Nature awakens in Olden Era with the Grove, a faction that masterfully blends control, magic, and regeneration.

30/04/2026 - 11:20

The strategy of Heroes of Might and Magic: Olden Era continues to expand with the full reveal of the Grove, a faction centered on natural balance, elemental magic, and battlefield control.

Following its initial presentation last year, the Grove returns with improvements based on community feedback, showcasing a much sharper identity. It’s not just a thematic faction; it’s a fully realized playstyle.

In combat, the Grove leans heavily into versatility. Fauns dominate from a distance with relentless attacks, while Naiads provide crowd control through effects that can slow or freeze the enemy. The goal here isn't just to deal raw damage, but to dictate and restrict every move the opponent makes.

The core of the faction is formed by Wardens and Druids, tasked with protecting the Murmurwoods and maintaining balance in the heat of battle. Their presence reinforces a highly strategic style where positioning and timing are paramount.

One of the most striking elements is the return of the Phoenix. Its sacred flame does more than just destroy; it symbolizes regeneration and continuity. The Grove doesn't just endure—it rebuilds itself mid-fight.

This toolkit makes the faction the ideal choice for players who prefer to control the tempo of the match, wear down the enemy, and use the terrain to their advantage.

With the Grove ready for action and the release date drawing near, the strategic landscape continues to deepen.

The question is now clear: when nature sets the pace of the battle, will you adapt to its flow… or will you try to stand against it?

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