MY HERO ULTRA RUMBLE · 2026-10-14
Deku Turns One For All Into Pure Momentum With Ultra Rumble’s New Rising Style
Izuku Midoriya is carrying considerably more than One For All into Season 19. MY HERO ULTRA RUMBLE is adding Izuku Midoriya OFA: Rising on October 14, a new Technical Battle Style built around evolved Blackwhip movement, Fa Jin-powered acceleration, Gearshift interactions and a final smash designed

Izuku Midoriya is carrying considerably more than One For All into Season 19. MY HERO ULTRA RUMBLE is adding Izuku Midoriya OFA: Rising on October 14, a new Technical Battle Style built around evolved Blackwhip movement, Fa Jin-powered acceleration, Gearshift interactions and a final smash designed around the power entrusted to Deku by One For All's previous wielders. The new trailer leans heavily into late-story Midoriya, presenting a version of the hero who keeps moving forward precisely because everyone else's hopes are now moving with him.
Rising is not another separate Deku character. It is a new Battle Style for Izuku Midoriya OFA, the endgame version of Midoriya introduced during Season 13's second-anniversary celebration. Changing to Rising completely replaces that character's role and Quirk Skill set, moving him from his original 250-HP Rapid configuration into a 300-HP Technical fighter with three new combat tools and a reworked relationship between Blackwhip, Gearshift, Fa Jin and his Special Action.
Rising makes Blackwhip look less like a grappling tool and more like a movement system
The clearest statement of intent comes from Blackchain, Rising's Quirk Skill α. Midoriya launches Blackwhip toward an opponent or piece of terrain and uses the attachment point to move, but directional input changes how he approaches the anchor. Holding a direction allows him to swing around the connection, while releasing that input pulls him directly toward it.
That makes Blackchain more flexible than a conventional grappling hook. Terrain becomes movement infrastructure, enemies can become temporary anchor points and Deku can modify his trajectory while already travelling. The trailer emphasises exactly that fantasy: this version of Midoriya is not simply running faster than other characters; he is chaining together his inherited Quirks to move through three-dimensional space with much greater freedom.
Aim Mode changes the attack again through Blackchain + Gearshift. Catching an opponent lets Deku swing around them before smashing them into the ground, giving an ability primarily associated with movement a direct offensive conversion. The same skill can also pull a downed ally toward Midoriya, giving Rising a rescue tool that fits surprisingly well with his Technical role.
Pulling a teammate out of danger could be one of his smartest tools
The ability to grab a downed teammate deserves more attention than another damage number. ULTRA RUMBLE regularly creates situations where reviving someone is dangerous not because their timer is short, but because the body is lying in a terrible location. If Rising can attach Blackchain and physically drag an ally toward safer terrain, he can potentially solve the positioning problem before anybody commits to the revive itself.
That also gives Blackchain two very different priorities during a team fight. Deku can use its charges aggressively to reposition or attack an opponent, or preserve one because a teammate may need extraction from an exposed area moments later. Mobility resources are always valuable in a battle royale, and making the same resource double as team utility creates meaningful decisions rather than giving Rising one obvious rotation.
It is an appropriate extension of late-story Midoriya as well. Rising is being presented around the idea of carrying the hopes of other people, and his most interesting utility mechanic literally allows him to pull somebody else out of danger.
Faux 100% Manchester Smash turns Fa Jin into stored acceleration
Faux 100% Manchester Smash, the Quirk Skill β, pushes Rising even harder toward momentum management. Midoriya extends Blackwhip to both sides, anchors himself and launches in the direction the player is aiming. The attack can be charged by holding the skill and moving backward, storing Fa Jin in his legs before releasing a much longer and more powerful dash.
The difference is substantial. An uncharged Manchester Smash already provides a strong directional burst, but charging increases both travel distance and damage. Players can also end the dash with another input, making the move useful for more than blindly launching Deku through whatever happens to be in front of him.
His Special Action creates the more advanced interaction. When Fa Jin is already active, Midoriya can consume ammunition to reach the charged version immediately instead of spending time preparing it. That ties the kit together: Fa Jin is not an isolated buff sitting on another button, but a resource capable of changing how quickly Rising accesses his most explosive movement.
One For All Smash: Rising is built for the moment Deku has already lost his Guard
The new Quirk Skill γ provides the Battle Style's most direct crowd-control attack. One For All Smash: Rising sends Midoriya dashing in the aimed direction, pulls nearby opponents toward him and finishes with a powerful rising uppercut.
