IDC Games

NARAKA: BLADEPOINT · 2026-07-27

NARAKA: BLADEPOINT turns Ye Xiu into a counter specialist with Shadow Clone and the transforming Kaleidoscope Parasol

NARAKA: BLADEPOINT has fully revealed Ye Xiu’s gameplay ahead of The King’s Avatar crossover, confirming a technically demanding hero built around evasive counterplay, deceptive movement and rapid adaptation between several weapon forms. Ye Xiu is available through the Test Server and will offi

NARAKA: BLADEPOINT has fully revealed Ye Xiu’s gameplay ahead of The King’s Avatar crossover, confirming a technically demanding hero built around evasive counterplay, deceptive movement and rapid adaptation between several weapon forms.

Ye Xiu is available through the Test Server and will officially join the live roster on July 29 PT. He arrives alongside the Kaleidoscope Parasol, NARAKA’s first shape-shifting crossover weapon and the mechanical centerpiece of his transition from the fictional competitive game Glory into Morus Isle.

The complete gameplay showcase establishes that Ye Xiu is not being treated as a promotional costume placed over an existing hero. His abilities recreate recognizable techniques from The King’s Avatar, including Shadow Clone, Z-Shuffle, Dragon Raises Its Head and the multi-class pressure represented by Unspecialized Blitz.

His design reflects the reputation he built across ten years of professional competition. Ye Xiu does not overwhelm opponents through one supernatural power. He wins by identifying what the situation requires, changing his approach and punishing the opponent for believing they have already understood his plan.

Ye Xiu is a complete hero rather than an elaborate crossover skin

NARAKA collaborations have previously introduced character outfits, weapons, accessories and event content inspired by major external franchises.

Ye Xiu represents a substantially larger commitment.

He enters the selectable hero roster with dedicated skills, two Ultimate variants, a character story and a weapon created specifically to express his identity. The collaboration therefore has the potential to affect NARAKA’s competitive environment long after its associated events and cosmetics disappear from the store.

That distinction is particularly appropriate for The King’s Avatar.

Ye Xiu is not primarily remembered because of a supernatural transformation or an iconic physical battle. His identity comes from how he plays Glory: exceptional mechanical execution, extensive class knowledge, tactical preparation and an ability to find solutions while everyone else is still identifying the problem.

A conventional outfit could reproduce his appearance.

A complete hero kit is required to reproduce the reason he became a legend.

Shadow Clone turns defensive pressure into a counterattack opportunity

Shadow Clone is the more defensive of Ye Xiu’s two standard skill variants.

In the current Test Server version, the ability allows him to move instantly in the selected direction while under attack. A duplicate remains at his previous position and contests the enemy, buying Ye Xiu the brief separation needed to recover or begin a counterattack.

The ability recreates a familiar technique from The King’s Avatar while also addressing one of NARAKA’s most dangerous situations.

Once a player loses the initiative in close combat, an opponent can use stagger, launchers, weapon pressure and teammate coordination to prevent a clean escape. Ordinary movement may not be sufficient when the enemy is already standing within attack range.

Shadow Clone changes that interaction.

Ye Xiu does not merely retreat. He leaves another target occupying the space from which he escaped, complicating the opponent’s immediate follow-up. Someone who continues attacking automatically may commit into the clone while the real Ye Xiu changes position.

That creates several possible outcomes.

He can disengage completely, restore distance and reset the encounter. He can move laterally and attack during the opponent’s recovery. In a team fight, he can force one enemy to turn while his allies attack from another direction.

The skill’s value should therefore come from timing and direction rather than raw damage.

The clone is most useful when the opponent believes the combo will continue

Shadow Clone is not simply an emergency escape.

Its strongest application may be disrupting the opponent’s certainty.

NARAKA players frequently commit to a sequence because the first attack confirms that the target is trapped in the expected position. The attacker begins preparing the next strike before the current animation has completely finished.

Ye Xiu can punish that assumption.

The clone preserves an apparent target at the original location while the actual hero relocates. Even a brief hesitation can break the attacking rhythm and give Ye Xiu enough time to re-enter the exchange under better conditions.

This fits the character more convincingly than a conventional invulnerability skill.

Ye Xiu’s fictional advantage does not come from being immune to mistakes. It comes from understanding when the opponent believes they have secured control and using that confidence against them.

The ability will still need meaningful limitations.

