EVE Online · 2026-11-11
The Race for a Drifter Artifact Begins in EVE Online: Fractured Skies
The first empire to finish all four of its Military Campaign objectives will decide where New Eden’s next four-way battle takes place. That is the immediate stake in EVE Online: Fractured Skies, which launched on November 10, 2026. In The Reunion, the first chapter of the expansion’s video series, a returning crew sets out on the road to Conquest. Players can join that race now, while the confrontation over the artifact is expected in January and the first Conquest is planned for February.
The Empires Need More Than Combat Pilots
After the incident at Azdaja Redoubt, evidence points to an Emergent Artifact appearing somewhere in New Eden. The four empires are racing to learn where it will surface. Their Military Campaigns set Amarr against Minmatar and Caldari against Gallente, with four objectives for each faction. You can contribute without enlisting in Factional Warfare, so pilots who normally stay out of the militia can still take part.
Hacking containers, mining ore, and fighting NPC forces in campaign sites or Factional Warfare complexes can all yield campaign items. Deliver them to the traders in your chosen empire’s headquarters system to advance its objectives and earn ISK and Loyalty Points. That gives a miner or explorer a part in the same race as the fleets assembling for January.
The objectives also change the conditions of the fight to come. Completing them unlocks system bonuses such as faster warp, stronger defences, or increased damage, scheduled to activate on January 5, 2027. The first empire to complete all four objectives determines the site of the mid-January clash and brings command carrier reinforcements. Its earned bonuses will also apply on that battlefield, making the campaign score consequential well before the fleets meet.
Four Navy Battlecruisers Give Fleets New Fitting Choices
Each empire fields a navy attack battlecruiser, available through Factional Warfare Loyalty Point stores. The clearest departure from an existing hull is the Naga Navy Issue, which swaps hybrid turrets for cruise missiles and torpedoes. The Tornado Fleet Issue fires large projectile weapons faster and takes a smaller signature penalty when using a microwarpdrive.
The Oracle Navy Issue extends its reach and adds a low slot and a utility high slot. The Talos Navy Issue moves faster under armour plates and trades its blaster tracking bonus for falloff. These are variations on the attack battlecruiser’s basic proposition: battleship-sized weapons on a hull that has comparatively little health to spare. Picking one means deciding how you want to deliver that firepower and what support the fleet can give you.
The new Synchronizer rigs make another part of fitting matter: who made your modules. The rigs get stronger as you add matching faction modules. There are nine sets in three sizes, covering the four empires and five pirate factions. The pirate sets offer distinct bonuses with trade-offs, giving pilots a reason to weigh a matching fit against the flexibility of mixing equipment.
Vanguard Deployments Create Opportunities in Orbit
EVE Vanguard’s paid alpha is live around the clock through the EVE Launcher. Completed jobs on the ground increase the number of special campaign sites in EVE Online’s highsec and lowsec systems. Capsuleers can run those sites for combat, mining, or exploration opportunities and turn in the campaign items they recover. A ground squad can therefore create work for friends in orbit even though the two groups are playing different games.
The alpha gives Warclones three new places to deploy. High Castle offers a fortress assault without PvP damage; Vorago adds rival Warclones to the hazards of extracting from a hostile chasm; and The Vault pits three squads against one another in a shifting labyrinth with rare Weapon Cores at stake. Access requires a Founder Pack and is separate from EVE Online’s Omega subscription.
New Pilots Can Learn in Free AIR Academy Ships
In Exordium Starter Space, new pilots can choose from 13 free, pre-fitted AIR Academy ships for combat, exploration, or mining. They can swap to another Academy ship at an Exordium station without spending ISK. The ships are limited to Starter Space, making them a way to try a role before buying and fitting a standard hull for the wider universe.
That gives The Reunion two starting points. A veteran crew can choose an empire and begin collecting campaign items straight away. A new pilot can use Exordium to find out which part of fleet life appeals to them before heading into contested space. By the time Conquest Engines enter the picture, the campaign will already have helped determine where the empires fight and what advantages they bring.