The Crew Motorfest · 2026-09-25
Kaua‘i, Tomb Raider and Semi-Trucks Define an Ambitious Fourth Year for The Crew Motorfest
Three years after the festival first opened its doors in Hawaii, simply adding another collection of cars is no longer enough. Year 4 begins on October 7, 2026 , and its roadmap pushes The Crew Motorfest toward a much broader interpretation of driving: a new free island built around wilderness ex

Three years after the festival first opened its doors in Hawaii, simply adding another collection of cars is no longer enough. Year 4 begins on October 7, 2026, and its roadmap pushes The Crew Motorfest toward a much broader interpretation of driving: a new free island built around wilderness exploration, wildlife across the entire archipelago, winches that physically interact with the environment, a premium Tomb Raider adventure on Ni‘ihau, an Asian street-racing season, semi-trucks, professional driving activities and a major expansion of TrackForge.
The scale of the roadmap is notable because Ivory Tower is not concentrating everything into Season 11. Season 12 follows in January 2027 with Japan, China and South Korea taking center stage, including the spectacular Yangwang U9 Xtreme. Season 13 arrives in April 2027 and introduces semi-trucks as an entirely new vehicle category while experimenting with taxis, limousines and other service-based driving.
Meanwhile, TrackForge continues evolving from a circuit editor into a larger user-generated platform, with an off-road construction kit arriving immediately and online PvP for community-made tracks now officially in development.
Year 4 increasingly looks less like another seasonal content cycle and more like an attempt to answer a bigger question: how many different kinds of driving can Motorfest support without losing the festival identity connecting them all?
Kaua‘i Turns Exploration Into Season 11’s Main Event
The centerpiece of Season 11 is a completely new island: Kaua‘i, arriving free for all players on October 7.
Ivory Tower describes it as wilder, more remote and less populated than the existing areas of Motorfest. That distinction is important. O‘ahu and Maui already offer enormous environmental variety, but roads and organized activities remain central to both. Kaua‘i is being constructed around the idea that players should deliberately leave those roads behind.
Dense swamps will slow even capable off-road machines, while the enormous Red Canyon introduces another large-scale natural landmark. Untouched terrain, rough routes and more isolated environments are intended to create a different rhythm from simply driving between urban races and festival events.
The accompanying Kaua‘i Expeditions Playlist reinforces that philosophy. Instead of treating the island as additional empty space surrounding another conventional racing campaign, the free Playlist is centered on exploration, off-road driving and discovery.
That makes Kaua‘i potentially more significant than a straightforward map expansion. Maui enlarged Motorfest geographically in Year 2. Kaua‘i appears designed to expand what the map is actually used for.
The Winch Lets Vehicles Interact With the World
A new island also brings a mechanic Motorfest has never previously needed: the winch.
Available on selected vehicles, the system can be used during specific activities to overcome environmental obstacles, clear blocked paths and transport cargo. The Suzuki Jimny is among the vehicles already confirmed to support it.
That immediately introduces a type of interaction absent from most of Motorfest’s existing open-world driving. Cars are usually tools for moving through the environment; the winch allows them to manipulate parts of it.
Within Kaua‘i Expeditions, that can mean removing something blocking a path or physically hauling an object toward its destination. The premium Tomb Raider campaign pushes the same system further by incorporating it into environmental puzzles.
Ivory Tower has not suggested that every vehicle will suddenly receive fully simulated recovery equipment or that the entire world is being converted into an off-road physics sandbox. The mechanic is more curated than that.
Even so, it creates a useful new design language. Motorfest activities no longer need to be built exclusively around crossing checkpoints as quickly as possible. Vehicles can now be asked to solve practical problems.
More Than 40 Animal Species Are Coming to Every Island
Year 4 also makes the Hawaiian world noticeably less empty.
Season 11 introduces more than 40 species of wildlife across Motorfest’s islands, covering terrestrial, aquatic and flying animals. Players will be encouraged to observe and photograph them while exploring.
The important detail is that wildlife is not restricted to Kaua‘i. Ivory Tower is expanding the feature across the wider Motorfest world, meaning older islands benefit from the update as well.
That supports another major Season 11 addition: a new exploration layer that gradually reveals routes as players travel around the archipelago. Rather than simply opening the map and treating every road as immediately understood, driving itself becomes part of progression.