If Shadow Clone can be activated during too many forms of crowd control, travels too far or leaves a duplicate capable of protecting Ye Xiu for an excessive duration, it could make successful initiation feel unrewarding.

The opponent should be able to force the skill, track its direction and punish Ye Xiu after its protection has been spent.

Z-Shuffle recreates one of Ye Xiu’s most frustrating movement techniques

Ye Xiu’s alternative standard skill is Z-Shuffle.

He rapidly moves forward while leaving offset afterimages behind him, recreating the irregular zigzag movement associated with his high-level Glory play.

The current version allows another dash to be performed within several seconds. Ye Xiu can also interrupt the movement with a light attack, converting the approach into an ascending strike before completing the full trajectory.

This gives Z-Shuffle several functions.

It can close distance against an isolated opponent, escape a threatened position or change the angle from which Ye Xiu enters a fight. The delayed second activation also prevents the skill from being evaluated as one predictable dash.

After the first movement, the opponent must continue accounting for another possible displacement.

Ye Xiu may immediately use it to extend his approach. He may preserve it while attacking, wait for the enemy to dodge and then follow their movement, or use it defensively after the first exchange becomes unfavorable.

The light-attack cancellation adds another layer.

An enemy waiting for the dash to end may be caught by the uppercut before Ye Xiu reaches the expected destination. Someone attempting to interrupt early may instead force him to cancel the movement and begin fighting immediately.

Z-Shuffle rewards route selection rather than simple speed

Mobility abilities can become mechanically shallow when their only purpose is moving a hero farther or faster.

Z-Shuffle appears designed around decision-making during the movement itself.

The first activation creates a route. The second can alter the continuation of that route. The light-attack cancel allows Ye Xiu to convert movement into offence before the opponent receives the timing they expected.

That structure suits NARAKA’s combat.

The game already gives every character access to grappling hooks, wall movement, aerial attacks, dodges and terrain-based traversal. Another straightforward dash would be useful without necessarily creating a distinctive hero.

Z-Shuffle adds uncertainty to that movement.

The opponent must judge whether Ye Xiu is crossing space, baiting an attack or preparing the rising follow-up. Ye Xiu must make the same calculation from the other side: continue moving, attack now or preserve the second dash for the response.

The ability should become more valuable as player knowledge increases.

A newcomer may use it to enter or escape. An experienced Ye Xiu player can use the same movement to manipulate targeting, force a premature defensive action and attack from the position created by that reaction.

Shadow Clone and Z-Shuffle create two different solutions to pressure

The skill variants are not simple stronger and weaker versions of the same action.

Shadow Clone is reactive. It allows Ye Xiu to escape pressure and contest the space he leaves behind.

Z-Shuffle is proactive. It creates movement before or during an engagement and allows the player to determine when that movement becomes an attack.

That distinction should affect mode selection and team composition.

Shadow Clone may be preferable when facing aggressive enemies capable of maintaining long melee sequences. It provides another layer of protection and makes Ye Xiu more difficult to eliminate after one unsuccessful exchange.

Z-Shuffle should offer greater initiative. It helps him reach vulnerable opponents, follow repositioning targets and create his own attack timing.

Neither option should be universally superior.

A defensive clone has limited value when Ye Xiu cannot begin a fight. Additional mobility is less useful when an opposing composition can lock him down before the second dash becomes relevant.

The hero is already asking players to make an important tactical decision before entering the match.

Dragon Raises Its Head connects Ye Xiu’s past and present

Ye Xiu’s first Ultimate variant transforms his current weapon into the Kaleidoscope Parasol and emphasizes one of his most famous techniques.

The Parasol enters a spear configuration and releases a dragon-shaped attack. Activating the Ultimate again while the dragon is travelling changes its trajectory through Dragon Raises Its Head.

The technique originates from Ye Xiu’s history as the operator of One Autumn Leaf, the Battle Mage account through which he became known as the Battle God.

Dragon Raises Its Head was not merely a predefined button inside Glory. It was an advanced manipulation of an existing Battle Mage technique, requiring the player to redirect the attack through difficult manual control.

Its value within The King’s Avatar is therefore symbolic.

The technique identifies Ye Xiu through execution rather than appearance. When it reappears after his departure from professional competition, other veterans recognize that the person controlling the character possesses knowledge associated with the former champion.

NARAKA’s adaptation preserves that relationship.

