IDC Games

Conan Exiles · 2026-10-07

The Exiled Lands tear open as Legacy of the Giant-Kings Part Two unleashes Rifts and new sorcery

The world is no longer content to keep its horrors buried beneath the sand. Legacy of the Giant-Kings Part Two is now live in Conan Exiles Enhanced , continuing Funcom’s four-part story arc with mysterious Rifts spreading across both the Exiled Lands and the Isle of Siptah, new otherworldly combat

The world is no longer content to keep its horrors buried beneath the sand. Legacy of the Giant-Kings Part Two is now live in Conan Exiles Enhanced, continuing Funcom’s four-part story arc with mysterious Rifts spreading across both the Exiled Lands and the Isle of Siptah, new otherworldly combat encounters, four additional Sorcery spells and the return of the unsettling Mi-Go.

The launch follows directly from the events of Part One, which sent players beneath the Unnamed City and into the Cyclopean Halls in search of secrets connected to Akhamet and the long-dead Giant-Kings. That descent appears to have had consequences. Reality itself is now beginning to fracture, and the tears opening across the world are allowing Exiles to cross into hostile arenas filled with unfamiliar enemies, valuable resources and creatures that should probably have remained on the other side.

The consequences of the Cyclopean Halls are spreading across the world

Legacy of the Giant-Kings began in July as the first major narrative arc created for the Enhanced era of Conan Exiles. Its opening chapter introduced Akhamet, an enigmatic figure who directed players beneath the Unnamed City and toward the Cyclopean Halls, a dungeon built around the history and remains of the Giant-Kings.

The Giant-Kings are deeply embedded in the mythology of the Exiled Lands. Long before the arrival of the current prisoners and settlers, they controlled much of the region and left behind enormous ruins, magical artifacts and the remnants of a civilisation whose collapse still shapes the landscape players explore.

Part One deliberately concentrated that history beneath the earth. Players descended through sacrificial chambers and ancient ruins, fought their way into a new domain and ultimately faced a major boss encounter while uncovering more information about what had been buried there.

Part Two begins after those events rather than treating the next update as an unrelated adventure.

Something has changed.

Strange tears have begun appearing throughout the world, suggesting that whatever was disturbed around Akhamet and the Cyclopean Halls has weakened more than a sealed ruin. Funcom is deliberately keeping the larger explanation hidden for now, but the four-part structure means these Rifts are clearly another step toward a wider mystery rather than a self-contained event.

Rifts turn existing enemy camps into entrances to another reality

The headline feature of Part Two is the introduction of Rifts, anomalies that can appear across both major Conan Exiles Enhanced regions.

Players will find them inside existing enemy camps rather than at a single dedicated dungeon entrance. Discovering one opens a gateway into a separate otherworldly arena where a new encounter waits on the opposite side.

That structure gives the system an important difference from the Cyclopean Halls. Part One was centred around travelling toward a specific dungeon and progressing through a more conventional handcrafted challenge. Rifts instead distribute the new content across the existing world, encouraging players to revisit camps and regions they may otherwise have little reason to return to.

Once through a Rift, players can choose which challenge to confront. Funcom is tying the difficulty of those encounters directly to their rewards, with more dangerous options offering better materials and prizes.

That risk-versus-reward structure should make the system useful beyond simply seeing the new environments once. The resources obtained inside the Rifts are also connected to the update’s new Sorcery progression, meaning repeated expeditions have a practical purpose for anyone interested in expanding their magical arsenal.

The inclusion of Isle of Siptah is significant as well. One of the central changes introduced with Conan Exiles Enhanced was the ability to travel between the Exiled Lands and Siptah with the same character, provided the player owns the expansion. Part Two is now taking advantage of that unified structure by placing its Rifts across both worlds rather than treating Siptah as a completely separate branch of the game.

Four new spells expand the darker side of Conan Exiles combat

Sorcery receives one of its more substantial additions with four new spells tied directly to Rift progression.

Players must first obtain materials from the new encounters and then use those resources to upgrade a new tome. That process gradually unlocks the additional magic rather than handing every ability to existing sorcerers immediately after installing the update.

Funcom has designed the four spells around different combat functions instead of simply adding more direct damage.

One creates a defensive ward, giving sorcerers another option when they need to protect themselves rather than immediately attack or escape. Another draws upon the Void to hinder enemies and control the battlefield, expanding the crowd-control side of the system.

