IDC Games

Street Fighter 6 · 2026-07-24

Street Fighter 6’s Yasmine weaponizes Bayani Mode, airborne mix-ups and a returning karambit projectile

Street Fighter 6 is preparing to open Year 4 with Yasmine, a new Filipino rushdown fighter whose Eskrima-inspired techniques combine rapid advancing attacks, deceptive aerial movement and a temporary powered state known as Bayani Mode. Yasmine joins the roster on August 3, 2026, across PlayStat

Street Fighter 6 is preparing to open Year 4 with Yasmine, a new Filipino rushdown fighter whose Eskrima-inspired techniques combine rapid advancing attacks, deceptive aerial movement and a temporary powered state known as Bayani Mode.

Yasmine joins the roster on August 3, 2026, across PlayStation 5, PlayStation 4, Xbox Series X|S, PC and Nintendo Switch 2. She can be acquired individually with Fighter Coins and will unlock automatically for owners of the Year 4 Character Pass or Year 4 Ultimate Pass.

The newly released Character Guide provides the clearest explanation yet of how she operates. Yasmine is strongest at close and medium range, where she can use her karambit, forward-moving specials and delayed projectile to repeatedly force opponents into uncomfortable defensive decisions.

She is not restricted to straightforward rushdown. Her moveset includes an invincible reversal, a functional anti-air, a boomerang-like projectile, multiple aerial follow-ups and an install-style Level 2 Super Art capable of preserving her enhanced state.

The central question will be how reliably she can enter Bayani Mode. Once activated, it changes her combo routes and gives several attacks stronger properties, turning every successful opening into an opportunity to continue the offensive.

Yasmine opens Street Fighter 6’s fourth year with a completely new fighter

Yasmine is the first playable character arriving through Street Fighter 6’s Year 4 content programme.

Unlike most seasonal passes, Year 4 places considerable emphasis on newcomers. Yasmine is followed by Arjun, another original fighter, before Final Fantasy VII’s Tifa and returning World Tour character Bosch complete the roster.

That gives Yasmine additional responsibility.

She is not relying on nostalgia, a previous competitive legacy or decades of existing character recognition. Her design, mechanics and story need to establish a convincing identity immediately.

Capcom has approached that challenge by giving her three distinct foundations.

Her narrative is built around a missing older brother and the fighting techniques passed down by her grandfather. Her visual and cultural identity draws directly from the Philippines. Her gameplay is organized around speed, close-range pressure and a state mechanic that rewards successful aggression.

The result appears deliberately accessible at the conceptual level. Yasmine wants to close the distance, activate Bayani Mode and continue attacking before the opponent can restore neutral.

Executing that plan consistently should be considerably more demanding.

Her search for her Kuya gives the aggression a personal motive

Yasmine learned to fight alongside her Kuya, the Filipino term she uses for her older brother, under the guidance of their Lolo, or grandfather.

She initially trained because she wanted to spend more time with her brother. Fighting was therefore associated with family before it became a method of competition or self-expression.

That relationship was interrupted when her Kuya suddenly disappeared.

Yasmine abandoned her karambit and lost the motivation to continue training. Capcom describes her spending that period doomscrolling through FooTube until videos featuring a certain French supermodel convinced her to begin moving forward again.

The reference strongly points toward Manon, Street Fighter 6’s French model, judoka and ballet practitioner, although Capcom has deliberately avoided naming her in Yasmine’s introductory material.

Yasmine subsequently resumes training and begins travelling in search of her brother.

The Character Guide’s question about whether the memories of her Kuya will survive adds a more uncertain element to that journey. Capcom has not clarified whether those memories are threatened literally or whether the wording reflects Yasmine’s fear that time and grief will erode the relationship she is trying to preserve.

Either interpretation gives her story more weight than a simple missing-person investigation.

Yasmine is fighting to find her brother, but she may also be attempting to recover the version of herself that existed while he was still present.

Her shy personality disappears when the round begins

Capcom describes Yasmine as a shy and gentle high-school student who becomes visibly more confident during a fight.

That contrast is central to her presentation.

Outside combat, Yasmine appears uncertain and emotionally affected by her brother’s disappearance. Her official profile even lists indecision among the things she dislikes, suggesting that hesitation is a personal weakness rather than an incidental personality trait.

Inside the match, that hesitation largely disappears.

