Genshin Impact · 2026-09-28
Build the Next Wonderland: Genshin Impact’s First Miliastra Creator Contest Offers Cash-Reedeemable Prizes
Creating a minigame inside Genshin Impact can now lead to considerably more than community recognition. The first Miliastra Wonderland “Amongst the Thousand Stars: Wonderlands Creator Contest” is officially underway, giving Craftspeople until November 2 to design and publish original experienc

Creating a minigame inside Genshin Impact can now lead to considerably more than community recognition. The first Miliastra Wonderland “Amongst the Thousand Stars: Wonderlands Creator Contest” is officially underway, giving Craftspeople until November 2 to design and publish original experiences through the Miliastra Sandbox for a prize structure combining Primogems, cash-redeemable Creation Tickets and potential official promotion from HoYoverse.
There are no genre or gameplay restrictions. Combat challenges, platformers, social spaces, puzzle games, competitive stages, experimental mechanics and experiences that barely resemble traditional Genshin gameplay can all enter, provided they are original Wonderlands created within the editor and satisfy the contest rules. That openness is significant because HoYoverse is not asking creators to demonstrate one particular Miliastra feature; it wants to see what people can build when the Sandbox is treated as a genuine game-creation platform.
The timing is deliberate. Version 7.1 has substantially expanded the editor with Lua-powered client controls, Shared Creation Mode, additional combat and status functionality, customizable Jump Skills and hundreds of new visual and decorative assets. The contest begins precisely as those tools arrive, effectively asking the community to prove how far the system can now be pushed.
The Top Prize Is Worth Far More Than Primogems
Primogems may be the most recognizable reward, but they are not the most valuable part of the competition. The highest prize tier awards 30,000 Creation Ticket No.1 plus 6,480 Primogems to two winning entries.
HoYoverse states that each Creation Ticket No.1 can be redeemed for $0.14 USD, subject to the capabilities of the relevant payment provider. That means 30,000 Tickets represent $4,200 USD in redemption value before considering the accompanying Primogems.
The remaining major tiers descend through 15,000 Tickets plus 3,280 Primogems for five winners, 5,000 Tickets plus 1,980 Primogems for 15 winners and 600 Tickets plus 980 Primogems for as many as 150 selected creations. Another broad reward category can award 500 Primogems to up to 250 entries, while specialist categories offer 2,000 Creation Tickets—equivalent to $280 in stated redemption value—plus 1,980 Primogems.
Across all seven award categories, the published prize structure contains up to 437 potential award slots, although HoYoverse explicitly warns that these are maximum quotas rather than guaranteed numbers of winners. If the judges conclude that fewer entries meet a category’s standard, fewer prizes may be awarded.
New Creators Have Their Own Award Category
One of those specialist categories is deliberately reserved for less experienced Craftspeople.
The Rising Star Award is limited to creators whose Craftsperson Level is 3 or below at the time they submit through the contest page. Ten award slots are listed, each carrying 2,000 Creation Tickets and 1,980 Primogems.
That is an important decision because Miliastra’s editor already supports surprisingly sophisticated logic. Experienced creators can build custom interfaces, complex combat rules and systems using node graphs and scripts, which could make a completely open technical competition intimidating for someone who has only recently started using the tools.
HoYoverse is explicitly trying to prevent technical seniority from deciding the entire contest. The official rules state that technical complexity is not a mandatory judging criterion, and the Rising Star category provides a separate path for creators whose work may be imaginative and polished without using every advanced system available in the Sandbox.
There Is No Required Genre
The most liberating part of the rules may also be the simplest: HoYoverse is imposing no specific genre or gameplay style.
Miliastra Wonderland has gradually demonstrated that its editor can support experiences far removed from ordinary Genshin exploration. Depending on what a creator builds, a Wonderland can function as a combat arena, racing challenge, platformer, puzzle stage, social environment or something closer to a standalone minigame.
Version 7.1 makes that flexibility even greater. Client-side scripts can now drive custom interfaces and UI behavior, Shared Creation Mode lets multiple Craftspeople work on different components of the same project, and expanded combat tools allow more control over units, abilities and interactions.
The contest therefore is not asking who can build the prettiest replica of Teyvat. A visually simple but mechanically inventive game can compete, just as a highly detailed environment can target the contest’s visual-design categories.
Judges Will Look at Six Core Areas
Every eligible Wonderland will be evaluated across six major dimensions: Theme & Concept, Gameplay Creativity, Degree of Completion, Scenery Art, Playability and Fun Factor.
