Dead Cells

29/06/2020 - 11:36

Dead Cells is a rogue-lite, metroidvania inspired, action-platformer.

We will explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.

Roguelite? Metroidvania? Roguevania! That’s what the developers say about their masterpiece. They say their game is the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).

We will explore an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath. As said before, the progression is nonlinear.

Interconnected levels and progressive unlocking of access to the island provides us with a real incentive to explore. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.

At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.

One of the best indie games in the market right now! Totally recommended!

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