Fortnite’s Cuddles and Chaos Collection puts Sidekicks at the center of creator-made games
22/07/2026 - 09:00
Fortnite is preparing to give its smallest companions a much larger role with the launch of the Cuddles and Chaos Collection on July 23. The new Discover collection will bring together creature-based games built around Sidekick battles, companion adventures and the relationships players develop with their customizable creatures.
The announcement is brief, but it represents a significant expansion of the Sidekick system. These companions were originally introduced as cosmetic partners that could follow players across Battle Royale, LEGO Fortnite and compatible creator-made experiences. Cuddles and Chaos moves them beyond that supporting role by promoting games where creatures can become combatants, progression partners, objectives and central parts of the gameplay loop.
This is not simply another themed row appearing in Fortnite Discover. The collection coincides with Epic Games opening the publication of UEFN islands that use Sidekicks as programmable NPCs, giving creators access to the systems needed to build monster battlers, creature-collection RPGs, farming experiences and other games where companions actively participate.
Sidekicks are no longer limited to following the player
Fortnite introduced Sidekicks as customizable companions capable of accompanying players across several parts of the ecosystem.
Players can choose permanent physical characteristics for compatible Sidekicks, rename them, change their accessories and unlock additional cosmetics by earning Sidekick Points. During normal gameplay, they react to the environment and to the actions taking place around them, creating a more expressive relationship than a conventional Back Bling or static cosmetic item.
Cuddles and Chaos builds on that foundation by allowing Sidekicks to become functional NPCs inside creator-made games.
Instead of remaining beside the player while the main gameplay unfolds elsewhere, they can now be integrated into objectives and systems. A Sidekick might attack hostile creatures, flee from danger, retrieve an item, react to an injured player or celebrate after a completed challenge.
That changes their purpose substantially. Sidekicks are still cosmetic companions, but they can also become active game pieces whose behavior is defined by the creator of each island.
The collection is designed around multiple creature-game genres
Epic describes Cuddles and Chaos as a collection of creature-based games rather than a single new Fortnite mode.
That distinction is important because it allows the Sidekick system to support different interpretations across multiple developer-made islands. The promotional framing promises fierce battles, wild adventures and deep bonds, pointing toward a mixture of competitive, cooperative and progression-oriented experiences.
Epic’s own creator documentation highlights several genres that can be built with the new tools:
- Monster battlers.
- Creature-collection RPGs.
- Cozy farming games.
- Companion adventures.
- Pet-care experiences.
- Puzzle games.
- Arena combat.
- Payload protection and cooperative PvE activities.
The Cuddles and Chaos Collection can therefore offer more variety than a conventional event playlist. One island may treat Sidekicks as combat units whose statistics and abilities determine the outcome of a battle. Another may focus on exploration, raising creatures or completing objectives alongside a persistent companion.
The collection’s long-term value will depend on whether its featured games use Sidekicks in mechanically distinct ways. Simply replacing standard Fortnite NPCs with smaller, more expressive models would not be enough. The strongest islands should build their entire structure around the creatures and the player’s relationship with them.
Fierce Sidekick battles introduce a different form of Fortnite combat
The promise of Sidekick battles is the most immediately striking part of the announcement.
Fortnite combat is normally built around direct player control. Even when NPC allies, hired characters or automated defenses are involved, the player remains the primary combatant. Creature battlers can shift some of that responsibility toward selecting, positioning or supporting a companion.
Epic’s Sidekick tools allow the creatures to attack and receive damage. Creators can adjust their health and shields, determine which targets they pursue and script how they behave in different situations.
That creates several possible combat structures. Sidekicks could fight independently while players manage their abilities. They could accompany players in cooperative PvE encounters. They could defend objectives, hunt enemy NPCs or enter arenas where the player’s preparation matters as much as their shooting accuracy.
This does not mean Cuddles and Chaos is turning Fortnite into one specific monster-battling game. The collection is a platform for different developers to interpret the concept. The important change is that creature combat is now supported as a genuine game-design category within Fortnite.
Players can bring their own companions into compatible islands
One of the system’s strongest features is the ability for creators to incorporate a player’s existing Sidekick into an island.
That gives Cuddles and Chaos a level of personalization that ordinary NPC-focused experiences cannot easily reproduce. Instead of everyone receiving an identical quest companion, players may be able to enter a game with the Sidekick they already use elsewhere in Fortnite.
The creature’s appearance and identity can therefore persist between experiences even when the underlying gameplay changes.
A Sidekick might accompany its owner through Battle Royale, appear during a LEGO Fortnite session and then become part of a creature-focused adventure from the Cuddles and Chaos Collection. That continuity supports Epic’s wider objective of making Fortnite cosmetics relevant across multiple games rather than restricting them to one mode.
It also strengthens the promise of “deep bonds.” That phrase will only carry mechanical weight when players feel that their chosen companion is more than a temporary NPC assigned by an island. Allowing personal Sidekicks to enter creator-made games gives the relationship a persistent element.
The exact implementation will still depend on each developer. Creators can choose whether personal Sidekicks are supported and how they behave inside their experience.
Custom behavior allows each island to define what a Sidekick can do
The transition from cosmetic companion to programmable NPC is powered by Unreal Editor for Fortnite and Verse.
Creators can define how Sidekicks move, react and interact with the game world. Epic has introduced dedicated reaction states covering actions such as following, fetching, fleeing, attacking and responding to events.