A third spell spreads corruption among those caught within its area of effect, leaning into one of the mechanics most closely associated with Sorcery since the Age of Sorcery overhaul.

The final addition focuses on casting speed, allowing players to prepare their magic so that subsequent spells can be deployed more quickly when the situation demands it.

Together they broaden the possible roles for a sorcery-focused build. The system was already capable of summoning creatures, manipulating darkness, travelling through dangerous magical means and producing powerful environmental effects, but Part Two gives spellcasters more immediate tools for conventional combat situations.

That is important because Sorcery in Conan Exiles has always carried significant preparation costs. Casting is deliberately more cumbersome than simply drawing a sword or bow, and corruption remains part of the price paid for embracing the system. A spell capable of accelerating subsequent casting could therefore be particularly relevant when magic is being used in an active fight rather than prepared safely in advance.

The Mi-Go have found their way back into the Exiled Lands

The Rifts have not opened empty.

The Mi-Go are returning to Conan Exiles, bringing another overtly cosmic-horror element into the Giant-Kings storyline. These otherworldly creatures are among the strangest enemies associated with the broader Conan and Lovecraftian mythos, and their arrival immediately makes the dimensional fractures more threatening than simple portals leading to another group of human opponents.

Players will encounter regular Mi-Go as part of the new content alongside a more dangerous Mi-Go mini world boss.

Defeating them can provide themed rewards, but Funcom is also offering a considerably stranger prize. Players who explore the new content successfully may be able to bring a Mi-Go thrall or pet back to their settlement.

That means the creatures are not merely temporary event enemies. At least some form of Mi-Go can become part of a player’s permanent base and follower collection, giving collectors another reason to repeatedly explore the Rifts even after seeing their major encounters.

Their presence also complicates the story.

Part One was predominantly concerned with ancient history beneath the Exiled Lands and the civilization of the Giant-Kings. Part Two suddenly introduces creatures associated with realities beyond the normal world, suggesting that the consequences of the current storyline may extend considerably further than the ruins originally being investigated.

Funcom has not explained exactly how the Mi-Go connect to Akhamet or the Cyclopean Halls. That unanswered question appears intentional.

There are still two chapters left.

Part Two is designed as progression rather than a disposable event

The structure of Legacy of the Giant-Kings is one of the more interesting aspects of Funcom’s current approach to Conan Exiles.

This is not being presented as a temporary seasonal event that disappears once the next promotional cycle begins. The complete storyline is being delivered through four free content updates, with each chapter adding new encounters, systems or rewards while advancing the same central mystery.

Part One established the Giant-King narrative and introduced the Cyclopean Halls. It also restored Legendary repair, allowing players to repair damaged Legendary weapons and armour rather than eventually discarding some of their most valuable equipment.

Part Two now expands outward. Instead of adding a second dungeon directly beside the first, its events have consequences across the world. Rifts appear inside existing camps, new materials feed into Sorcery progression and the Mi-Go introduce a threat whose origins are not yet fully explained.

That escalation is exactly what a multi-part story needs if Funcom wants the arc to feel larger with each chapter. The first update asked players to investigate something buried. The second shows that whatever happened there can no longer be contained underground.

Parts Three and Four remain largely unexplained, giving the studio room to reveal how the Giant-Kings, Akhamet, the Rifts and these new otherworldly forces ultimately connect.

Patch 3.0 brings several useful changes outside the main story

Legacy of the Giant-Kings Part Two arrives alongside Conan Exiles Enhanced Patch 3.0, and the update contains several quality-of-life improvements that are easy to overlook beside the new narrative content.

Inventory management now includes additional filters for heavy, medium and light armour, as well as ordinary clothing, making equipment-heavy inventories easier to navigate. Filters also display tooltips when hovered over.

The Knowledge menu has been improved so its DLC filter can display all DLC-related items, including content the player does not currently own.

Warpaints no longer expire, eliminating the timer previously associated with them, while woodcutter storage boxes can now hold Resin.

Standing torches have also received more flexible placement rules, allowing them to sit directly beneath ceilings and closer to nearby objects in more situations without affecting torches that players have already placed.

There is a particularly relevant change for players accumulating endgame equipment as well. Legendary items can now be dismantled at the Dismantling Bench to obtain Legendary Fragments, providing another use for unwanted Legendary drops.

That complements the Legendary repair system introduced in Part One. Instead of every Legendary item simply being a valuable object that must be preserved, duplicates or unwanted equipment can now feed back into a broader resource economy.