Her movement is fast, her attacks are committed and several of her strongest options require her to advance directly into the opponent’s space. Bayani Mode further reinforces that transformation by making successful aggression the trigger for her more dangerous state.

Street Fighter has frequently used combat to reveal a character’s authentic personality. Yasmine takes that idea in a particularly direct direction.

The student searching for guidance becomes the fighter capable of controlling the pace of the round.

Eskrima gives Street Fighter its first playable Filipino representative

Yasmine is Street Fighter’s first playable fighter presented as originating from the Philippines.

Her combat style is based around Eskrima, a term commonly used alongside Arnis and Kali for Filipino martial arts emphasizing weapons, striking, defensive movement and the transition between armed and unarmed techniques.

Arnis is legally recognized as the national martial art and sport of the Philippines. Capcom’s decision to base Yasmine around that tradition gives her representation a mechanical foundation rather than limiting it to nationality, clothing or background scenery.

Her move names are also presented in Filipino.

Daloy ng Tubig, Alon, Talim ng Hangin, Mukha ng Langit, Kulog, Ulan, Lipad ng Agila and the rest of her command list retain terminology tied to her origin rather than replacing everything with generic English attack names.

This approach gives the moveset a stronger identity, but the quality of the representation will ultimately depend on the animation.

Eskrima cannot be represented convincingly only by placing a knife in a fast character’s hand. The strikes need to communicate controlled angles, redirection, footwork and efficient transitions between weapon attacks and empty-hand techniques.

The Character Guide suggests that Capcom has prioritized continuous movement. Yasmine rarely appears static when using the karambit. Her attacks flow into advancing steps, rotations, flips and follow-ups designed to preserve momentum.

The karambit gives her attacks a dangerous visual rhythm

Yasmine fights with a karambit, a compact blade distinguished by its curved profile and retention ring.

In gameplay terms, the weapon supports fast circular motions rather than long-reaching sword attacks. Yasmine slices during rotations, uses the blade while advancing and incorporates it into techniques capable of striking from unusual directions.

That allows her to look dangerous without being designed as a conventional weapon zoner.

Her reach appears more limited than fighters using staffs, canes or elongated limbs. She compensates with speed, forward movement and the ability to create openings through aerial or projectile pressure.

The karambit also strengthens the visual connection between her specials.

Several attacks resemble parts of one continuous sequence: enter with the blade, change direction, launch the opponent and follow them before they can recover.

That continuity is important for a character whose primary mechanic depends on momentum. Bayani Mode should feel like an escalation of what Yasmine is already doing rather than an unrelated transformation temporarily attached to her kit.

Bayani Mode is the engine behind her offence

Bayani Mode is Yasmine’s defining mechanic.

She enters the state after successfully connecting with selected techniques, including Alon, Talim ng Hangin and her Level 1 Super Art. The karambit glows blue to communicate that the enhancement is active.

Once powered up, Yasmine gains altered versions of certain attacks.

The mode does not appear to function as a passive reward that players can simply store indefinitely while retreating. Its main purpose is to strengthen the next offensive sequence, particularly through enhanced Alon follow-ups.

That creates a two-stage game plan.

Yasmine first needs to earn Bayani Mode through a successful attack. She can then spend the state to access stronger knockdowns, ground bounces or launchers capable of extending the advantage.

This is more interactive than a power-up activated freely from neutral.

The opponent understands that the next exchange becomes more dangerous after Yasmine enters the mode. Yasmine must then decide whether to spend the enhancement immediately, preserve it while repositioning or use meter to maintain it through more elaborate routes.

The name “Bayani” invokes heroism and exceptional courage, connecting the mechanic to Yasmine’s attempt to overcome her uncertainty. Mechanically, it rewards the same behavior: commitment, forward momentum and the confidence to act on an opening.

Daloy ng Tubig gives her a direct route into Alon

Daloy ng Tubig is a fast advancing knife attack intended for combos.

Its primary function is to move Yasmine forward and connect into Alon, a multi-hit follow-up whose final strike changes according to the attack strength selected.

This gives the sequence several practical uses.

Yasmine can convert from grounded attacks into a special capable of carrying the opponent forward. She can choose a follow-up according to the desired position or combo route. A successful Alon also activates Bayani Mode, creating another offensive opportunity after the initial sequence.