Sidekicks also have expressive animations for emotional states including happiness, worry and anger. These reactions may appear cosmetic, but they can communicate useful gameplay information when implemented correctly.
A worried animation might warn that the player is in danger. An aggressive reaction could indicate that an enemy has been detected. A celebration could confirm that a puzzle or training objective has been completed.
Creators also have access to customization and animation tools that allow Sidekicks to fit the specific tone of an island. The first wave of Control Rig support covers large dogs, small dogs and small cats, giving developers more control over original animations rather than forcing every experience to rely entirely on Epic’s default behavior.
This flexibility is what can prevent the collection from feeling mechanically uniform. The same underlying Sidekick system can support a relaxed farming companion in one game and an aggressive arena fighter in another.
More than 30 Sidekicks create a broad foundation for future games
Epic’s official documentation states that creators can work with more than 30 Sidekicks.
That selection gives developers access to creatures with different shapes, proportions and personalities, although the available gameplay functionality may not be identical for every companion or island.
Variety matters because creature-focused games depend heavily on recognition and attachment. Players need reasons to prefer one companion over another, even when those reasons are primarily visual or emotional.
The existing Sidekick system already supports accessories and customization. Creator-made games can add another layer by giving different creatures specific roles, behaviors or progression routes, provided those systems remain understandable and balanced.
A creature battler where every Sidekick performs identically would quickly become cosmetic. A system with meaningful differences could encourage experimentation and collection, but it would also need to avoid turning purchased Sidekicks into direct competitive advantages.
The Cuddles and Chaos Collection will therefore test how successfully Fortnite can combine cosmetic ownership with creator-defined gameplay without undermining fair competition.
Cuddles and Chaos is also a major opportunity for UEFN creators
The collection is as important for developers as it is for players.
Sidekick NPCs became available for creators to begin building with in June, but islands using the feature could not be published immediately. July 23 marks the point at which those projects can be released publicly.
Epic is supporting that launch with a dedicated creature-based Game Collection in Discover. Creators can select the Creatures tag when publishing eligible islands, allowing their projects to be considered for the collection even when they use original creatures instead of Fortnite Sidekicks.
This broader eligibility prevents Cuddles and Chaos from becoming a closed showcase for one Epic-owned cosmetic system. A developer can build a creature game around custom designs and still participate in the same Discover category.
The new tools are accompanied by themed content intended to accelerate development. Epic has added pet props, farming items, updated vegetation and the Plumpton environment kit, which includes architecture, crop fields, training grounds and other assets suited to companion-driven games.
These additions make creature-based development more accessible, but they also create a risk of visual repetition. Featured islands will need distinctive mechanics and art direction if they want to stand out from projects built from the same starting assets.
Discover is becoming a storefront for entire game categories
Cuddles and Chaos reflects Fortnite’s continuing transition from a collection of core Epic modes into a wider game platform.
Discover already organizes experiences through recommendations, genres, franchises and promotional collections. A dedicated creature-games page gives Epic another way to introduce players to creator-made islands without requiring them to search for individual codes or already know the developers involved.
That visibility is critical. UEFN can support increasingly complex experiences, but those games only matter when players can find them. A creator may build an ambitious creature RPG, but it can disappear quickly if Discover does not surface it to an appropriate audience.
A clearly branded collection provides context before the player even selects an island. The Cuddles and Chaos name communicates that the featured games will involve companions, creatures or pet-focused adventures, reducing the uncertainty that often comes with browsing unfamiliar projects.
It also gives Epic a structure that can be expanded over time. The July 23 launch can introduce the first wave of experiences, while later islands can join the creature category as developers improve their tools and produce more ambitious projects.
The collection must prove that Sidekicks can support complete games
The main uncertainty is not whether Sidekicks are appealing. Their designs, reactions and customization options already give them a strong cosmetic foundation.
The unanswered question is whether they can support complete and replayable gameplay systems.
Creature-based games require more than expressive animations. Combat needs tactical decisions. Collection systems need meaningful progression. Farming or pet-care experiences need objectives capable of sustaining attention beyond the initial novelty of seeing a familiar companion react.
UEFN gives developers the technical flexibility to create these systems, but the quality of the July 23 collection will depend on the individual islands Epic chooses to feature.
The initial announcement does not provide a complete list of games, island codes, progression systems or rewards. Players should therefore treat the trailer as a statement of direction rather than evidence that every featured experience will offer the same scope.
Cuddles and Chaos has a strong concept. Its success will be determined by how far creators have pushed the Sidekick tools during the development period before publication opened.
Fortnite’s companions are ready to become protagonists
The Cuddles and Chaos Collection marks the point where Sidekicks stop being passengers in Fortnite’s expanding ecosystem.
They can now fight, react, follow scripted behaviors and become the foundation of games built specifically around creatures. Players may bring their customized companions into compatible islands, while developers can use UEFN and Verse to transform those Sidekicks into combat partners, puzzle assistants or central progression systems.
For Epic Games, the collection creates another recognizable category within Discover and another reason for creators to build experiences that move beyond traditional Fortnite gunplay.
For players, its appeal will be more immediate: new worlds where the smallest members of the Locker are finally allowed to lead the adventure.
Cuddles and Chaos arrives on July 23. This time, the Sidekick is not following the hero. The Sidekick is the hero.
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