Arena Breakout: Infinite unleashes Underworld Revenant and Nightmare’s Jaw with free draws and Koen-funded Supply Passes
18/08/2026 - 08:00
Arena Breakout: Infinite is taking its Season 6 cosmetic lineup somewhere considerably darker with the arrival of Underworld Revenant × Nightmare’s Jaw.
Available from August 13, 2026, the paired Military Supply collections introduce the limited Nightmare character appearance, the new Nightmare’s Jaw melee weapon, several matching firearm skins, equipment cosmetics and themed throwable designs.
The release is also notable for how MoreFun Studios is allowing players to participate.
Both prize pools provide a free opening opportunity for eligible Level 30 accounts, while the accompanying Kamona Summer Festival introduces what Arena Breakout: Infinite describes as its first Koen-for-Supply-Pass exchange.
Players can purchase up to 80 Supply Passes for Underworld Revenant and another 80 for Nightmare’s Jaw using ordinary Koen rather than premium Bonds—a combined maximum of 160 Koen-purchased Supply Passes, advertised as representing up to 2,400 Bonds in value.
It does not make the headline cosmetics guaranteed or transform the prize pools into conventional direct purchases.
It does, however, create a substantially more accessible entry point into two of Season 6’s premium cosmetic collections.
And visually, they are among the most aggressive designs Arena Breakout: Infinite has released.
Nightmare rises from the Underworld
The central reward in the first Military Supply pool is Underworld Revenant, built around the character known as Nightmare.
The design abandons the military practicality normally associated with Kamona’s operators and moves toward supernatural horror.
Dark armour, glowing details, skeletal imagery and a masked presentation give Nightmare the appearance of something that has returned from the dead rather than another mercenary entering the Dark Zone for profit.
That distinction matters inside Arena Breakout: Infinite.
The game’s environments, firearms and extraction systems are generally grounded in recognizable military equipment. Even its more extravagant cosmetic collections have to exist beside realistic rifles, ammunition types, armour classes and tactical equipment.
Underworld Revenant deliberately pushes against that realism.
Nightmare looks less like an operator preparing for a raid and more like the raid’s final threat.
Underworld Revenant is an entire weapon theme, not one character skin
The character appearance is accompanied by multiple weapon cosmetics.
The Underworld Revenant pool includes themed skins for the:
AEK Assault Rifle,
T03 Assault Rifle,
Desert Eagle Pistol,
and Z3 Stun Grenade.
That selection covers several different parts of a loadout.
The AEK and T03 provide primary-weapon options, while the Desert Eagle extends the design into a sidearm. The Z3 cosmetic completes the set through a throwable rather than another firearm.
For players who obtain several pieces, the result is a much more coherent loadout than wearing the Nightmare appearance while carrying completely unrelated weapons.
Arena Breakout: Infinite’s extraction structure makes that particularly visible.
Players spend long periods inspecting weapons, modifying attachments and managing inventory before deployment. A weapon skin is therefore not restricted to a few seconds of animation during one firefight.
It remains part of the complete preparation loop.
Nightmare’s Jaw is the second headline reward
The companion prize pool is centred around Nightmare’s Jaw, a new melee weapon.
Its design is intentionally excessive.
Rather than resembling an ordinary military knife, the weapon embraces the same underworld aesthetic as Nightmare and is shaped to feel more like a brutal fantasy execution tool.
That makes it a natural visual companion to the character.
Melee weapons occupy an unusual position in extraction shooters.
They are not normally the primary method of surviving a heavily armed squad, but they are always visible, carry no ammunition requirement and become some of the most recognizable prestige cosmetics available to dedicated players.
A distinctive melee weapon can consequently carry more status than another rifle finish.
Nightmare’s Jaw is clearly being positioned in that category.
The melee weapon does not make its owner stronger
The dramatic appearance does not change the fundamental competitive rules.
Nightmare’s Jaw is a cosmetic melee reward rather than a paid statistical upgrade.