The first activation launches the attack, but the second input is what produces the recognizable signature. The player must do more than activate an impressive Ultimate and watch the sequence finish automatically.

The spear form briefly restores the Battle God behind Lord Grim

Using the Kaleidoscope Parasol to perform Dragon Raises Its Head combines two stages of Ye Xiu’s career.

One Autumn Leaf represented his original professional identity: a highly specialized Battle Mage account associated with championships, Excellent Era and individual recognition.

Lord Grim represented his return: an unspecialized character using a transforming weapon to access techniques from multiple classes.

The new Ultimate merges them.

The Kaleidoscope Parasol becomes a spear, allowing the weapon associated with Lord Grim to reproduce the signature technique associated with One Autumn Leaf.

That is an intelligent adaptation because it avoids choosing between the two versions of the character.

Ye Xiu does not enter NARAKA as though his career began only after leaving Excellent Era. He carries the knowledge acquired through both accounts and every competitive stage that followed.

The Ultimate therefore functions as more than a large damage ability. It compresses his complete history into one sequence.

The weapon changes form. The old Battle Mage technique returns. The player must still provide the decisive second input.

Dragon Raises Its Head looks designed for precision rather than indiscriminate control

The first Ultimate appears to be Ye Xiu’s more direct offensive option.

Its projectile and follow-up trajectory can threaten enemies beyond immediate melee range, giving him a method of converting an opening into concentrated damage without first building a more complex multi-form sequence.

The second activation should be particularly useful against opponents attempting to avoid the original path through vertical movement or an incorrectly timed dodge.

Its effectiveness will depend on several release values:

  • How quickly the initial dragon travels.
  • Whether Ye Xiu can redirect it freely or only trigger a predetermined upward motion.
  • How clearly the opponent can read the second activation.
  • Whether the attack pierces, launches or controls multiple enemies.
  • How vulnerable Ye Xiu remains during the sequence.
  • Whether terrain can interrupt or shorten the attack.

The technique should feel powerful because of prediction and placement.

If its tracking solves the entire interaction automatically, it will no longer represent Ye Xiu’s precision. If it is too narrow or easy to avoid, one of the crossover’s most recognizable moments may become a visual novelty rather than a credible Ultimate.

Unspecialized Blitz is the real expression of Ye Xiu’s tactical depth

Ye Xiu’s second Ultimate variant is built around Unspecialized Blitz.

Activating it places the Kaleidoscope Parasol directly into the center of his combat system. Heavy attacks cycle the weapon between several configurations, including spear, scythe and cannon-like forms.

Each configuration can charge and release its own specialized technique.

Ye Xiu also develops a combat resource as he executes the sequence. Once that resource reaches its required level, he can release a more powerful crafted finisher.

This Ultimate is mechanically closer to Lord Grim’s unspecialized identity.

Instead of delivering one predetermined attack, it gives the player a temporary collection of tools and asks them to choose the correct form for the current target, distance and team-fight condition.

The spear can support direct engagements and thrusting pressure. The scythe suggests broader close-range control. The cannon form provides a ranged answer when the target attempts to disengage.

The precise properties remain subject to Test Server adjustment, but the intended fantasy is clear.

Ye Xiu is not supposed to repeat one optimized move until the Ultimate expires. He is supposed to move between answers faster than the opponent can adapt.

Three forms create a decision tree rather than one fixed combo

Unspecialized Blitz has the potential to become one of NARAKA’s highest-skill Ultimates because every transformation introduces another decision.

The player must recognize the current form, understand which charged attack it provides and determine whether switching again produces a better answer.

Theoretically, one sequence could begin with a ranged cannon attack, transition into spear pressure as the enemy closes and then use the scythe when several opponents occupy the same area.

Another player may use the same Ultimate completely differently.

They could remain in one form long enough to threaten its charged technique, cancel or switch when the opponent prepares the counter and use the next configuration to punish that reaction.

The resource leading toward the final move adds another consideration.

Ye Xiu may want to execute a mechanically varied sequence to reach the finisher quickly. Doing so without regard for positioning could waste each intermediate form and leave him vulnerable before the resource is complete.

The strongest players will not simply cycle through the weapons.

They will make every transition appear necessary.

Unspecialized Blitz should have a much higher skill ceiling than his first Ultimate

The two Ultimate variants seem designed for different levels of commitment.

Dragon Raises Its Head offers a defined offensive sequence. The player selects the moment, launches the attack and times its signature follow-up.