Theme & Concept concerns whether the idea is distinctive, understandable and executed coherently. Gameplay Creativity evaluates how original the core mechanics are, with HoYoverse explicitly stating that unusual innovations can receive bonus consideration. Degree of Completion covers whether the experience actually functions from beginning to end without blocking bugs and whether the overall project feels polished rather than unfinished.
Scenery Art focuses on visual composition, atmosphere and immersion, while Playability examines whether instructions are understandable and any underlying numerical systems are reasonably balanced. Fun Factor then looks at whether the experience remains engaging and provides satisfying feedback throughout a playthrough.
The combination is notable because no single element is enough. A technically extraordinary Wonderland that is confusing or unstable can still score poorly, while an attractive environment without meaningful gameplay may struggle outside a visual-design category. HoYoverse is judging complete player experiences.
Stability Matters More Than Showing Off
The rules repeatedly emphasize one practical requirement: the submitted version needs to work.
Once a Wonderland enters judging, reviewers evaluate the version available during that phase. Blocking errors or game-breaking bugs can severely affect its score, and creators are warned not to introduce instability through later updates.
That makes restraint potentially valuable. Miliastra Sandbox now contains enough scripting, UI and combat functionality to create extremely ambitious projects, but every additional system introduces another opportunity for something to fail. A smaller experience with a strong concept and polished execution may be more competitive than an enormous project that judges cannot reliably finish.
HoYoverse explicitly says there is no required level of technical complexity. The contest rewards creativity and quality rather than the number of nodes or scripts hidden behind the experience.
Each Creator Gets Two Entries
Every eligible Genshin Impact account can submit a maximum of two Wonderlands.
The project must be an original creation first published on or after September 23, 2026 at 09:00 UTC+8, and creators must select the Amongst the Thousand Stars: Wonderlands Creator Contest option in the Miliastra Sandbox publishing interface when uploading it.
The Wonderland must also remain publicly accessible throughout the event. A project that is removed, suspended or found to violate the applicable rules can become ineligible.
Most importantly, creators should make sure the correct build is being submitted. The official rules warn that after an entry has been confirmed and moved into the judging process, it cannot simply be replaced with another Wonderland.
With only two submissions available, each slot matters.
You Need a Verified Creator Center Account to Enter
This is not an event every ordinary Genshin account can automatically submit to.
Participants need to have reached the legal age of majority in their country or region, possess an account on the Asia, America, Europe or TW/HK/MO servers and complete the required registration and identity-verification process through the Miliastra Wonderland Craftspeople Center.
The creator must also have the Earnings feature activated.
That final requirement connects the contest with the broader creator economy HoYoverse has been building around Miliastra Wonderland. Creation Ticket No.1 is not being introduced specifically for this competition; it is part of the infrastructure through which eligible Craftspeople can receive creator earnings and redeem them through the Creator Center.
The contest is effectively using that existing system to attach real monetary value to high-quality community creations.
Version 7.1 Gives Creators Much More Powerful Tools
Holding the first major contest alongside Version 7.1 is particularly significant because Miliastra’s editor has just taken another major technical step forward.
The update introduces client controls connected to client-side Lua scripts, allowing creators to build more sophisticated custom interfaces and dynamically change their behavior. New components include text elements, images, buttons, scrolling grids, animation controls and event areas, while client scripts can exchange signals with the existing node-graph systems.
That makes experiences with heavily customized interfaces far more realistic. Inventory displays, game-specific HUDs, menus and even many types of 2D gameplay can be created without relying entirely on the default Miliastra presentation.
Version 7.1 also brings Shared Creation Mode, letting several Craftspeople collaborate on one Wonderland by dividing a project into separate sections and assigning different assets to each contributor. For larger entries, that removes one of the obvious limitations of trying to make complex games entirely alone.
Combat and Movement Have Been Expanded Too
The improvements are not limited to interface programming. Version 7.1 adds new Unit Status functionality, improves combat-related nodes and expands the Jump Skill system so creators can configure custom abilities around movement.
New complex creations, creatures, visual effects, animations and decorative elements further increase the range of environments that can be produced without building everything manually.
Collectively, these additions make the contest a useful demonstration of how HoYoverse sees Miliastra evolving. The system is no longer merely a level editor where Travelers place objects and enemies. It increasingly resembles a lightweight development environment running inside Genshin Impact.
The strongest contest entries may therefore reveal possibilities that even HoYoverse has not yet showcased itself.
The Competition Is Part of the First Starlit Gala
The Creator Contest also connects with Starlit Gala, Miliastra Wonderland’s broader Version 7.1 celebration.
Another event, Starlit Gala: Wonderland Selects, begins on October 1 and allows players to experience featured community Wonderlands, complete Celebration Objectives and vote for favorites. Those votes help determine 20 “Wonderlands of the Year” during the first Starlit Gala.