It does not transform the owner into a boss character, add armour penetration beyond the weapon’s normal rules or give the account hidden extraction advantages.
That separation is especially important in Arena Breakout: Infinite.
A player can enter a raid carrying equipment worth millions of Koen and lose it permanently if another operator kills them.
Premium cosmetics may alter how that equipment looks, but combat effectiveness continues to depend on the actual weapon, ammunition, armour, attachments and player decisions underneath the cosmetic layer.
The nightmare is visual.
The bullets remain very real.
The Nightmare’s Jaw pool includes its own firearm collection
The melee weapon is accompanied by several matching cosmetics.
The second prize pool contains skins for the U191 Marksman Rifle and PP19-01 Submachine Gun, alongside the Nightmare’s Jaw gear appearance and a themed M67 Frag Grenade.
That creates a different loadout identity from Underworld Revenant.
The first pool leans toward the AEK and T03 assault-rifle family.
The second offers a marksman rifle for longer engagements and the PP19-01 for close-range fighting.
Players interested in maintaining the Nightmare visual theme therefore have several weapon archetypes available rather than being forced into one specific firearm.
The two pools are designed to complement each other
Separating the character and melee weapon into two Military Supplies is an important part of the event structure.
Underworld Revenant is primarily about obtaining Nightmare and the weapons associated with the character.
Nightmare’s Jaw is centred on the melee weapon and its companion equipment.
The collections visually belong together, but progression through one does not automatically complete the other.
That allows players to choose a priority.
Someone primarily interested in character customization may focus their resources on Underworld Revenant.
A collector who values rare melee cosmetics more highly can concentrate on Nightmare’s Jaw.
Completing both becomes the expensive option.
The first draw is free for eligible players
MoreFun’s promotional trailer highlights a free first draw.
The August 13 update explains how that works.
Players whose characters reach Level 30 can claim:
10 Underworld Revenant Supply Passes
and
10 Nightmare’s Jaw Supply Passes.
Those free passes provide an opening attempt in each corresponding prize pool.
The promotion therefore gives eligible accounts a genuine chance at the headline cosmetics without requiring an initial Bond or Koen purchase.
What it does not do is guarantee Nightmare or Nightmare’s Jaw on that first attempt.
These remain prize-pool systems containing multiple possible rewards.
“First draw free” should consequently be understood as free participation rather than free ownership of the collection’s rarest item.
Koen can now replace premium currency for up to 160 Supply Passes
The more unusual promotion is the Koen exchange.
During the event, players can spend 1,500,000 Koen for 10 Supply Passes in a selected pool.
The purchase can be repeated until reaching a maximum of 80 Koen-purchased passes per prize pool.
With two participating pools, the total rises to 160 Supply Passes.
That is why MoreFun’s promotional messaging describes the event as allowing Koen purchasing for up to 160 tickets.
The studio also values the complete allocation at up to 2,400 Bonds.
It is the first time Arena Breakout: Infinite has promoted this type of direct Koen-for-Supply-Pass exchange on this scale.
Buying all 160 passes requires a serious amount of extracted wealth
The system may avoid premium currency, but the Koen cost is substantial.
Eight purchases are required to reach the 80-pass cap for one pool.
At 1.5 million Koen for every ten passes, completing that allocation consumes 12 million Koen.
Doing the same for both Underworld Revenant and Nightmare’s Jaw requires 24 million Koen.
That is not a trivial free-player expense.
Arena Breakout: Infinite may distribute Koen through events and ordinary progression, but large reserves are primarily built through successful extraction, trading and careful equipment management.
Spending 24 million on cosmetic draw currency therefore carries a meaningful opportunity cost.
The same money could finance numerous high-tier raid kits.
It could purchase expensive ammunition.
It could be invested in armour, weapon modifications or market opportunities.
A player choosing the cosmetic route is effectively converting part of their extraction success into account-level customization.
The exchange gives Koen a new aspirational purpose
This is where the promotion becomes more interesting than a simple discount.
Koen is normally associated with practical survival.