The update also continues Funcom’s work on the Enhanced version

Part Two arrives during a period of unusually heavy technical development for Conan Exiles.

The Enhanced edition launched in May 2026 as a free upgrade for Steam owners, moving the game from Unreal Engine 4 to Unreal Engine 5 and substantially overhauling lighting, geometry, shadows and other visual systems.

The transition also unified the Exiled Lands and Isle of Siptah into a single playable structure. Characters can now travel between both maps rather than requiring completely separate progression, while private and official servers can support both regions simultaneously where Siptah ownership permits access.

Enhanced also introduced multiple character slots for single-player and cooperative games, an updated interface, improvements to crafting and building from nearby storage, Steam Deck support and a substantially reduced installation size.

Funcom has continued upgrading the technology underneath that version since launch. September’s Update 2.2.0 moved the game to Unreal Engine 5.8.2 and completed a transition to Epic’s Iris networking system, which changes how replicated information is processed between servers and connected players.

According to Funcom, Iris produced one of the largest server-performance improvements the team had seen during internal testing, particularly in environments containing large numbers of players and placeable objects.

Patch 3.0 is much more content-focused, but it arrives on top of that technical work rather than replacing it.

Several fixes target combat, multiplayer and long-standing irritations

The October patch also includes a broad collection of fixes covering combat, building, user interface, rendering and modding.

Among them, Funcom has tightened server-side movement checks when a server is performing normally, making certain speed hacks more difficult to exploit.

Creature corpses now settle more quickly after death, addressing cases where large bodies could visibly vibrate, while the corrupted Authority perk Demon Lord has received a fix for situations in which its summoned demon failed to appear.

The patch also corrects issues with Slow Fall visuals and movement, fixes several bosses that could incorrectly be converted into thralls through exploited equipment and addresses cases where golems could return to full health following a server restart.

User-interface improvements include preventing the inventory cursor from jumping back to the beginning of a list after transferring or dropping an item, improving perk-list scrolling and correcting several interaction problems around crafting screens.

Modding has received additional work as well, including fixes for certain asset overrides and rendering crashes when loading particular mods.

Not everything is resolved. Funcom’s published known-issues list currently includes problems specifically connected to the new content, including Mi-Go thralls following players from unusually long distances and rare cases where a character may stop responding after upgrading the Tome of Kurak.

That distinction matters for players jumping in immediately. Part Two is live, but as with most large survival-game updates, some elements are already being tracked for further fixes.

Shemite architecture expands the Bazaar alongside the update

The launch is accompanied by another cosmetic addition for builders.

Funcom is bringing a Shemite building set to the Conan Exiles Enhanced Bazaar, drawing inspiration from Shemitish cultures associated with skilled archers, traders and the renowned smiths of Akbitana.

The architecture combines elements described by Funcom as Old Stygian influences with a more practical eastern nomadic style, providing another regional aesthetic for players building settlements rather than simply adding another armour set.

As usual with Bazaar content, this building set is separate from the free Legacy of the Giant-Kings story update. The distinction is worth making because the four-part narrative arc itself is being delivered as free content for Conan Exiles Enhanced, while cosmetic building and equipment packs continue to form part of the game’s paid store.

Legacy of the Giant-Kings is becoming stranger with every chapter

Part One of Legacy of the Giant-Kings could initially have been interpreted as a relatively conventional Conan Exiles dungeon storyline: descend beneath an ancient city, uncover a lost civilisation and kill whatever has survived in the darkness.

Part Two makes it clear that Funcom has broader ambitions for the arc.

The new chapter does not merely send players deeper underground. It allows the consequences of that first expedition to infect the open world, with reality tearing apart inside enemy camps and portals appearing across two separate regions.

Sorcery is becoming more versatile, the Mi-Go are crossing through those fractures and the rewards for exploring them feed back into player progression rather than functioning solely as one-time quest loot.

Most importantly, Funcom is still refusing to explain the central connection between those elements. Akhamet, the Giant-Kings, the Cyclopean Halls and the Rifts are clearly part of the same expanding story, but Part Two appears more interested in increasing the questions than answering them.

With two chapters still to come, that is probably the right decision.

Legacy of the Giant-Kings Part Two is available now in Conan Exiles Enhanced, with Rifts active across the Exiled Lands and the Isle of Siptah, four new Sorcery spells to unlock, Mi-Go enemies to hunt and another piece of Funcom’s new long-form narrative now waiting beyond the breach.

IDC Games← Volver a Noticias