IDC Games

CityBattle | Virtual Earth EU · 2020-01-15

Upgrades

guard-upgrades.jpg

Below we will explain the different skill upgrades of the Guard. Using this feature of the game you can customize your robots to the maximum until you find the combination that best suits you.

1. Shield

* "Paladin" Emitter -> Increases the endurance of Shield. Damage absorbed by Shield restores durability.
* "Bodyguard" Emitter -> Shield endurance is greatly increased but its size is reduced.
* "Spartan" Emitter -> Increases the damage inflicted when Shield is active. Damage absorbed by Shield restores durability.
* "Achilles" Emitter -> Increases the damage inflicted when Shield is active. Shield endurance is greatly increased but its size is reduced.

2. Ram

* "Cheetah" Accelerator -> Ram duration is increased and its cooldown is reduced.
* "Tiger" Accelerator -> For each enemy hit by a Ram, the damage of the subsequent Ram is increased.

3. Laser

* "Chaos" Lens -> Laser hits reduce outgoing damage of the target.
* "Blaze" Lens -> Laser damage is increased. Destroying enemies with Laser regenerates its charge.

4. Blast

* "Samurai" Fire mod -> Headshots inflict more damage. Incoming damage is reduced as long as Fire Mode 2 is active.
* "Berserk" Fire mod -> Headshots inflict more damage. Fire Mode 2 damage is increased as Guard's durability decreases.
* "Rook" Fire mod -> Blast's hits slow down the enemies. Incoming damage is reduced as long as Fire Mode 2 is active.
* "Gladiator" Fire mod -> Blast's hits slow down the enemies. Fire Mode 2 damage is increased as Guard's durability decreases.

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bomber-upgrades.jpg

Below we will explain the different skill upgrades of the Bomber. The main objective of this class is to keep away the healers and the rest of DPS classes to control the map so that his team can reach the victory.

1. Tornado

* "Storm" Mod -> Tornado damage is increased and the opponents drawn into it inflict less damage.
* "Ball Lightning" Mod -> Tornado projectile moves faster and does increased damage. Each enemy affected shortens its cooldown.
* "Whirlwind" Mod -> Opponents drawing into Tornado receive more incoming damage and cause less.
* "Blizzard" Mod -> Tornado projectile moves faster. Each enemy affected shortens its cooldown and receives more incoming damage.

2. Barricade

* "Conversion" Generator -> Barricade converts incoming damage to Bomber's durability.
* "Recession" Generator -> Barricade slow and deals damage to enemies who pass through it.

3. Afterburner

* "Freedom" Turbine -> Afterburner costs less fuel.
* "Fortress" Turbine -> Afterburner reduces incoming damage while in the air.

4. Hail

* "Demoman" Clip -> Hail grenades do more damage while mines recharge faster and live longer.
* "Kamikaze" Clip -> Hail grenades do more damage while Bomber automatically deploy mines when destroyed.
* "Tactician" Clip -> Hail projectiles firing range and explosion radius are increased while mines recharge faster and live longer.
* "Avenger" Clip -> Hail projectiles firing range and explosion radius are increased while Bomber automatically deploy mines when destroyed.

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assault-upgrades.jpg

Below we will explain the different skill upgrades of the Assault. The objective of this class is to finish off the enemies as soon as possible while flying and falling on their enemies to inflict area damage.

1. Flight

* "Hydra" Tank -> Fuel reserve and regeneration are increased. Spending fuel repairs Assault's durability.
* "Dragon" Tank -> Fuel reserve and regeneration are increased. Remaining in the air decreases incoming damage.
* "Forge" Hover System -> Flight consumes fuel only after Assault receives damage. Spending fuel repairs Assault durability.
* "Armor" Hover System -> Flight consumes fuel only after Assault receives damage. Remaining in the air decreases incoming damage.

2. Meteor

* "Hammer" Impactor -> Meteor inflicts more damage on the ground and even more from the air.
* "Contusion" Impactor -> When activated from the air Meteor stuns enemies.

3. Dash

* "Charge" Converter -> Dash charge is recharged much faster.
* "Thrust" Converter -> Dash consumes fuel instead of charges.

4. Avalanche

* "Annihilation" Diode -> The Avalanche beam becomes more powerful, and a full salvo of 3 rockets hits for extra damage.
* "Cataclysm" Autodiode -> The Avalanche beam becomes more powerful, and rockets are launched in automatic mode.
* "Disruption" Diode -> The Avalanche beam is extremely effective against NPC and mode targets, and a full salvo of 3 rockets hits for extra damage.
* "Sabotage" Autodiode -> The Avalanche beam is extremely effective against NPC and rockets are launched in automatic mode.

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saboteur-upgrades.jpg

Below we will explain the different skill upgrades of the Saboteur. The main objective of this class is to discover the positioning of the enemies to give information to the rest of the team so they can attack them mercilessly.

1. Blink

* "Rebirth" System -> Blink has increased cooldown speed and instantly restores portion of durability.
* "Resonance" System -> Blink causes an explosion at the destination point and its cooldown speed is increased.
* "Pit stop" System -> Blink receives extra charge and instantly restores portion of durability when used.
* "Thunder" System -> Blink receives extra charge and causes an explosion at the destination point.

2. Scanner

* "Panorama" Sensor -> Scanner cooldown is reduced and its radius is doubled.
* "Flaw" Sensor -> Scanner increases incoming damage to the enemy.