Unspecialized Blitz opens a temporary combat system.

Its value depends on knowledge of several weapon forms, charge timings, transition options and the conditions required for the finishing technique. It may provide significantly more flexibility, but only when the player can make decisions quickly enough to exploit that flexibility.

This creates a useful internal difficulty curve.

Players learning Ye Xiu can begin with the more focused Dragon Raises Its Head version. Experienced users can move toward Unspecialized Blitz once they understand his movement, ordinary weapon pressure and the additional options created by the Parasol.

The second Ultimate also fits the fictional difference between witnessing Ye Xiu and understanding him.

An opponent can see that Lord Grim possesses many techniques. The real difficulty lies in predicting which one will appear next.

The Kaleidoscope Parasol is a new weapon rather than an Ultimate-only prop

The collaboration is introducing the Kaleidoscope Parasol as a separate weapon alongside Ye Xiu.

The Test Server includes dedicated Weapon Practice for it, confirming that its combat system exists beyond one cinematic Ultimate animation. It is described as NARAKA’s first shape-shifting crossover weapon and can change between open and closed configurations during battle.

That makes the weapon almost as important as the hero.

The Parasol can influence the wider weapon ecosystem even in matches where Ye Xiu is not selected. Other heroes can potentially combine its transformations with their own mobility, control and Ultimate abilities, creating interactions not represented in the gameplay showcase.

This is the correct treatment for Lord Grim’s signature equipment.

The original weapon matters because it gives an unspecialized character access to several class functions without returning to an inventory screen. Reducing it to a visual skin would preserve the silhouette while discarding the underlying concept.

NARAKA instead makes transformation part of the combat language.

The player is not carrying an umbrella designed to resemble several weapons. They are carrying a weapon whose identity is the ability to stop being only one thing.

Open and closed configurations divide offence from defence

The Test Server description presents the Kaleidoscope Parasol as a weapon that trades offence and defence through its transformations.

When unfurled, it attacks through wide, flowing motions compared with a sudden storm scattering petals. When folded, it withdraws into a more controlled configuration associated with defensive use.

That distinction should create a recognizable stance system.

The open form may provide broader coverage, stronger interception or defensive properties capable of contesting incoming pressure. The closed form can concentrate the weapon into faster and more direct attacks.

The important factor will be how players move between them.

A form-switching weapon becomes interesting when changing state is itself part of the fight. The transition might cancel recovery, alter the next attack, answer an incoming strike or create a punishable moment when performed carelessly.

If one form becomes statistically superior in almost every situation, the transformation system will collapse into a cosmetic choice.

The weapon needs situations in which opening it is clearly correct, situations in which folding it is preferable and enough ambiguity that opponents cannot always predict the decision.

The Parasol must still respect NARAKA’s combat relationships

NARAKA’s melee system is built around attacks, Focus Strikes, Counters, dodges and the attempt to manipulate an opponent into selecting the wrong response.

A shape-shifting weapon can enrich those relationships, but it should not invalidate them.

Changing form should not provide a universal answer to every attack type. A defensive configuration may protect against one form of pressure while remaining vulnerable to grabs, delayed attacks or positional punishment.

An offensive form may provide greater damage or range while becoming easier to counter when its charge is recognized.

The weapon’s complexity also needs to remain visually understandable.

An opponent should be able to identify whether the Parasol is open or closed and know which general family of attacks may follow. Complexity should come from how those options are combined, not from hiding basic information behind similar animations.

This is particularly important in Trios, where multiple heroes, Ultimate effects and terrain interactions already create substantial visual pressure.

Ye Xiu should be especially dangerous in Solo encounters

Ye Xiu’s toolkit appears naturally suited to one-versus-one combat.

Shadow Clone provides a method of escaping or reversing pressure. Z-Shuffle changes approach timing. Dragon Raises Its Head offers a concentrated punish, while Unspecialized Blitz gives him several answers during an extended duel.

The character fantasy is built around reading one opponent.

A Ye Xiu player can observe how the enemy approaches Focus Strikes, whether they chase after a disengagement and which defensive response appears after the first weapon transformation.

His mobility then gives him the ability to act on that information.

This does not automatically make him unbeatable in Solo play.

Technical characters often require more decisions to produce the same immediate value available through a simpler hero. Choosing the wrong form, misusing the second Z-Shuffle or activating Shadow Clone in a predictable direction can leave Ye Xiu without the defensive tool he expected to preserve.

