Beholder

22/07/2020 - 11:58

In Beholder we will embody a state-installed property-owner in a building in a totalitarian country. We don't want to do our job wrong. The previous superintendent doesn't seem to have finished too well...

Our mission is to know all the neighbors, to know their hobbies, their schedules, their secrets and to make use of that information. Information is the food of our family. As a state collaborationist, we will have to sell our neighbors, tattle, expose them and have them arrested if they have don’t follow any of the regulations approved by the administration.

Throughout the game, we must keep a balance between the most advantageous decisions for the family economy and the costliest on a moral level. We will always be walking on the razor's edge and we will always be one step away from running the same destination as the previous superintendent of the building.

Can you keep your balance and keep the bosses happy?

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