IDC Games

FOR HONOR™ · 2026-09-10

For Honor: Blood Hunt Opens Year 10 Season 3 With Ranked Dominion and a Sinister Conqueror Skin

For Honor enters a darker phase of its tenth year with Blood Hunt, the game’s Year 10 Season 3 update launching on September 10, 2026. Ubisoft is combining a new chapter in Heathmoor’s ongoing story with an elaborate Hero Skin for Conqueror, a major expansion of competitive play and another substant

For Honor enters a darker phase of its tenth year with Blood Hunt, the game’s Year 10 Season 3 update launching on September 10, 2026. Ubisoft is combining a new chapter in Heathmoor’s ongoing story with an elaborate Hero Skin for Conqueror, a major expansion of competitive play and another substantial round of seasonal content.

The season’s headline attractions are The Keeper of Chains, a grim new identity for Conqueror, and the arrival of Ranked Dominion. The latter represents more than another temporary playlist: Ubisoft is extending For Honor’s ranked ecosystem beyond Duel and introducing a structured competitive ladder for its flagship four-versus-four mode.

The hunt begins in Ashfeld

Blood Hunt continues the conflict surrounding Guljin, whose authority was weakened after Arakure defiled statues erected in her image. With her imposed vision of peace beginning to fracture, Guljin dispatches one of her most committed servants into Ashfeld.

Known as the Keeper of Chains, this warrior travels deep into the forest alongside a group of mercenaries. His mission is to locate and capture a powerful target who can be enslaved and thrown into Guljin’s arena. The prisoner is intended to become both a spectacle and a demonstration of her remaining power.

Ubisoft is therefore presenting the hunt as an act of intimidation rather than simple conquest. Guljin does not merely want an opponent eliminated; she wants that opponent captured, displayed and used to discourage further resistance.

The season’s forest setting and horror-influenced imagery also give Blood Hunt a notably different atmosphere from the brighter displays of authority associated with Guljin’s earlier reign. Fireflies, dark woodland paths, corroded metal and prison imagery create the impression of a journey into a place from which few warriors return.

A new short story titled Descent into Darkness will expand upon the Keeper’s history and his mission.

The Keeper of Chains transforms Conqueror

The Keeper of Chains is the new Hero Skin for Conqueror. Far from being an anonymous jailer, he has a direct personal connection to the system of imprisonment he now enforces.

According to his backstory, the Keeper was once a solitary prisoner locked inside a dark cell. Fireflies were his only companions until Guljin personally released him after assuming control of Heathmoor. Instead of rejecting his former captor’s methods, he became convinced by her promise of order and embraced the belief that freedom itself was a sickness.

He subsequently took control of the same dungeon that had once contained him. Now serving as Guljin’s hunter, jailer and emissary, he captures her enemies and holds them until they are summoned to fight in her arena.

It is an appropriately uncomfortable origin for a character whose loyalty is built upon his own captivity. The Keeper does not consider himself another of Guljin’s victims. He sees her as the person who gave purpose to his suffering and provided the authority necessary to impose peace through control.

His visual design carries that history into battle. Rust covers sections of his armor after years inside a damp prison, while captive fireflies can be seen within his flail and across his back. Those effects connect his appearance to the creatures that accompanied him during his imprisonment, but their confinement also reflects the ideology he has adopted.

Conqueror is a natural choice for this identity. The Knight’s shield, heavy armor and flail already communicate restraint and overwhelming pressure. Recasting that silhouette as a dedicated prison warden allows the skin to build upon the hero’s existing character instead of feeling like an unrelated costume.

Ubisoft says the skin supports multiple customization options, so players will retain some control over its final appearance.

Ranked Dominion makes its full debut

The most consequential gameplay addition is Ranked Dominion, which launches alongside a reworked Ranked Duel experience. Both enter Season 0 on September 10.

Ubisoft describes Season 0 as the beginning of the new competitive system. It will be used to establish the mode, gather player feedback and make adjustments before later competitive seasons. Rather than completing placement matches, every participant starts at Bronze 5 and must climb the full ladder.

Seven ranks are available: Bronze, Silver, Gold, Platinum, Diamond, Master and Grandmaster. The first five are divided into five divisions, while Master and Grandmaster use point-based leaderboards. Grandmaster is reserved for the top 100 players within Master, and competitors must retain their position until the end of the season to receive the associated reward.

Rank Points are earned after matches, with a bonus becoming available after three consecutive victories. Players also receive limited protection against demotion when they reach zero points in the lowest division of a rank. Rank decay only affects Grandmaster competitors who remain inactive for a week.

Each competitive season is expected to last approximately three months and end 24 hours before the corresponding regular season.

A stricter version of Dominion

Ranked Dominion is not simply standard matchmaking with a visible rating attached. Ubisoft has changed several rules to create a more controlled competitive environment.

