logging Zone (Regular dungeon, open at Training difficulty). Boss: Harvester.
2. Power Plant (Regular dungeon, open at Training difficulty). Boss: Nuff Bass.
3. Peyron Ruins (Regular dungeon, open at Training difficulty). Boss: Chiugo.
4. Turbine Room (Regular dungeon, open at Training difficulty). Boss: Spiter.
5. Pine Forest Logging Zone (Field dungeon, open at Normal difficulty). Boss: Dual Haken.
6. Turbine Control Room (Defence dungeon, open at Expert difficulty). 
7. Boiler Room (Raid dungeon, open at Expert difficulty). Boss: OOZ-E.

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