Hades II
20/05/2024 - 14:45We've taken a look at the Early Access version of one of this year's most anticipated sequels, which builds on the mechanics of the first instalment to deliver an experience that doesn't disappoint.
There are few studios today that have as good a track record as Supergiant Games. Since their debut with Bastion, they have given us game after game, always with new ideas and without repeating the saga... until now.
The undisputed success of Hades has encouraged the team to go for a sequel and given the great reception of its announcement and the fantastic impressions left by Hades II, it looks like it was the right decision.
Hades II is a title that needs little introduction, but for those who don't know the first instalment, it's an action roguelike with an emphasis on narrative and a universe set in Greek mythology. After the adventure with the prince of the Underworld, Zagreus, we will now take on the role of his sister, Princess Melinoe, whose goal is to defeat Cronos, the titan of time.
The formula used is identical to that of the first instalment as we face procedurally generated levels topped off by a final boss. Once we reach the end, we will face Cronos, although, as all good roguelikes, victory will not be the end. In fact, even in Early Access, it's possible to see that Hades II has a number of surprises in store.
Beyond the new weapons and ways of fighting, the main change is the omega attacks, the special attacks that are performed by holding down any of the three main attack buttons, and which consume an energy bar that can be regenerated in various ways. Each weapon, of course, has its own style and way of exploiting these attacks, adding another layer of depth to an already deep combat system.
Hades II has an interesting approach to its own formula. As a sequel, rather than reinventing itself, it stays true to its approach and expands on it with new ideas and systems. For example, the mirror from the original gives way to a system of cards that we have to unlock, and which give us a series of passive abilities, or the Contractor gives way to a cauldron in which we can make recipes that give us similar boosts. We will also see how familiar allies join us again, but with different abilities and rewards, or how new helpers appear in novel rooms with innovative advantages.
Artistically, it follows in the footsteps of the first instalment, but the designs are better and even more imaginative. The second boss is a fantastic example of how developers are willing to surprise players and be creative.
The soundtrack is great, and the voices (in English) are sensational, perfectly interpreting texts written with great talent.
In conclusion, it has to be said that Hades II gets players hooked as much as Hades did in its day. What we've seen in this early access (which is quite a lot) leaves a fantastic feeling, and we just have to wait and see how it evolves and is polished between now and launch.