Gear Perks and parry flash indicators are disabled. Removing the flash means players must place greater emphasis on animations, patterns and predictions instead of reacting to an additional visual cue. Teams must also follow a single-pick rule, preventing two players on the same side from selecting the same hero.

The mode uses a fixed pool of ten maps: Beachhead, Canyon, Cathedral, Citadel Gate, Harbor, High Fort, Overwatch, Sanctuary Bridge, Temple Garden and Qiang Pass. Ubisoft says these locations were selected with competitive fairness and player feedback in mind.

Crossplay is enabled. Players need an account Reputation of at least 5 to participate, while Ranked Dominion parties are limited to two members whose positions cannot be more than ten divisions apart. Solo players will remain in their own region, although a party can enter cross-region matchmaking when its members come from different regions.

Disconnecting from Ranked Dominion prevents the affected player from joining another mode while the original match remains active, leaving rejoining as the only immediate option. Players who abandon a match without returning face a matchmaking penalty and a loss of Rank Points.

These restrictions indicate that Ubisoft wants Ranked Dominion to test more than individual duelling ability. Hero selection, rotations, point control and coordination will all matter, but teams will also need to adapt without duplicate heroes or perk-based advantages.

There is one notable platform consequence. Ubisoft is removing For Honor support from Linux on September 10 because it says the platform prevents the company from deploying its intended protection measures. As a result, the game will no longer be playable on Steam Deck through its Linux-based operating system at launch. Ubisoft says it will continue investigating possible ways to reopen support in the future.

Exclusive competitive rewards

Players become eligible for ranked rewards after completing five matches. Each rank has an exclusive ornament, while selected milestones provide additional equipment.

Gold unlocks an armor set, Platinum offers another ornament and Diamond awards a unique weapon alongside its ornament. Master and Grandmaster each have increasingly prestigious ornaments, although the Grandmaster prize is only secured by finishing the season among the top 100.

A different hero will receive the featured ranked armor and weapon during each competitive season. Season 0 begins with Warden. The armor can be earned through Ranked Dominion or Ranked Duel, allowing players to pursue it through their preferred competitive format.

Rewards will be distributed during the title update following the end of the competitive season. Ubisoft is also retiring the older lootable Ranked Duel rewards while leaving open the possibility of bringing them back later.

Battle Passes, Halloween events and balance changes

Blood Hunt’s new Battle Pass follows the season’s forest expedition and Keeper of Chains aesthetic. Its rewards include the Grim Maiden and Grim Wyvern effects, Grim Fate and Grim Monstrosity Battle Outfits, the Jock o’Smasher execution and the Light the Way traversal emote.

The accompanying Legacy Pass revives content from Year 6 Season 3, when demonic Yokai haunted the Myre. Returning items include the Demonic Disco and Demonic Prairie outfits, the Card of Absolution execution and the Dark Spectres signature, with older content adapted for heroes released after its original appearance.

A combined Battle Bundle contains both passes, the Yokai Slayer Meiko Hero Skin for Kensei, 25 unlocked tiers and a 20% bonus to Battle Points and Event Pass Points earned from completed matches.

October will bring two returning Halloween variants of Dominion. Endless March runs from October 1 to October 15, replacing regular minions with stronger skeletons. Spooky Slasher follows from October 15 to October 22 and introduces demonic pikemen. Both modes reward teams for eliminating the enhanced soldiers while continuing to defend zones and force the opposition into breaking. Separate leaderboards will track the number of special enemies defeated.

Hero Fests are planned for Shaolin on October 1, Varangian Guard on October 8 and Lawbringer on October 15. Each week will provide an experience bonus and a unique execution for its featured hero. Samurai fighters are also receiving new armor variations decorated with golden engravings, layered materials and colorful patterns.

Ubisoft’s initial balance preview mentions changes to Revenge decay and work affecting Arakure, Valkyrie, Tiandi, Khatun, Juren, Centurion and Sohei. A problem involving Pirate’s Pistol Blast is also being addressed. The full patch notes will be needed to determine the precise competitive impact of those adjustments.

Blood Hunt gives For Honor a competitive centerpiece

The Keeper of Chains supplies Blood Hunt with a memorable villain, but Ranked Dominion may ultimately become the season’s defining addition. For Honor has always demanded strong individual reactions and matchup knowledge, yet Dominion introduces another layer through rotations, team composition, objective control and coordinated engagements.

A proper ladder gives those skills a clearer destination. Season 0 will reveal whether the ranking system, matchmaking limits and revised competitive rules are strong enough to support sustained play, but Ubisoft is treating this as the beginning of a longer competitive project rather than a disposable event.

Between the darker narrative, Conqueror’s distinctive Hero Skin, renewed progression systems and the arrival of ranked four-versus-four combat, Blood Hunt opens one of the most important seasons in For Honor’s tenth year.

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