Motorfest has always rewarded free roaming through collectibles and challenges, but Year 4 appears increasingly interested in making exploration a system rather than downtime between formal events.
Wildlife, route discovery, photography and Expeditions all reinforce the same direction.
The Bugatti Tourbillon Leads Season 11’s New Machines
Exploration may dominate the first season, but the garage is hardly being neglected.
One of Season 11’s headline vehicles is the Bugatti Tourbillon, which will receive a dedicated event and Summit Contest built around the hypercar. It joins a lineup that also includes the Lamborghini Huracán Sterrato, Suzuki Jimny and futuristic Hyundai Crater Concept.
That selection itself reflects Year 4’s increasingly broad approach.
The Tourbillon represents extreme road performance. The Sterrato turns a Lamborghini supercar into something capable of tackling loose surfaces. The Jimny is practically the opposite: compact, utilitarian and naturally suited to the new winch mechanic. Hyundai’s Crater Concept pushes toward speculative future off-roading.
Rather than organizing the season around one vehicle discipline, Ivory Tower is selecting machines appropriate to the environments and mechanics Kaua‘i introduces.
The car list becomes part of the exploration theme rather than merely another garage expansion running alongside it.
Tomb Raider Turns Ni‘ihau Into Motorfest’s First Premium Adventure Island
The largest surprise in Year 4 is not Kaua‘i at all.
Tomb Raider: Secrets of Ni‘ihau launches alongside Season 11 on October 7 as a premium collaboration developed with Crystal Dynamics. It includes a dedicated Playlist, five exclusive vehicles and access to Ni‘ihau, an island that until now has remained inaccessible within Motorfest’s version of Hawaii.
Everyone will be able to see the island on the map, but entering it and participating in its activities requires either the Year 4 Pass or the standalone Tomb Raider DLC.
The campaign follows instructions from Lara Croft, who sends players searching for her missing friend Jonah and an ancient relic potentially capable of changing history.
That premise already sounds considerably different from a traditional Motorfest Playlist.
Rather than building everything around races, Secrets of Ni‘ihau emphasizes exploration, environmental puzzles and mysteries. Players will use the new winch mechanic to manipulate the environment, navigate ancient ruins and work through obstacles across an island supposedly isolated from the rest of the archipelago for centuries.
Motorfest is effectively borrowing adventure-game structure and translating it into vehicle gameplay.
Yes, There Are Dinosaurs
Ni‘ihau also contains something considerably harder to explain through ordinary automotive culture: prehistoric creatures.
Ivory Tower has confirmed encounters involving a Mosasaurus and a Tyrannosaurus rex, with the latter appearing during a high-speed chase.
The tonal shift is substantial, but Motorfest has never been particularly interested in strict realism. Its festival framework has already accommodated everything from professional motorsport to lowriders, movie-inspired events and highly stylized driving fantasies.
Tomb Raider gives the team permission to push that flexibility considerably further.
The key question is whether the collaboration feels like a driving experience inspired by Tomb Raider or simply a themed layer placed around ordinary races. The early description suggests the former. Puzzles, winch interactions, ruins and scripted prehistoric encounters are all mechanics or scenarios specifically designed for the collaboration.
If that structure works, Secrets of Ni‘ihau could become a useful template for future premium adventures that go beyond conventional licensed Playlists.
The Year 4 Pass Includes 21 Vehicles and the Complete Tomb Raider Adventure
Players interested in the premium content will have a new Year 4 Pass available on October 7 for €29.99 / $29.99.
It contains 21 vehicles in total. Sixteen will arrive through monthly drops, including four new Elite bundles released across the year’s seasons. The remaining five are exclusive vehicles associated with Tomb Raider: Secrets of Ni‘ihau.
The Pass also includes access to the entire premium Tomb Raider experience: its exclusive Playlist and Ni‘ihau itself.
Ubisoft will also continue offering the Tomb Raider DLC separately, meaning players who only want Lara Croft’s adventure do not necessarily need to purchase the full annual vehicle package.
That separation is important because Kaua‘i itself, its Expeditions Playlist, wildlife and the broader exploration improvements remain part of the free Season 11 update.
The new island and the Tomb Raider island are therefore deliberately positioned as two different expansions: one extends the base game for everyone, while the other represents Year 4’s principal paid adventure.
Season 12 Heads to Asia in January
The tone changes dramatically again in January 2027.