That selection is separate from the Amongst the Thousand Stars judging process, but the two events reinforce the same objective: making community-created stages much more visible within Genshin rather than leaving discovery entirely to creator promotion or algorithmic recommendations.
Starlit Gala also includes rewards such as the Cryo Slime Hat, Primogems, Geodes of Replication, Prismatic Crystals, Actions and Expressions, giving ordinary players reasons to enter Miliastra even if they have no intention of building something themselves.
The result is a creator event with an audience attached to it—not simply a competition happening somewhere outside the main game.
Official Promotion Could Be as Valuable as the Prize
HoYoverse also says outstanding Wonderlands may receive official promotional support and potentially appear in the official Miliastra Wonderland Showcase.
For a creator ecosystem, that matters enormously.
Building a strong experience is only half of the problem in any user-generated platform. Discovery becomes increasingly difficult as the number of available creations grows. Even exceptional work can disappear if players have no reason to find it.
An official feature immediately changes that equation. Exposure through Genshin Impact’s own Miliastra channels can send a large audience toward a project, potentially increasing both recognition and the creator earnings associated with successful Wonderlands.
The contest is therefore rewarding creators in three different ways: Primogems inside Genshin, redeemable Creation Tickets outside it and visibility within the growing Miliastra ecosystem.
Original Does Not Mean Ignoring Genshin’s Rules
Creative freedom still has boundaries.
Entries must comply with Genshin Impact’s Terms of Service, Craftsperson rules, Creator Center agreements and applicable local law. The contest rules also specifically prohibit maliciously disparaging Genshin Impact characters or deliberately distorting the game’s lore.
Violating those conditions can result in disqualification and removal of the Wonderland itself.
That clause is particularly relevant because user-generated environments naturally encourage parody and experimentation. HoYoverse is allowing broad freedom in genre and mechanics, but it is not offering unrestricted use of its characters and setting.
Creators therefore need to distinguish between inventing a strange game inside Miliastra and publishing material that the platform considers abusive or intentionally damaging to Genshin’s established content.
The Submission Window Ends November 2
Creators have a little over a month to finish their projects.
The official Creation & Submission Period runs from September 23 at 09:00 until November 2 at 11:59:59 UTC+8. Judging begins immediately afterward and continues through December 4 at 23:59:59 UTC+8.
The published event page currently places the results period between December 5 and December 12, although HoYoverse reserves the right to adjust judging and announcement timing if the number of submissions requires additional work.
That creates a substantial judging period relative to the submission window, which makes sense given that reviewers need to actually play the Wonderlands rather than simply assess static screenshots or videos.
For elaborate entries, the key deadline is consequently not the start of judging but the point before it when every major bug needs to be gone.
Miliastra Wonderland Is Becoming a Creator Platform, Not Just a Side Mode
The larger significance of Amongst the Thousand Stars goes beyond who wins 30,000 Creation Tickets.
Miliastra Wonderland has been moving steadily toward a structure in which players do not merely consume HoYoverse-designed content. They build experiences for one another, compete for discovery, develop specialist editor knowledge and—through the Creator Center—can receive financial compensation when their creations gain traction.
A contest with prizes worth thousands of dollars formalizes that ambition.
The accompanying Version 7.1 tools make it possible to create increasingly independent game systems, while Shared Creation Mode encourages projects larger than one person may reasonably produce alone. Starlit Gala then provides a showcase layer where players can discover and vote on community experiences.
It is still operating within Genshin Impact rather than functioning as a standalone development platform, and creators remain subject to HoYoverse’s technical and content restrictions. But the trajectory is clear.
Miliastra is becoming a game-development ecosystem inside a game.
Now the Community Gets to Show What the Sandbox Can Actually Do
HoYoverse can publish documentation, demonstrate nodes and add hundreds of assets, but creator tools ultimately become interesting only when someone uses them in a way their designers did not anticipate.
That is what makes the first Amongst the Thousand Stars contest more important than another Primogem event.
There is no prescribed genre. There is no requirement to demonstrate the most complicated scripting system. Judges care about concept, creativity, completion, visual design, usability and whether the finished experience is actually enjoyable. New creators even have a dedicated route into the prize pool.
The deadline is November 2, with two submissions available per eligible account. At the top end, the prize reaches 30,000 cash-redeemable Creation Tickets and 6,480 Primogems, while standout creations can also be pushed through official Miliastra channels.
For the first time, Genshin Impact is effectively asking its own community a question normally reserved for developers.
Here are the tools.
What game would you make with them? More information here.