His greatest advantage should be options.

His greatest weakness should be that options only matter when the player selects the correct one.

Trios will test whether his tactical flexibility helps the team

The previous cinematic emphasized that glory was never a one-man game.

Ye Xiu’s gameplay must preserve that message even though much of his kit highlights individual outplay potential.

Shadow Clone can disrupt an attacker and create space for teammates to intervene. Z-Shuffle can help Ye Xiu reach an ally or vulnerable enemy. His Ultimate forms can provide different kinds of pressure according to what the team fight requires.

However, none of those actions automatically creates coordination.

A Ye Xiu player can use Z-Shuffle to enter a fight before the rest of the team arrives. Unspecialized Blitz may encourage the player to concentrate on form management while ignoring a teammate requiring protection. Shadow Clone can preserve Ye Xiu personally while leaving another ally exposed to the same attacking group.

His tactical versatility becomes valuable only when it supports a shared plan.

That reflects The King’s Avatar more accurately than making him a self-sufficient carry capable of winning every encounter alone.

Ye Xiu’s legend begins with individual mastery, but his greatest achievements require a roster capable of understanding what he is attempting to create.

He can begin the play without completing it alone

Ye Xiu appears designed to create transitional opportunities.

Shadow Clone changes a losing exchange into a neutral or favorable position. Z-Shuffle converts distance into an unexpected approach. The Parasol forms allow him to change the type of threat without abandoning the engagement.

Those transitions are ideal moments for teammates to act.

An enemy turning to track Ye Xiu’s second dash may expose themselves to another attacker. A target avoiding the spear-form Ultimate may move into an ally’s control ability. The wide scythe configuration may prevent several enemies from concentrating on a vulnerable teammate.

This is where the crossover’s competitive theme becomes mechanically relevant.

Ye Xiu is famous for identifying the move that gives his team the highest probability of success. That move does not always need to produce the elimination personally.

His best Trios players should be the ones capable of using his extensive toolkit to make the next teammate’s action easier.

The greatest balance risk is excessive safety after a wrong decision

Ye Xiu combines several mechanics that can become oppressive when layered too generously:

  • Defensive displacement.
  • A clone capable of contesting the original position.
  • A multi-stage mobility skill.
  • An attack cancel during movement.
  • A projectile-style Ultimate.
  • A temporary multi-form weapon system.
  • Access to both close-range and ranged pressure.

The individual abilities are understandable. The potential problem appears when one covers the failure of another.

A player might use Z-Shuffle recklessly, lose the exchange and then escape through Shadow Clone. They could select an incorrect Parasol form but switch before the opponent receives a credible punish. An Ultimate attack might miss while leaving Ye Xiu protected by another transformation.

A technical hero should reward correct decisions, not make incorrect ones impossible to punish.

Cooldowns, startup, recovery and form-transition vulnerability will determine whether his flexibility remains interactive. Opponents need identifiable moments in which Ye Xiu has spent too many options and can finally be attacked without another automatic escape.

The Test Server exists partly to find those moments.

Current Test Server values should not be treated as final balance

Ye Xiu and the Kaleidoscope Parasol are playable before launch, but the test documentation explicitly states that the current build does not represent final adjustments.

Damage, cooldowns, displacement distance, control duration and resource-generation speed may all change before July 29.

The Test Server also includes separate Hero Practice and Weapon Practice activities, each awarding 50 Hero Coins within that testing environment.

These modes allow players to examine the abilities without relying entirely on live combat.

Hero Practice can explain Ye Xiu’s skill variants and Ultimate conditions. Weapon Practice can establish the Parasol’s transformation rules, attack strings and form-specific actions.

Early gameplay remains useful for identifying the structure of the kit.

It is considerably less reliable for declaring Ye Xiu overpowered, weak or permanently positioned within a tier list. A small change to Shadow Clone’s activation conditions or Unspecialized Blitz’s resource rate could substantially alter his competitive value.

The design recreates famous operations rather than only famous imagery

The most successful part of the gameplay reveal is its focus on actions associated with Ye Xiu.

Shadow Clone reproduces one of his evasive techniques. Z-Shuffle represents movement capable of frustrating even experienced opponents. Dragon Raises Its Head recreates the signature manual manipulation through which other players recognized his return.