3. Grenade

* "Might" Grenade -> Grenade damage is increased.
* "Weakness" Grenade -> Grenade explosion blocks all enemy abilities.

4. Smart

* "Pit Fighter" Ammo -> Increased close range damage for primary fire mode. Targeting speed of homing fire mode is increased.
* "Aggressor" Ammo -> Increased close range damage for primary fire mode. Homing mode damage increases with each successful hit.
* "Big Bully" Ammo -> Dealing damage with Smart rifle charges a shield. Targeting speed of homing fire mode is increased.
* "Challenger" Ammo -> Dealing damage with Smart rifle charges a personal shield. Homing mode damage increases with each successful hit.

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tech-upgardes.jpg

Below we will explain the different skill upgrades of the Tech. The objective of this class is to keep allies alive for as long as possible using the repairing beam of his weapon, the Swarm, with which he can also shoot spheres that inflict damage in order to defend against enemy attacks.

1. Mass Repair

* "Monolith" Sphere -> Mass Repair is more powerful and briefly reduces incoming damage for everyone affected.
* "Reflex" Sphere -> Mass Repair is more powerful and automatically triggered on Tech destruction.
* "Monolith" Grenade -> Mass Repair can be thrown like a grenade and briefly reduces damage for everyone affected.
* "Reflex" Grenade -> Mass Repair can be thrown like a grenade and auto-triggered on Tech destruction.

2. Impulse

* "Vortex" Modulator -> Impulse deals more damage.
* "Shock" Modulator -> Enemies thrown back by Impulse are stunned on impact with an obstacle.

3. Leap

* "Conservator" Mod -> After teleporting to target, Tech deploys free Mass Repair at arrival position.
* "Savior" Mod -> For every enemy hit by Leap upon landing a portion of Second Chance charge is accumulated.

4. Swarm

* "Mosquito" Splitter -> Dealing damage with the Swarm restores Tech's durability while repairing beam can fix up to 2 allies at the same time.
* "Horsefly" Barrel -> Dealing damage with the Swarm restores Tech's durability while active repairing beam boosts ally damage.
* "Ant" Splitter -> Swarm projectiles are faster and more destructive but lose homing capability while repairing beam can fix up to 2 allies at one time.
* "Mantis" Barrel -> Swarm projectiles are faster and more destructive but lose homing capability while repairing beam boosts ally damage.

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sniper-upgrades.jpg

Below we will explain the different skill upgrades of the Bomber. The main objective of this class is to keep away the healers and the rest of DPS classes to control the map so that his team can reach the victory.

1. Cloak

* Composite Fiber Cloak -> Cloak recharge rate is increased. Active Cloak reduces incoming damage.
* Nano Repair Cloak -> Cloak recharge rate is increased. Cloak activation triggers repair procedure.
* "Assassin" Cloak -> After exiting Cloak Sniper's first shot deals extra damage. Active Cloak reduce incoming damage.
* "Ninja" Cloak -> After exiting Cloak Sniper's first shot deals extra damage. Cloak activation triggers repair procedure.

2. Recall

* "Sprint" Transceiver -> Recall recharge rate is increased.
* "Phantom" Transceiver -> Using Recall fully recharges Cloak.

3. Decoy

* "Pain" Holoprojector -> Decoy damage increases with each shot.
* "Fix" Holoprojector -> Damage inflicted by Decoy restores the owner's durability.

4. Guillotine

* "Head Cracker" Ammo -> Headshot damage and scope charge rate are increased.
* "Headhunter" Ammo -> Increased headshot damage. Hits in scope mode with a fully charge slows the enemy down. Charge is saved outside of scope mode.
* "Virus" Ammo -> Guillotine hits decrease damage dealt by the target and scope charge rate is increased.
* "Blockade" Ammo -> Guillotine hits decrease damage dealt by the target. Hits in Scope mode with a fully charge slows the enemy down. Charge is saved outside of scope mode.

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firebug-upgrades.jpg

Below we will explain the different skill upgrades of the Firebug. The main goal of this class is to inflict area damage to kill as many enemies as possible with just one hit.

1. Second Chance

* "Odysseus" Capacitor -> Second Chance charge is auto-filled and Accumulated charge increases weapon damage.
* "Pegasus" Capacitor -> Second Chance charge is auto-filled while its auto-use instantly recharges Leap and activates an additional repair.
* "Hercules" Battery -> Accumulated Second Chance charge increases weapon damage and maximum durability until the end of the match.
* "Titan" Battery -> Second Chance auto-use activates Leap and repair. Gathering charge increases maximum durability until the end of the match.

2. Shockwave

* "Bane" Fuse -> Shockwave deals increased damage.
* "Nosferatu" Fuse -> Shockwave damage is converted to Firebug’s durability, and enemies hit by it lose repair efficiency.

3. Leap

* "Smasher" Mod. -> Leap damage upon landing is increased.
* "Second Chance" Mod. -> For every enemy hit by Leap upon landing a portion of Second Chance charge is accumulated.

4. Inferno

* "Volcano" Guidance -> Flamethrower damage is increased while charged fireballs become homing and their charge rate increases.
* "Inferno" Shocker -> Flamethrower damage is increased while charged fireball hits stun enemies.
* "Hell-fire" Guidance -> Charged fireballs become homing and their charge rate increases. Overheated enemies maximum durability is decreased.
* "Crucible" Shocker -> Сharged fireball stuns enemies. Overheated enemies maximum durability is decreased.

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