Its more unusual property activates when Deku's Guard Points have already reached zero. Rising then receives reduced incoming damage and becomes harder to knock away, giving him additional resistance precisely when most characters are at their most vulnerable.
That does not make a broken Guard desirable. Losing GP still leaves Midoriya exposed and removes the buffer protecting his HP. What it does mean is that Rising has a better chance of continuing an exchange instead of immediately being bounced out of his attack the moment his shield disappears.
The idea becomes even more significant when combined with his T.U.N.I.N.G. options. Rising's dedicated Tenacity Special Tuning Skill can provide temporary flinch resistance after his Guard breaks and, while his HP is at half or below during that window, substantially reduce incoming damage. Built appropriately, this version of Deku is clearly intended to become more difficult to stop when a fight reaches its most dangerous phase.
Smokescreen finally becomes part of Midoriya’s playable identity
Rising's Special Action contains two separate functions: Smoke Screen and Fa Jin. Tapping the input creates a cloud around Midoriya, with the effect appearing less visually obstructive to Deku and his teammates. Holding the Special Action instead lets him crouch and charge Fa Jin, enhancing his jump and enabling the instant-charge interaction with Faux 100% Manchester Smash.
Smokescreen is particularly interesting because Midoriya OFA was originally created to represent the end-of-story version of Deku capable of using the Quirks inherited from previous One For All holders. Rising now makes that concept far more visible during normal gameplay. Blackwhip controls movement and enemies, Fa Jin stores kinetic power, Gearshift modifies Blackchain's offensive behaviour and Smokescreen gives him another tactical tool for breaking visibility.
The result feels less like “Deku with another moveset” and more like a Battle Style designed around switching between the previous users' abilities as parts of one combined combat language.
Technical Deku trades some of his old speed identity for much more control
The original Izuku Midoriya OFA released in September 2025 as a Rapid character with 250 HP, built heavily around movement and speed increases. Rising changes him to Technical and raises his health to 300. That role change also affects the whole team: Technical characters provide a reload-speed bonus, with the effect becoming stronger when additional Technical teammates are present.
The distinction between both styles is therefore meaningful. Original OFA Midoriya is fundamentally about moving fast and converting One For All's later Quirks into aggressive traversal. Rising still has exceptional mobility, but his kit creates substantially more situational control: swing around enemies, pull allies, create Smokescreen, store Fa Jin, change the behaviour of Manchester Smash and become more resistant once Guard is broken.
Players who already own Izuku Midoriya OFA are not simply receiving higher numbers. Rising asks them to play the same character through a different set of priorities.
Entrusted Hopes puts the final battle directly into his costume lineup
Season 19 is also introducing Entrusted Hopes, a new PUR costume family for Izuku Midoriya OFA. Its description places the outfit firmly around the climactic confrontation with All For One, framing Deku as somebody carrying the weight and expectations entrusted to him before settling that conflict.
That makes the costume unusually well matched to the Rising Battle Style. The trailer itself repeatedly emphasises inheritance and responsibility rather than simply showcasing flashy attacks. “YOU CAN DO IT” functions as more than promotional copy because the entire version of Midoriya being represented here comes from the point in the story where his strength is inseparable from the people who enabled him to reach that point.
The new Character Roll: Alternative (S19) Midoriya OFA features Rising alongside Entrusted Hopes, Itsuka Kendo's Superstar Idol costume and Midoriya OFA's Playing Cards - Clubs cosmetic. The Roll begins following October 14 maintenance and remains scheduled through the end of Season 19 on November 25.
This is actually the second reinvention of endgame Deku
The distinction matters because MY HERO ULTRA RUMBLE now contains several substantially different versions of Midoriya. The original launch character represents an earlier Deku, with his Assault and Full Bullet Battle Styles offering their own interpretations of his combat. Izuku Midoriya OFA was then introduced as an entirely separate character in Season 13, specifically designed around Midoriya toward the end of My Hero Academia and his access to the previous One For All successors' Quirks.
At launch, OFA Midoriya's Original style already combined Fa Jin and Gearshift with high-speed movement and the devastating 5th Gear <Overdrive> Detroit Smash. Rising is therefore not the moment Ultra Rumble discovers endgame Deku; it is the moment the developers take that already specialised version and create another interpretation of how all those powers can fit together.
That distinction is why the new style has room to be experimental. It does not need to cover every recognizable Deku attack because another OFA moveset already exists. Rising can concentrate specifically on Blackwhip flexibility, stored movement, Smokescreen and resilience.
