World of Tanks · 2026-11-11
Capture the Signal, Repair Your Tank, and Fight Again in World of Tanks’ Black Signal
A damaged tank can help capture an antenna and come away with enough health to stay in the fight. A destroyed tank can return from another direction, or give way to a completely different vehicle. Those two rules define Black Signal, a new 7v7 World of Tanks event for Tier X vehicles, excluding SPGs, that continues the story of the Sector 3 campaign. On the European server, it runs from November 12 at 05:00 to November 24 at 05:00 CET.
Holding Antennas Is How You Win
Captured antennas generate Signal Points for your team. Holding more of them increases the scoring rate, and the first team to reach 2,500 points wins. If the timer runs out first, the team with the higher score takes the battle.
An enemy inside the capture circle pauses progress, while extra allies inside it do not speed the capture up. That changes what counts as a useful contribution. Once a teammate is on the antenna, another vehicle may do more by covering an approach or contesting a second objective. Conversely, when a team is ahead on points, an enemy tank that keeps the circle contested can buy its side time without completing a capture of its own.
Capturing an antenna restores 25% of your vehicle’s HP and also heals allies within the zone. That gives an objective fight a second payoff: securing the position can leave the vehicles that took it in better shape for the counterattack. It also creates a decision for damaged teammates. Staying close enough to benefit from the repair can be worthwhile, provided someone is watching for enemies coming back into the circle.
A Knockout Lets You Change Your Approach
Respawns are unlimited. After a knockout, the enlarged minimap lets you select an available respawn point, and you can switch to another eligible Tier X vehicle. You have 20 seconds to prepare before an automatic respawn, followed by 10 seconds of damage protection. Expended shells are returned after the battle.
The vehicle switch is what makes redeployment more than a trip back to the same fight. If an approach is covered and an enemy has settled into a strong position, coming back from another direction may be more useful than repeating the original push. A faster vehicle can help reach a distant antenna, while a heavier choice may be better suited to reinforcing a position your team already controls. The minimap gives you a chance to make that choice based on where the team needs help now.
Players without a suitable Tier X vehicle can choose from four event rentals: the T110E5, Centurion AX, T-100 LT, and Grille 15. The selection covers a heavy tank, a medium, a light tank, and a tank destroyer, so there is room to try different roles in the same mode.
Three Familiar Maps with Different Capture Fights
Black Signal uses versions of Murovanka, Safe Haven, and Pilsen reworked for the event. Murovanka mixes open ground with a village and forest cover. Safe Haven combines docks, bunkers, and industrial structures, while Pilsen’s factories and warehouses break up sightlines.
The map rotation gives those vehicle choices some purpose. An open approach can make it easier to support a capture from outside the circle, while a warehouse can hide an opponent until they are close enough to interrupt it. Knowing the standard map gives you a head start; the antenna positions determine which routes are worth taking in Black Signal.
Twelve Data Blocks and Two Daily Missions
Battles and daily missions award Data Packets, which advance the event’s 12 Data Blocks. Each block offers three rewards. Up to two missions can be completed per day, and the requirements vary: some allow progress over several battles, while others must be finished in a single match. A quick look at the conditions before choosing a tank can help you decide which objective to tackle first.
The progression includes a unique Commander, the Signal Hunter 2D style, five 3D attachments, and Battle Pass Points. Wargaming also ties the progression to the continuing Sector 3 story and the Architect. If you are working towards the later Data Blocks, keep the European cutoff in mind: 05:00 CET on November 24 means the final evening to play is November 23.