Season 12 turns toward the automotive cultures of Japan, China and South Korea, with a new Playlist inspired by the street-racing energy of the earlier Street Riders campaign.
The format will once again emphasize urban competition and routes where players can decide how to navigate between checkpoints rather than following one completely prescribed racing line.
That freedom gives knowledge of the environment more importance. The fastest route may not always be the most obvious, and competitors can potentially gain time by choosing different streets or approaches through the city.
The theme also gives Motorfest an excuse to expand Asian representation within its garage.
Confirmed vehicles include the 2026 Honda Prelude, 2009 Mitsubishi Eclipse GT V6 and several models from Chinese manufacturer Yangwang.
One of them is considerably stranger than the others.
The Yangwang U9 Xtreme Brings Its Party Tricks to Motorfest
Season 12 will mark Yangwang’s debut in the game, led by the Yangwang U9 Xtreme 2026.
The electric hypercar stands out not only for its performance but for the unusual active chassis technology associated with the U9 family. Ubisoft specifically highlights its ability to perform dramatic movements, including its signature jumping capability.
That feature makes it particularly suited to Motorfest, where technically remarkable vehicle behavior can become part of the spectacle rather than something relegated to a specification sheet.
Ivory Tower has not yet provided a detailed explanation of exactly how all of the U9 Xtreme’s real-world systems will be represented in gameplay, so players should not assume every demonstration feature will operate without restrictions during normal free roam or competitive events.
The fact that Ubisoft is already highlighting the jumping ability, however, suggests the car is being chosen for more than acceleration figures.
After Season 11 asks cars to pull cargo with winches, Season 12 will apparently ask at least one to leave the ground under its own power.
Semi-Trucks Become a Full Vehicle Category in April
The largest mechanical wildcard arrives with Season 13 in April 2027: semi-trucks.
These will not simply be oversized novelty vehicles inserted into an existing road category. Ubisoft describes Semi-Trucks as an entirely new vehicle category, implying dedicated handling characteristics and activities designed around their scale.
That alone significantly expands Motorfest’s definition of collectible vehicles.
The Crew series has always embraced unusual machines—boats, aircraft, motorcycles, monster trucks and numerous motorsport disciplines have all appeared across the franchise—but Motorfest has focused more tightly on automotive festival culture than The Crew 2.
Semi-trucks push the current game back toward that broader vehicle fantasy.
Much remains unknown. Ubisoft has not yet revealed manufacturers, individual truck models, trailer systems or the exact gameplay structure surrounding them.
The roadmap does, however, provide another clue.
Season 13 will be heavily interested in working behind the wheel.
Taxis and Limousines Point Toward Professional Driving Activities
Semi-trucks will arrive alongside a broader focus on vehicle services, including activities inspired by taxis and limousines.
This could be one of Year 4’s most consequential experiments because professional driving creates objectives that have very little to do with outright speed.
A taxi job can reward route choice and punctuality. Limousine activities can emphasize smoothness or passenger requirements. Trucking naturally introduces cargo, vehicle dimensions and potentially delivery planning.
Ivory Tower has not yet detailed exactly how those activities will be scored or structured, so it would be premature to interpret Season 13 as a full trucking or taxi simulator hidden inside Motorfest.
The broader philosophy is nevertheless obvious.
The game is looking for reasons to drive that do not always end with finishing first.
Kaua‘i begins that shift through Expeditions. Tomb Raider uses vehicles for adventure and puzzle solving. Season 13 moves toward vehicles as working tools.
Across the roadmap, racing is still fundamental—but it is no longer required to justify every activity.
TrackForge Gets Dirty in Season 11
The community creation suite also receives another major expansion.
TrackForge, introduced in Season 9 and expanded during Season 10 with the Street and Touge kit, receives an Offroad “Pure Dirt” Kit when Season 11 launches.
Creators will gain environments and construction elements specifically intended for dirt events, complementing the existing tools for conventional circuits and Japanese-style mountain roads.
The timing is logical. Kaua‘i brings a major focus on off-road exploration, and TrackForge simultaneously gives the community tools to build its own events around similar terrain.
This incremental kit approach also shows how Ivory Tower intends to grow the editor. Instead of shipping one enormous collection of generic objects and leaving the system largely unchanged, individual seasons can introduce themed construction sets that gradually increase the kinds of courses creators can produce.
That makes TrackForge itself a long-term live-service feature.
