Stalker Online 2

2020-01-22-13-50
IDC/Games User

Mjölnir

Stalker Online takes the universe of Andréi Tarkovski's Films and the novel written by Boris and Arkadi Strugatski to the world of videogames, particularly to the MMOs genre. In this title we will embody a Stalker whose objective is to survive and interact with other Stalkers in The Zone.

The invisible terror of radiation and the anomalies will always be present and, as a direct tribute to the film and the book, we can use a screw to anticipate the appearance of these anomalies... If you don't know what I'm talking about, you'll understand soon.

The game is structured around a fairly traditional third-person shooter mechanics with role elements such as inventory management or character development.

An attractive post-soviet setting that, unfortunately, is not enough to beautify a mediocre product and that limps technically for several reasons.

Stalker had the universe to be a great MMO, but the lack of resources and some "bad" design decisions have prevented

Stalker from regaining the good name it once had


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