The OD version expands those conversion possibilities.

It can connect from a light attack, cancel into Super Arts and power up the final part of Alon. More importantly, the enhanced OD sequence can avoid consuming Bayani Mode, allowing Yasmine to preserve the state for the next interaction.

That creates a direct relationship between Drive Gauge and her character-specific resource.

Spending Drive on OD Alon may provide more than immediate damage. It can protect the enhanced state, extend a combo and leave Yasmine with another powered option after the sequence ends.

Players will need to determine when that continued momentum is worth the meter.

Powered Alon provides three different combo outcomes

When Alon is used during Bayani Mode, its final hit receives stronger properties based on the selected strength.

The light version ends in a knockdown.

This should be the consistency option, sacrificing more elaborate extensions in exchange for stable positioning and enough time to begin the next offensive setup.

The medium version creates a ground bounce.

That property opens additional combo routes and may allow Yasmine to link attacks that would otherwise be impossible. The value will depend on scaling, positioning and which follow-ups remain available after the bounce.

The heavy version produces an even higher launcher than the standard attack.

This should provide the largest window for aerial pursuit or high-damage extensions, although it may require more specific spacing and resources.

Using one of these powered final hits normally ends Bayani Mode.

Yasmine must therefore choose what she wants from the state rather than receiving every benefit simultaneously. Knockdown pressure, ground-bounce flexibility and maximum launch height each serve different situations.

That decision-making should separate basic Yasmine play from optimized routes.

Talim ng Hangin gives her a low advancing threat

Talim ng Hangin sends Yasmine rotating forward while sweeping with her knife.

The distance and tactical purpose change according to the selected version.

The light version acts as a fake-out with reduced forward commitment. It can be used to alter timing, provoke an opponent into reacting or stop short of the range they expected Yasmine to enter.

The medium and heavy versions travel farther.

Capcom identifies the medium version as safe on block, making it the more stable approach tool. The heavy version starts more slowly but leaves Yasmine with frame advantage when blocked, giving her an opportunity to continue pressure if the opponent respects it.

The delay attached to the heavy attack is essential counterplay.

An advancing move that remains advantageous without any visible weakness would be extremely difficult to challenge. Its slower startup gives opponents an opportunity to interrupt Yasmine when they correctly anticipate it.

The OD version is unsafe when blocked but launches on hit, turning a successful read into a larger combo opportunity.

Connecting Talim ng Hangin also activates Bayani Mode.

The move therefore carries both immediate and delayed value. It closes distance now and prepares the next powered sequence afterward.

Mukha ng Langit turns one jump into several possible attacks

Mukha ng Langit sends Yasmine into a forward flip.

The attack button determines how far she travels, allowing the player to modify the trajectory according to spacing. From the movement, Yasmine can choose between two follow-ups.

Kulog is a forward swipe compared by Capcom to an eagle’s talon. It is safe when blocked and can begin a combo through a light attack when it lands.

Ulan is an upside-down spinning strike that attacks behind Yasmine.

The move is designed to catch opponents after she passes over or around them, creating a left-right problem rather than a conventional frontal attack.

This makes Mukha ng Langit one of the most important parts of her mix-up structure.

The opponent must identify the distance, determine whether Yasmine will attack from the front or rear and recognize whether she intends to delay or alter the sequence.

The OD versions improve the safety or frame advantage of the movement and its follow-ups, allowing Yasmine to apply the sequence more aggressively at the cost of Drive Gauge.

Defenders will still have answers. Anti-airs, air-to-air attacks and pre-emptive buttons may interrupt the initial flip before the follow-up becomes active.

The challenge will be distinguishing a genuine opening from the bait created by Yasmine’s variable movement.

Ulan gives her a built-in side-switch threat

Ulan deserves separate attention because it attacks in the opposite direction from Yasmine’s initial travel.

Cross-up and side-switch situations are powerful in Street Fighter 6 because the defender must adjust both block direction and their planned response. Yasmine can create that uncertainty through a special movement rather than relying only on a precisely spaced jumping attack.

The move should become particularly threatening near the corner.

A conventional forward attack risks keeping Yasmine outside while the opponent remains protected by the edge of the screen. A successful Ulan route may reverse the positions, place the opponent on the less favorable side or prevent them from predicting where Yasmine will land.

It can also punish opponents who attempt to walk underneath Mukha ng Langit rather than challenge it directly.

The effectiveness of the mix-up will depend on its visibility and interruptibility. If the follow-up can be reacted to consistently, it becomes a movement tool with situational pressure. If the front and rear options are difficult to distinguish, Yasmine may force defenders into riskier pre-emptive decisions.

Lipad ng Agila gives her both an anti-air and a reversal

Lipad ng Agila sends Yasmine upward through a rapid series of kicks.

The standard versions function as anti-air tools and combo enders. That gives her a dependable response against opponents attempting to escape her ground pressure by jumping.

The OD version adds invincibility on startup.

This is a major part of her defensive toolkit because it gives Yasmine a meter-dependent reversal when trapped under pressure. Opponents cannot attack indefinitely without considering the possibility that she will spend Drive Gauge to interrupt them.

The move also makes her more complete than a rushdown character who must rely exclusively on universal defensive systems.

However, an invincible reversal remains a gamble.

When blocked or avoided, Yasmine should be vulnerable to a substantial punish. Frequent use will also deplete the same Drive Gauge she needs for enhanced approach tools, OD Alon routes and safer aerial pressure.

The player must decide whether escaping the current situation is worth reducing the resources available for the next offensive sequence.

Pangil sa Likuran lets Yasmine approach behind a delayed projectile

Pangil sa Likuran is Yasmine’s most unconventional space-control tool.

She throws a swirling projectile that travels outward and behaves like a boomerang. Its range changes according to attack strength, allowing different versions to occupy different parts of the screen.

The projectile has relatively slow startup but significant mix-up and combo potential.

Yasmine can potentially move behind it, forcing the opponent to account for the projectile while preparing to defend against her ground or aerial approach. The returning trajectory can also create awkward timing, especially when the opponent attempts to advance after avoiding the first part of its path.

There is clear counterplay.

Pangil sa Likuran disappears when Yasmine is hit. Opponents who challenge her successfully can therefore eliminate the delayed threat rather than being forced to defend against it after winning the initial exchange.

The OD version hits three times, giving it greater ability to occupy space, extend combos or protect an approach.

This move prevents Yasmine from becoming completely one-dimensional.

She prefers close combat, but she does not need to run forward without preparation. Pangil sa Likuran gives her a method of creating the conditions under which that advance becomes safer.

Her projectile should make neutral more complicated than it first appears

Yasmine may be categorized as rushdown, but Pangil sa Likuran means she cannot be evaluated only through her close-range buttons.

A delayed projectile changes neutral because the opponent must consider where the attack will be several moments after it is thrown.

Walking backward may create more space but allow Yasmine to follow safely. Jumping can avoid one part of the projectile while exposing the player to Lipad ng Agila. Attempting to interrupt Yasmine can remove the projectile but requires committing to an attack at the correct time.

The different travel distances make the situation less predictable.

Yasmine can select the version that stops near the opponent, moves farther across the screen or creates the timing needed for a specific approach.

Her strength will depend partly on how quickly opponents can recognize each version and whether she recovers soon enough to exploit the projectile without giving up neutral.

If Pangil sa Likuran remains useful without becoming automatic, it could become the tool that gives her rushdown genuine variety.

Hiwa ng Kalangitan provides a Level 1 escape option

Yasmine’s Level 1 Super Art is Hiwa ng Kalangitan.

She launches the opponent with a kick before driving them back toward the ground. The Super has invincibility during startup, making it useful as a counterattack or emergency escape from pressure.

Landing it also activates Bayani Mode.

That additional reward is strategically significant.

A successful defensive Level 1 does not only damage the opponent and reset the situation. It places Yasmine into her enhanced state, allowing her to turn defense into the beginning of another offensive sequence.

This can reverse momentum extremely quickly.

The opponent pressures Yasmine, loses to the invincible Super and then must immediately account for powered Alon routes and the rest of her Bayani options.

The cost is one Super Art stock and the risk of a major punish when the move is blocked. Yasmine players who become predictable with Hiwa ng Kalangitan will give opponents an opportunity to stop their offense deliberately and punish the reversal.

Nakatagong Lakas turns Bayani Mode into a full install

Yasmine’s Level 2 Super Art, Nakatagong Lakas, is the most technically ambitious part of her kit.

After activation, she enters a powered state for a limited period and can use enhanced special moves without leaving Bayani Mode.

Under normal circumstances, Yasmine’s stronger Bayani follow-ups consume the state. Nakatagong Lakas removes that restriction temporarily, allowing her to chain together multiple empowered interactions during the install.

The Super also unlocks Linya ng Liwanag, a rapid movement attack in which Yasmine passes through the opponent and strikes from behind.

That gives the install another side-switching option and makes defensive direction more difficult to predict.

OD Alon is transformed as well, becoming a larger energy-infused sequence described as cutting through the opponent like a buzzsaw.

Level 2 installs are traditionally among the most demanding tools in a fighting game. Their value depends on how effectively the player converts a limited activation window into damage, corner carry and sustained pressure.

Activating Nakatagong Lakas without a clear plan may waste two Super stocks. Activating it during a confirmed sequence could allow Yasmine to generate routes unavailable anywhere else in her kit.

The install may define her highest competitive skill ceiling

Bayani Mode gives Yasmine a readable core loop, but Nakatagong Lakas is likely to determine how far expert players can push the character.

The install creates several optimization questions.

Players need to know which enhanced specials preserve the strongest frame advantage, which combo routes maximize damage without consuming too much of the timer and whether Linya ng Liwanag should be used for a guaranteed extension or preserved for a later mix-up.

Drive Gauge management becomes equally important.

A player entering Level 2 with a full Drive Gauge can use repeated OD attacks and Drive Rush extensions. Someone activating it while close to Burnout may have the powered state but lack the resources required to exploit its best sequences.

The opponent also needs to decide how to respond.

Challenging Yasmine can stop the install from generating momentum but creates the risk of being counter-hit. Pure defense consumes the timer but may allow her to apply repeated safe or advantageous pressure.

The best answer will depend on health, screen position and the amount of Super time remaining.

Pamumukadkad ng Sampaguita turns her search into a visual climax

Yasmine’s Level 3 Super Art is Pamumukadkad ng Sampaguita.

She catches and spins the opponent, gathers energy and finishes with an all-out strike. The Critical Art version intensifies the sequence when her health is low.

The name connects the attack directly to the Philippines.

Sampaguita is the country’s national flower and has been associated with qualities including purity, fidelity and hope. Its use in Yasmine’s Level 3 is therefore more meaningful than a decorative floral reference.

Yasmine’s story is driven by fidelity to her missing brother and the hope that she can find him. The idea of the flower blooming also reflects her transition from an uncertain student who abandoned fighting into someone capable of moving forward under her own power.

It further connects to her name, which is a variation associated with jasmine.

The Super Art becomes the final expression of her character design: Filipino language, national symbolism, family motivation and explosive fighting confidence compressed into one finishing sequence.

Yasmine has answers for almost every major combat situation

The Character Guide presents a remarkably complete toolkit.

Yasmine has advancing attacks, a state-enhanced combo system, a delayed projectile, a variable aerial approach, a cross-up follow-up, an anti-air, an OD reversal and an invincible Level 1 Super.

This makes her more flexible than a rushdown character whose strategy collapses whenever the opponent creates distance.

She appears capable of beginning pressure from several positions:

Pangil sa Likuran can create projectile cover.

Talim ng Hangin advances along the ground.

Mukha ng Langit approaches through the air.

Daloy ng Tubig converts grounded hits into Bayani Mode.

Nakatagong Lakas amplifies the resulting offense.

The potential weakness is likely to appear in her normal range, damage, defensive health or resource requirements rather than the absence of options.

Capcom has not yet published final frame data or the complete Year 4 balance documentation. The real strength of each tool will only become clear once players test the recovery, spacing and punishability under release conditions.

Her closest comparisons only explain parts of the design

Yasmine will inevitably be compared with Street Fighter 6’s existing mobile attackers.

Cammy shares the desire to remain close and repeatedly threaten strike-or-throw pressure. Kimberly uses movement variations and deceptive approaches to bypass predictable neutral. Juri combines strong mobility with a resource system that changes her offensive routes. Rashid uses unusual aerial movement and advancing attacks to alter his approach timing.

Yasmine contains elements that resemble each of those identities without duplicating any one of them.

Bayani Mode is earned by connecting selected moves and then spent through enhanced follow-ups. Mukha ng Langit produces a dedicated front-or-rear aerial decision. Pangil sa Likuran creates a boomerang projectile that remains dependent on Yasmine avoiding interruption.