Players accumulate it to replace lost equipment and construct increasingly valuable loadouts.
That creates a familiar extraction-shooter loop:
enter with equipment,
find valuable loot,
survive,
sell the loot,
and reinvest the profit into the next raid.
The Summer Festival adds another destination for that wealth.
A highly successful player may already possess enough equipment and currency that another expensive rifle offers limited excitement.
The ability to turn Koen into Supply Passes creates an alternative prestige sink.
Successful extraction can now contribute directly toward limited cosmetic draws.
The raid remains the source of wealth.
The reward for that wealth does not have to return to the raid as another armour set.
Koen-funded passes do not automatically complete the prize pools
The 160-ticket promotion needs another important qualification.
The Koen purchase limit should not be interpreted as a guarantee that spending the full allowance will unlock every reward from both collections.
The event provides a maximum number of Supply Passes that can be purchased with Koen.
The prize pools themselves retain their own draw progression and reward structure.
Depending on how far a player advances, additional participation may still involve Bonds or other applicable premium resources.
Anyone specifically attempting to guarantee Nightmare, Nightmare’s Jaw or every item in both supplies should inspect the complete in-game probability and draw-cost information before committing millions of Koen.
The promotional benefit is real.
It reduces the amount of premium currency required to participate.
It does not convert the entire system into a fixed-price Koen shop.
The promotion is particularly valuable to established players
A new Level 30 player and a veteran with tens of millions of Koen technically receive access to the same exchange.
Their ability to use it is very different.
For a newer account, 1.5 million Koen can represent several complete raid loadouts.
Sacrificing that capital for ten cosmetic Supply Passes may slow practical progression considerably.
For a veteran account with a large storage value and stable extraction income, the same purchase can be far easier to justify.
This makes the promotion an effective long-term currency sink.
It gives wealthy operators something desirable to spend accumulated Koen on without directly increasing their combat power.
Obtaining Nightmare unlocks another appearance reward
The August 13 event includes an additional incentive tied to the central rewards.
Obtaining the Nightmare character for the first time can unlock an outfit package containing Nightmare Mask II and Nightmare Jacket II.
Nightmare’s Jaw participates in the same broader reward structure.
This means the headline draw can lead into additional cosmetic progression rather than ending the collection immediately.
Players who secure the rare reward are encouraged to continue using it and complete associated objectives.
That approach helps the cosmetic feel more like an event identity and less like an isolated prize obtained through one lucky animation.
Challenge Missions expand the collection beyond the gacha pool
Character Challenge Missions provide another progression route.
Completing the relevant objectives can award additional items including the Underworld Revenant Tag, a Castle Spray and a Summer Golden Gift Box.
These rewards matter because they move part of the event outside pure draw probability.
The premium collection may begin through a Military Supply, but additional cosmetics can be earned through gameplay once the player has engaged with the corresponding character content.
That division creates a more complete progression loop.
Obtain the character.
Equip the appearance.
Enter Kamona.
Complete challenges.
Unlock the secondary rewards.
For players fortunate enough to pull Nightmare early, the event consequently has something to do after the draw itself.
The Castle imagery strengthens the underworld theme
The Castle Spray fits naturally beside Underworld Revenant.
Nightmare is presented as something emerging from a dark supernatural realm, and the wider artwork uses architecture and infernal imagery to make the collection feel less like ordinary tactical equipment.
Sprays are smaller rewards than characters or melee weapons, but they help extend the visual identity across different account systems.
A complete cosmetic theme becomes more convincing when it appears in character customization, weapons, throwables, tags and social presentation simultaneously.
That is the strategy behind the two linked prize pools.
They are not selling one item.
They are constructing a complete Nightmare identity.
Season 6 is becoming increasingly comfortable with extreme cosmetics
Arena Breakout: Infinite began with a strong emphasis on realistic equipment presentation.
Seasonal updates have gradually expanded the range of cosmetic designs.
Some remain military.
Others incorporate fantasy, horror, science-fiction or crossover influences much more aggressively.
Underworld Revenant belongs firmly to the second group.
The contrast can be divisive.
Players attracted primarily by the extraction shooter’s realistic weapon handling may prefer subdued military finishes.
Others want rare cosmetics that are immediately recognizable and dramatically different from default equipment.
Nightmare is designed for the latter audience.
There is very little chance of confusing the Underworld Revenant appearance with an ordinary operator.
The collection arrives during Season 6: White Nights
Underworld Revenant launches during Arena Breakout: Infinite Season 6: White Nights, the season that opened the game’s broader ABI 2.0 phase.
White Nights introduced several major additions beyond cosmetics, including new modes and further development of the extraction sandbox.
The August 13 update functions as a substantial mid-season content drop rather than the beginning of an entirely separate season.
That context explains why the Nightmare collections arrive alongside multiple unrelated activities.
The same patch includes the return of the Warlord Tournament, a melee-focused TV Station event, summer rewards, login bonuses and new limited activities.
Players opening the game for Nightmare therefore encounter a much larger event calendar.
A melee-only TV Station event makes Nightmare’s Jaw unusually well timed
One of the August activities turns TV Station into a melee-focused battleground during specified event periods.
That makes the release timing of Nightmare’s Jaw particularly appropriate.
A prestige melee cosmetic has greater visibility when players are actively encouraged to use close-range weapons rather than treating them primarily as backup equipment.
TV Station is already one of Arena Breakout: Infinite’s most claustrophobic environments.
Corridors, offices and enclosed rooms produce frequent close-range encounters even when firearms are available.
Removing conventional gunplay changes that pressure completely.
Movement, timing and melee reach become the central tools for survival.
Nightmare’s Jaw may not provide a statistical advantage, but the event gives owners an ideal stage on which to display it.
The Warlord Tournament returns beside the cosmetic event
The second Warlord Tournament also begins in the August 13 update cycle.
Its progression rewards players for competitive performance through dedicated ranks, challenges and cosmetic unlocks.
That creates an interesting contrast with Underworld Revenant.
One system rewards direct competitive achievement.
The other revolves around prize pools and account resources.
Players can therefore pursue prestige through several different routes during the same period.
A Warlord title communicates tournament performance.
Nightmare communicates cosmetic investment, luck or both.
Arena Breakout’s broader account identity increasingly combines those systems rather than treating cosmetics and competitive progression as completely separate worlds.
The Kamona Summer Festival deliberately contrasts with Nightmare
The timing creates another visual contradiction.
Underworld Revenant is dark, infernal and aggressive.
The concurrent Kamona Summer Festival is filled with beach imagery, summer outfits, Bubble Guns and lighter seasonal activities.
Both exist simultaneously.
Players can enter the same extraction shooter wearing an undead Nightmare design while other participants are completing playful summer objectives.
This tonal collision has become increasingly common in long-running multiplayer games.
Seasonal events need strong individual identities, and those identities do not always need to agree.
The result is an Arena Breakout season capable of presenting a supernatural revenant, a tactical tournament and a Bubble Gun within the same update.
Summer Showdown adds a completely different progression chase
The Summer Showdown event runs from August 13 through September 16.
Its central item is an interactive Bubble Gun that can be developed by using Bubble Stations and extracting Bubble Refills.
Successful progression improves the object’s presentation and associated effects.
That system is almost the inverse of Nightmare’s Jaw.
Nightmare’s Jaw is built around threatening prestige.
The Bubble Gun is deliberately playful.
One is a premium underworld melee cosmetic.
The other turns summer novelty equipment into a raid progression objective.
Together they show how widely Arena Breakout: Infinite is expanding beyond its original visual boundaries.
Extraction still determines whether any of this matters inside a raid
Cosmetics cannot remove Arena Breakout’s central tension.
A Nightmare operator carrying an Underworld AEK can still die seconds after deployment.
A player displaying Nightmare’s Jaw can still be ambushed while looting.
A 500,000-Koen helmet can still disappear because one opponent brought ammunition capable of penetrating it.
That is why cosmetic flexing feels different here from a traditional respawn shooter.
The player showing off the collection is doing so inside a mode where everything else in the loadout may be at genuine economic risk.
Appearance survives account-wide.
The equipment does not.
The free draw is smart because extraction players understand probability
Arena Breakout’s players already spend much of their time evaluating uncertain outcomes.
Is the expensive key worth carrying?
Is the safe worth contesting?
Should the squad enter another building after finding high-value loot?
Is the unidentified sound an AI combatant or another operator?
Can the player survive one more engagement before extraction?
The Military Supply system applies a different type of probability, but the underlying psychology is familiar.
The free first attempt creates the possibility of obtaining an expensive cosmetic with no premium investment.
Some players will succeed.
Most will receive another reward from the pool.
The danger is allowing one fortunate result to create the expectation that continuing will be equally inexpensive.
That is why the complete in-game cost display remains important.
The Koen exchange is the more significant change than the free draw
Free promotional draws are not unusual in live-service games.
Allowing a major amount of ordinary gameplay currency to substitute for premium draw currency is more interesting.
Koen is earned through the same economy that defines Arena Breakout.
Every successful extraction can indirectly finance another Underworld Revenant attempt.
That gives players a tangible progression objective even if they have no intention of purchasing Bonds.
The 160-pass limit prevents the system from replacing premium monetization entirely.
But it creates a meaningful middle ground.
A player can contribute gameplay-earned wealth first and decide later whether the remaining rewards justify additional spending.
Nightmare’s Jaw gives melee collectors another major chase item
Premium melee cosmetics have become some of the most visible collector targets across multiplayer shooters.
There are practical reasons.
A melee weapon does not need to match one firearm.
It can accompany almost any loadout.
It is visible whenever the player switches away from their gun.
Inspection animations and distinctive models make it easy to recognize.
And because melee equipment remains relevant regardless of the current rifle meta, a premium design has comparatively long cosmetic life.
Nightmare’s Jaw fits that formula.
The AEK may move in or out of popularity.
The T03 may receive balance adjustments.
A dramatic melee weapon remains useful as long as the player continues entering raids.
Underworld Revenant is ultimately selling identity rather than power
Nothing in the collection changes what makes Arena Breakout: Infinite difficult.
Players still need to understand ammunition penetration.
They still need to listen for movement.
They need to manage stamina, medical supplies and inventory space.
They need to decide when greed has exceeded the value of another room.
They need to reach extraction alive.
Underworld Revenant changes what the operator looks like while doing those things.
That distinction is important because the collection is deliberately theatrical.
Nightmare may appear supernatural.
The player controlling Nightmare receives no supernatural protection.
One correctly placed bullet can end the run exactly as it would for everyone else.
The Underworld has arrived, but Koen opens the door
Underworld Revenant × Nightmare’s Jaw is one of Arena Breakout: Infinite’s most elaborate paired cosmetic releases.
The first pool places Nightmare at the centre of an AEK, T03, Desert Eagle and Z3 collection.
The second introduces Nightmare’s Jaw alongside U191, PP19-01, gear and M67 cosmetics.
Level 30 players receive ten free Supply Passes for each pool, providing the advertised free opening opportunity.
The more unusual offer allows Koen to purchase up to 80 additional Supply Passes per pool—160 across both collections—through the Kamona Summer Festival’s first major Koen-for-Supply-Pass exchange.
That still does not guarantee the complete collection.
It does something potentially more interesting for active players.
It turns successful extraction into another path toward premium cosmetics.
Every valuable raid can become part of the chase.
Every successful escape can move the account closer to another set of passes.
And for players who finally pull Nightmare or Nightmare’s Jaw, the reward follows them back into the Dark Zone.
The Underworld Revenant and Nightmare’s Jaw prize pools are available from August 13, 2026.
Rise from the Underworld.
Just remember that even revenants still need to extract.
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