GT Icons Pack Sends Project Motor Racing Back to an Era Before Race Cars Learned Manners
24/06/2026 - 07:35![]()
Project Motor Racing has released the new GT Icons Pack, a DLC expansion built around nine legendary race cars from the late 1960s and early 1970s. The pack introduces three historic classes, one scanned American road course, and a driving experience shaped by a time when raw power, mechanical grip, and driver judgement mattered far more than electronics or throttle maps.
The release is not arriving on its own. GT Icons is also the first major content pack shaped by Project Motor Racing’s newer handling direction, with Straight4 aiming to deliver more feel, more progression, and more individual character behind the wheel.
The result is clearly aimed at drivers who enjoy cars that demand respect. There are no modern safety nets hiding mistakes here. Instead, players are getting lightweight machines, loud V8s, basic aerodynamics, nervous responses, and braking zones that punish anyone who arrives with too much confidence.
Nine cars built for a wilder era of GT racing
The GT Icons Pack divides its nine cars into three historic categories: GT 60, Sports Car 67, and GT 70.
The GT 70 class focuses on the rise of homologation specials, cars built to win on Sunday and sell on Monday. Its lineup includes the 1974 Porsche 911 Carrera RSR 3.0, the 1973 Chevrolet Corvette C3, and the 1973 Ford Capri RS3100.
Those cars represent three very different interpretations of competition GT racing. The Porsche brings precision and balance. The Corvette delivers a more brutal and muscular personality. The Capri adds the attitude of high-displacement European touring machinery, with a much more aggressive edge than its silhouette might initially suggest.
That first class already makes the pack’s wider philosophy clear. The goal is not to add nine historic names to a list. It is to recreate the differences between cars born in an era when regulations still allowed radical solutions and every manufacturer could bring a sharply different personality to the grid.
Prototypes, experimental aerodynamics, and cars that punish mistakes
The Sports Car 67 class pushes the package into an even more extreme chapter of motorsport history.
It includes the Chaparral 2F, the Ford GT40 Mk IV, and the Lola T70 Mk 3. These are cars from a time when manufacturers experimented with unusual aerodynamic ideas, huge engines, and competition concepts that would be much harder to homologate today.
The Chaparral 2F represents one of the boldest moments in American motorsport innovation, built around a relentless focus on downforce and high-speed behaviour. The Ford GT40 Mk IV remains one of the defining silhouettes of classic endurance racing, while the Lola T70 carries the raw visual appeal of late-1960s prototype machinery.
Project Motor Racing presents these cars as high-power machines with limited aerodynamics and delicate reliability. That means the challenge is not simply braking late and getting back on throttle early. Players will need to understand how each car moves, how its weight shifts, when the rear end is about to break loose, and how little room may exist between a fast lap and a complete disaster.
That is exactly the kind of driving the pack appears to be chasing. These cars are not meant to forgive errors. They are meant to reward drivers who build rhythm, confidence, and control over time.
GT 60 completes the collection with three analogue icons
The third category, GT 60, brings together three lightweight and fully analogue racers: the 1964 Shelby Daytona Coupe, the 1964 Jaguar E-Type Lightweight, and the 1963 Chevrolet Corvette Grand Sport.
This may be the class that best represents the most physical and direct side of the pack. These cars should make weight transfer, throttle control, and balance especially important.
The Shelby Daytona Coupe arrives as one of the great symbols of 1960s American GT racing. The Jaguar E-Type Lightweight adds a more elegant and low-mass approach, while the Corvette Grand Sport represents one of the most radical expressions of American performance from the period.
Project Motor Racing describes the class as a group of cars that reward drivers willing to live with sideways action. That sums up the intended experience well. This is not about chasing a perfect line with active systems doing the work in the background. It is about feeling the car move, catching it early, and accepting that some of the quickest laps may involve a little controlled chaos.
Rocky Knoll Raceway adds a scanned American circuit
The GT Icons Pack also includes Rocky Knoll Raceway, a scanned American road course built to give the nine historic cars a dedicated home.
The track is designed to complement the pack’s driving philosophy. It is not being presented as a modern circuit full of generous run-off areas and easy visual references. Instead, it appears to be a course where commitment, precision, and reading the road surface matter.
The arrival of a scanned track is relevant for Project Motor Racing because it reinforces one of the simulator’s key priorities: creating a stronger link between vehicle behaviour and the surface beneath it.
With cars this sensitive to weight transfer and traction loss, a circuit with its own personality can make a major difference. Rocky Knoll Raceway should not just be visual scenery. It should become an active part of the challenge, forcing players to adapt to its corners, rhythm changes, and braking zones.
The new handling direction aims to give every car more personality
The GT Icons Pack launches alongside Project Motor Racing Update 2.0.0.6, which brings further improvements to handling, setups, AI opponents, replays, audio, UI, and content support.
Straight4 has positioned GT Icons as the first major release shaped by its new handling direction. The goal is to make every car communicate more clearly with the driver and to create a stronger sense of progression from the first cautious laps to a fully committed run.
That matters especially for a collection like GT Icons. Cars from this era should not feel like older versions of modern race machinery. Their value lies in their limitations, their reactions, and the need to anticipate trouble before it arrives.
If the new handling direction succeeds in bringing that personality through the wheel and pedals, GT Icons could become one of Project Motor Racing’s most appealing expansions for players who want more than a simple historic-car showcase.
GT Icons Pack does not want you to accelerate without thinking
The GT Icons Pack arrives with a clear mission: bring back an era when race cars were loud, light, nervous, and completely unwilling to forgive.
Its nine additions cover three very different approaches to 1960s and 1970s motorsport. There are homologation GTs, experimental prototypes, and analogue sports cars that demand respect from the opening corner.
With Rocky Knoll Raceway as a new stage and a handling update focused on delivering more feel and character, Project Motor Racing is asking players to do something many modern racing games do not always require.
Brake earlier.
Listen to the car.
And drop the clutch only when you are ready.
Tags:
