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Intentionally Awkward Controls

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When you think of games with Intentionally Awkward Controls, you usually think of survival horror games, where limiting player movement is a way to create an atmosphere of tension and fear. An example of Intentionally Awkward Controls is the so-called "Tank Control" movement, where players rotate the character around as if it were a tank. An example of a game with Intentionally Awkward Controls is the original Resident Evil trilogy for the PlayStation 1, with a sluggish movement that made zombies a true menace. Fight against the odds in our selection of games with Intentionally Awkward Controls.