Season 19 has become a celebration of My Hero Academia’s final-era fighters
Rising also fits the wider character direction of Season 19. The season began on September 30 with Shoto Todoroki (Phosphor), another completely new playable character based on a much later point in the story than the Todoroki available since launch. Phosphor combines perfected fire and ice techniques through Flashfire Fist: Phosphor and can transform the properties of his Quirk Skills while the ability is active.
Later in October, Toya Todoroki joins as another new playable character, with Bandai Namco already teasing a style built around intense blue flames and wide-area attacks. His reveal also hints at a technique modelled after Flashfire Fist: Phosphor, directly linking the two Todoroki brothers mechanically as well as narratively.
Add Rising to that structure and Season 19 starts looking less like a random collection of new content and more like a deliberate celebration of My Hero Academia's endgame power sets. Characters players have known for years are being rebuilt around what they eventually became rather than being permanently frozen at the point where ULTRA RUMBLE originally launched.
The third anniversary is giving Rising a much busier season than usual
Season 19 is also MY HERO ULTRA RUMBLE's third-anniversary season, which means Rising arrives while several larger campaigns are already active. Bandai Namco temporarily replaced parts of the game's soundtrack with the iconic You Say Run, including its use during the final stages of battle, while special anniversary Rolls allow players to target older Battle Styles and PUR costumes.
The anniversary mission structure can provide enough Select Hot Picks Roll Tickets for as many as 200 free Rolls between weekly missions and login bonuses, with completing 200 Rolls allowing players to exchange for one of the Battle Styles they selected as a Hot Pick. Returning players who had been absent for at least 30 days also receive a separate seven-day comeback campaign containing another 200 Roll Tickets.
That does not directly make Rising free — newly released Battle Styles have their own current Roll structure — but it creates a season where players can potentially fill substantial gaps elsewhere in their roster while deciding whether to spend resources pursuing the new Midoriya style.
3-Pick Battle should make having multiple Deku styles even more interesting
Season 19 also continues supporting 3-Pick Battle, the solo mode introduced during Season 18 where four players each select three different characters and switch to another member of their lineup after every respawn. The winner is determined by total damage after six minutes.
From October 21, a dedicated 3-Pick Battle Event adds missions and ranking rewards around that mode. Rising is particularly interesting in this format because ULTRA RUMBLE now has enough variations of several major heroes that players can build lineups around very different interpretations of similar characters and combat philosophies.
It also places greater value on understanding how Battle Styles differ beyond superficial animations. Rapid OFA Deku and Technical Rising Deku may share the same character identity, but their health, role bonuses, Quirk Skills and optimal movement patterns differ substantially.
Rising may be one of Ultra Rumble’s clearest attempts to make movement itself the moveset
Plenty of ULTRA RUMBLE characters are mobile. What makes Rising different is that his mobility does not appear to belong to one designated escape skill. Blackchain, Manchester Smash and Fa Jin all change how Midoriya traverses the battlefield, while Smokescreen can cover those transitions and One For All Smash gives him a direct engagement tool once he reaches the fight.
That creates potentially enormous vertical freedom in maps such as U.A. Island, Neo Academia and the newer Chaos City configurations, where buildings and elevation can reward characters capable of rapidly changing direction rather than simply travelling quickly in a straight line.
It also gives the player more opportunities to make mistakes. A kit with multiple movement choices asks more questions: which Blackchain angle gives the best follow-up, whether Fa Jin should be spent now or saved, whether Manchester Smash is being used for damage or relocation, and whether pulling an ally is worth giving up one of the charges needed to escape afterward.
That is exactly the sort of complexity a Technical role should arguably have.
Deku’s newest Battle Style arrives in the middle of Season 19
Izuku Midoriya OFA: Rising joins MY HERO ULTRA RUMBLE on October 14, 2026 following maintenance. The Technical Battle Style has 300 HP and introduces Blackchain, Blackchain + Gearshift, Faux 100% Manchester Smash, One For All Smash: Rising, Smoke Screen and Fa Jin as its core toolkit.
The new Entrusted Hopes costumes arrive alongside it through Season 19's Midoriya OFA content, while Shoto Todoroki (Phosphor) remains the season's opening new character and Toya Todoroki is scheduled to join on October 28.
The original OFA Midoriya was about learning to use the powers his predecessors left behind.
Rising looks like the point where he stops treating those powers separately and starts moving as though all of them belong to one hero.