PvP Could Turn TrackForge Into a Genuine Community Racing Platform
The more important TrackForge announcement does not yet have a release date.
Ubisoft is developing online PvP support across TrackForge creations, allowing players to compete directly against one another on community-built tracks.
At present, TrackForge already gives players significant creative control and allows those creations to circulate through Motorfest’s ecosystem. Direct PvP would solve one of the editor’s most obvious limitations by turning community courses into actual multiplayer destinations rather than predominantly creator-driven challenges.
If implemented cleanly, it has the potential to extend Motorfest’s lifespan considerably.
Official seasons can only add a finite number of tracks. A sufficiently active community with a robust editor can create thousands.
The difficult part will be discovery. User-generated ecosystems depend not just on creation tools but on effective browsing, curation, ratings and matchmaking so that good work does not disappear beneath enormous quantities of low-effort content.
Ubisoft has not yet explained how TrackForge PvP sessions will be surfaced or organized, and the feature remains in development. But strategically, it may prove more important than any single Year 4 Playlist.
Motorfest Is Also Coming to Nintendo Switch 2
Year 4 expands the platform lineup as well.
A full Nintendo Switch 2 version launches October 8, 2026, one day after Season 11 begins.
Ubisoft says the port will deliver the complete Motorfest experience, including the Hawaiian islands and the game’s large vehicle collection, making the new hardware another entry point into the same live-service ecosystem rather than receiving a heavily reduced spin-off.
Its launch timing means new Switch 2 players arrive almost simultaneously with Kaua‘i, the Tomb Raider collaboration and Year 4 Pass.
That effectively turns October into both an expansion and a new-platform launch.
Four Seasons Are Becoming a Single Long-Term Roadmap
One of the more interesting changes around Motorfest has been the shift toward longer seasonal planning.
Season 10 established a new three-month framework, making each season a larger thematic block rather than requiring constant turnover. Year 4 continues that philosophy.
Season 11 begins in October, Season 12 follows in January and Season 13 arrives in April. Each is built around a substantially different interpretation of driving rather than merely replacing one collection of Weekly Summits with another.
The progression is unusually coherent.
October is about exploration.
January returns to street racing and Asian car culture.
April expands into professional driving and heavy vehicles.
TrackForge evolves throughout all of them.
That gives the year a clearer trajectory than simply announcing twelve months of new cars.
Year 4 Is Testing How Far Motorfest Can Stretch
The most revealing part of the roadmap is how little of it can be summarized by saying “more racing.”
There will certainly be more races, Summit Contests and new vehicles. Those remain fundamental to Motorfest.
But Season 11 is adding route discovery, wildlife photography, winching, cargo movement and adventure puzzles. Tomb Raider introduces dinosaurs and archaeological mysteries. Season 12 plays with unusual automotive technology such as the Yangwang U9 Xtreme. Season 13 brings semi-trucks and professional vehicle services. TrackForge is growing toward direct community PvP.
Those additions collectively push Motorfest closer to being a broad open-world driving platform rather than a racing game with an unusually large map.
That direction also differentiates it more clearly from dedicated circuit simulators or traditional festival racers. Ivory Tower does not need to compete exclusively on the number of road races available if Hawaii can support expeditions, user-created circuits, street racing, exploration, delivery-style activities and licensed adventures within the same world.
The risk is fragmentation. Every new activity needs enough mechanical depth to justify existing rather than feeling like another novelty used once in a Playlist.
Year 4 will be the most serious test of that balance yet.
The Road Ahead Is Becoming Stranger—and More Interesting
Kaua‘i alone would have been a substantial free expansion.
Instead, October 7 adds a new island, exploration systems, more than 40 wildlife species, an off-road Playlist, winches, new vehicles, a TrackForge kit and a completely separate premium Tomb Raider adventure. January then shifts the festival toward Asia before April introduces the largest road vehicles Motorfest has ever supported.
There are still major unknowns. TrackForge PvP has no date. Season 13’s professional activities are only broadly described. The semi-truck roster remains hidden, and the exact limits of some unusual vehicle features have yet to be explained.
But the direction is much clearer than the individual details.
Three years into its life, Motorfest is not preparing to settle into a predictable cycle of cars and races.
Year 4 begins October 7 with Kaua‘i and is designed to keep widening the definition of what players can actually do behind the wheel.
For a festival built around celebrating every form of car culture, that may be the most logical evolution it could make.