Unspecialized Blitz captures the rapid sequence of low-level abilities made possible by Lord Grim’s classless design and transforming weapon.

These are not generic attacks decorated with references to The King’s Avatar.

They represent the things Ye Xiu does differently from other Glory players.

That distinction matters because Ye Xiu has a comparatively restrained physical design. He is not defined by a suit of armor, supernatural body or one visual transformation capable of carrying the entire crossover.

His recognition comes from the decisions he makes after the match begins.

NARAKA has therefore built the collaboration around performance.

Lord Grim’s unspecialized identity finally has a physical equivalent

Lord Grim operates without selecting one of Glory’s conventional advanced classes.

That allows Ye Xiu to use low-level abilities across multiple class families, creating sequences that specialized opponents rarely encounter. The Kaleidoscope Parasol supports that approach by changing form to provide the required weapon.

NARAKA cannot reproduce Glory’s entire class system inside one hero.

Unspecialized Blitz provides a credible equivalent.

Spear, scythe and cannon configurations represent several engagement ranges and attack functions. Ye Xiu gains flexibility without receiving a literal menu containing every weapon and skill in the game.

The adaptation preserves the principle while respecting NARAKA’s combat structure.

Lord Grim is dangerous because the opponent’s accumulated matchup knowledge becomes less reliable. They may understand every individual technique while still failing to predict the order in which Ye Xiu combines them.

The same should apply to Unspecialized Blitz.

Each form can remain readable. The difficulty comes from determining when Ye Xiu will transform and which answer he has prepared for the response.

Glory Begins provides story rewards before the hero launches

The crossover’s Glory Begins event runs until July 29 at 20:00 UTC.

Players can complete match quests to unlock sections of Ye Xiu’s character story and receive rewards including Jade Disks, Spectral Silk, a Ye Xiu Epic Accessory and a Ye Xiu Epic Gift Pack.

The event introduces his history before the live hero release.

That is useful for NARAKA players unfamiliar with The King’s Avatar. Ye Xiu’s mechanics have greater meaning when the player understands why starting again with Lord Grim mattered, why the Parasol represents more than an unusual weapon and why a former champion continues chasing competition after losing his original account and organization.

The Official Team Shopping event also remains active until August 5.

Players can place a 240 Gold deposit toward the Team Demeter outfit during the presale period. Server-wide participation reduces the final price, but the remaining balance must be paid before the event concludes or the deposit will not be refunded.

Hero access and cosmetic ownership should be evaluated separately.

Purchasing the outfit does not replace the standard process required to unlock Ye Xiu as a playable character.

The crossover arrives during NARAKA’s fifth-anniversary expansion

Ye Xiu’s release forms part of a broader anniversary period that has already introduced Wanchu and expanded underwater combat.

The July 24 Test Server update also added Infinite Trials, a new Showdown challenge built around customizable Omens, high-score multipliers and restrictions discouraging repeated use of the same heroes, Souljades and Curios across its three stages.

This creates an appropriate environment for Ye Xiu’s arrival.

Wanchu tests movement across land and water. Infinite Trials rewards flexible loadout construction. The Kaleidoscope Parasol introduces a weapon whose central mechanic is changing functions during combat.

The anniversary’s major additions are all concerned with adaptation.

Ye Xiu is the clearest personification of that theme.

Ye Xiu’s strongest ability is making the opponent solve the wrong problem

The gameplay showcase succeeds because each part of Ye Xiu’s design creates uncertainty without abandoning recognizable counterplay.

Shadow Clone asks whether the target being attacked is still the real threat. Z-Shuffle asks whether the movement will continue or become an uppercut. Dragon Raises Its Head asks whether the initial trajectory is the final one.

Unspecialized Blitz expands that uncertainty across several weapon forms.

The opponent can understand what every component does and still lose because they prepared for the wrong component at the wrong time.

That is the most faithful way to introduce Ye Xiu into NARAKA: BLADEPOINT.

He is not a legendary player because his account possesses more power than everyone else. He is legendary because the same tools appear more dangerous when he decides how and when they are used.

Ye Xiu and the Kaleidoscope Parasol officially launch on July 29 PT, following their current Test Server period.

The Battle God is entering another competitive game with unfamiliar rules, new opponents and no historical advantage on the leaderboard.

For almost anyone else, that would be a disadvantage.

For Ye Xiu, learning the game has always been where the match begins.

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