Her karambit also gives the attack animations a different rhythm from Cammy’s direct kicks or Kimberly’s ninja movement.

The broader archetype is familiar. The way the systems connect is not.

Year 4 balance changes make launch-day predictions unreliable

Yasmine’s August 3 arrival will coincide with battle adjustments affecting the full Street Fighter 6 roster.

Capcom intends to publish the detailed Battle Change List before maintenance begins.

That means Yasmine will not be entering the exact competitive environment players currently understand.

Existing anti-airs, reversals, Drive interactions and character-specific tools may change alongside her release. Matchup predictions based on the present version of Street Fighter 6 could therefore become outdated before she is selectable online.

This matters because several of Yasmine’s strongest-looking options are sensitive to system balance.

A safe advancing special becomes more or less important depending on how effectively other characters control neutral. Her OD reversal changes value according to Drive Gauge economy. Bayani pressure will be judged partly against the defensive strength of the revised roster.

Players can study the Character Guide now, but credible tier placement will require final frame data, the August balance patch and several weeks of tournament-level testing.

Outfit 1 presents the fighter while Outfit 2 reveals the student

Yasmine’s default appearance uses dedicated Eskrima combat attire.

The design emphasizes movement, practical wraps and a silhouette that keeps the karambit visible during her rapid animations. Her hairstyle and attack poses create a bird-of-prey motif reinforced by move names such as Lipad ng Agila and Kulog’s eagle-taloned swipe.

Outfit 2 changes the emphasis by placing her in a school uniform.

This version represents the high-school student outside combat rather than the fighter actively travelling in search of her brother. The contrast supports her dual characterization: quiet and uncertain in ordinary life, forceful and expressive during battle.

Outfit 2 can be acquired with Fighter Coins or unlocked by maximizing Yasmine’s Acquisition Gauge in Avatar Arcade Mode.

Ultimate Pass owners also receive the Year 4 costume content covered by that package, while Character Pass owners receive Yasmine and her Outfit 1 Colors 3–10.

Yasmine begins a Year 4 built around unfamiliar fighting styles

Street Fighter 6’s fourth year is structured very differently from a season dominated by returning World Warriors.

Yasmine introduces Eskrima-inspired karambit combat.

Arjun follows with an original Bare-knuckle Yoga concept built around controlled breathing and explosive power. Tifa brings Zangan-ryu martial arts from the Final Fantasy VII Remake series. Bosch transforms World Tour’s second protagonist into a complete playable fighter.

That lineup gives Year 4 a clear purpose.

Capcom is expanding what a Street Fighter character can be rather than relying exclusively on restoring missing veterans.

Yasmine is the first test of that direction. Her story must convince players to care about a completely new fighter, while her gameplay needs to establish a role that is recognizable without becoming redundant.

The Character Guide indicates that Capcom is not approaching her cautiously.

She has a broad toolkit, a central enhancement mechanic and some of the most visually distinctive mobility in the current roster.

Bayani Mode gives Yasmine something worth holding on to

Yasmine enters Street Fighter 6 as a character defined by what she has lost.

Her Kuya disappeared. Her motivation collapsed. The martial art connecting her to her brother and Lolo was abandoned until another fighter’s example convinced her to move again.

Her gameplay reverses that uncertainty.

Yasmine is fastest and most dangerous when she commits. Successful attacks activate Bayani Mode, powered follow-ups create further opportunities and Nakatagong Lakas allows her to sustain that confidence for an entire offensive sequence.

Daloy ng Tubig and Alon form the central combo route. Talim ng Hangin advances along the ground. Mukha ng Langit, Kulog and Ulan create aerial uncertainty. Lipad ng Agila controls the air and provides an OD reversal. Pangil sa Likuran gives her a projectile behind which she can begin closing the distance.

The toolkit appears extensive, but its real balance depends on execution, Drive efficiency and how consistently opponents can interrupt her movement before Bayani Mode begins.

Yasmine joins Street Fighter 6 on August 3 as the first character of Year 4.

She may still be searching for her brother, but the Character Guide makes one part of her identity considerably clearer.

Once the fight starts, Yasmine no longer needs anyone else to tell her which direction to move.


IDC Games← Volver a Noticias