Solo Leveling: ARISE transforms Lee Joohee into a frontline Light Buster with Pilgrim of the Labyrinth

27/08/2026 - 09:15

Lee Joohee has returned to Solo Leveling: ARISE, but this is not the cautious healer who once struggled to overcome the psychological scars left by the Gates. Lee Joohee, Pilgrim of the Labyrinth is an alternate version of the character shaped by a world in which she lost everything, turning her regret into a determination never to abandon or lose someone precious again.

Added through the August 27 update, Pilgrim of the Labyrinth is an SSR Light-attribute Buster who scales with Attack and fights directly on the front line. Her combat system revolves around accumulating additional attacks through Basic Skills and Core Attacks before converting that momentum into stronger Buster Skills. The new Hunter Profile highlights that transformation through luminous prism magic, explosive Light attacks and a significantly more aggressive interpretation of one of Solo Leveling’s earliest supporting characters.

Pilgrim of the Labyrinth arrives with the August 27 update

Lee Joohee, Pilgrim of the Labyrinth became available through the August 27 update as the second Memorial Hunter added to Solo Leveling: ARISE. Players can obtain her through the Rate-Up Draw and test her combat system beforehand in Hunter Preview. Netmarble has also added a dedicated profile icon, Secret Files, Codex and Bond entries, alongside an Original Story exploring this alternate version of Lee Joohee.

Her exclusive weapon, Guide of the Blessed Light, was released at the same time and can be obtained through crafting and associated events. The update also introduces additional appearance options, including three colour variants and a new Summer Break costume.

Final release documentation confirms that Pilgrim of the Labyrinth is an SSR Light Buster. This is worth clarifying because one preliminary August 20 contents preview described her as a Light Support, creating a contradiction in Netmarble’s pre-release materials. The earlier developer note, final August 27 update notes and completed Hunter Profile all identify her as an Attack-scaling Buster, which is therefore her definitive live classification.

That change of class is central to her identity. This version of Joohee is not designed primarily around conventional healing or passive assistance. She builds offensive pressure through repeated attacks and converts accumulated effects into high-impact Light damage.

The second Memorial Hunter comes from another possible world

Pilgrim of the Labyrinth belongs to the Memorial Hunter series, which allows Solo Leveling: ARISE to explore alternate versions of familiar characters without simply replacing their original incarnations.

Netmarble connects these variants to the timeline rewound by the Rulers through the Cup of Reincarnation. Within that altered flow of time are worlds whose Hunters live lives resembling the established story but shaped by different decisions, losses and outcomes. Memorial Hunters effectively give the game access to those unrealised possibilities.

Lee Joohee’s variant comes from a forgotten world in which she failed to protect the people she cared about. According to Netmarble, that regret drives her to fight as though she were burning herself away, placing herself in danger if doing so gives someone else a chance to survive.

The premise does not erase the emotional foundation of the original character. Both versions of Joohee are motivated by the desire to protect others. The difference is how they respond to fear and loss. The familiar Joohee heals from behind the front line and ultimately struggles with the trauma created by repeated dungeon incidents. Pilgrim of the Labyrinth turns that same vulnerability outward, converting it into an almost self-destructive willingness to keep fighting.

Lee Joohee has moved from healer to frontline Buster

The original Lee Joohee is closely associated with restoration magic and protection. Her role during Sung Jinwoo’s early career was to keep injured Hunters alive, even as her own fear made increasingly dangerous Gates difficult to endure.

Pilgrim of the Labyrinth reverses that combat identity. She still fights to save other people, but no longer relies exclusively on healing them after they are hurt. This version attempts to eliminate the threat before another loss can occur.

The Buster classification reflects that philosophy. Busters are designed around accumulating and delivering Burst damage rather than maintaining constant low-intensity output. Joohee’s kit rewards players for completing an offensive sequence and building her central effect before committing to the most important attack.

Her prism reinforces the transformation without completely discarding her magical background. Rather than replacing Joohee with a conventional melee fighter, Netmarble has reinterpreted her magical ability as a Light-based offensive weapon. The prism concentrates and redirects that power into beams, detonations and large-area attacks, retaining her identity as a magic user while changing the purpose of that magic.

Basic Skills and Core Attacks prepare her finishing burst

Netmarble’s developer explanation describes a combat loop in which Lee Joohee’s Basic Skills and Core Attacks activate additional attacks. Repeatedly triggering and accumulating this effect increases the strength of her Buster Skill.

That gives her a clear build-and-release structure. The player is encouraged to maintain an effective attack sequence, generate as many additional activations as possible and delay the main Buster payoff until the accumulated effect can produce substantially greater damage.

The design places more importance on rotation discipline than simply activating every ability as soon as it becomes available. Using a Buster Skill too early may sacrifice part of its potential, while waiting too long can waste a damage opportunity or allow accumulated resources to remain unused when the encounter changes phase.

Core Attacks are particularly important because they connect her regular offensive rhythm to the final burst. A player who manages the Core Gauge efficiently should be able to accelerate the accumulation process, reach the enhanced state more consistently and reduce the amount of time between major damage windows.

Netmarble has not reduced her identity to one isolated cinematic attack. Pilgrim of the Labyrinth is intended to create pressure throughout the rotation, with the additional strikes making even her preparatory actions contribute to the eventual Buster payoff.

Her prism gives Light magic a new visual identity

Pilgrim of the Labyrinth channels her Light attribute through a prism rather than using the conventional symbols associated with a healer. That weapon gives her magic a sharper and more forceful presentation, refracting energy before releasing it across the battlefield.

The visual concept suits the contradiction at the centre of the character. Light normally implies protection, recovery or guidance, and the name Guide of the Blessed Light preserves part of that symbolism. In combat, however, Joohee uses the same element to overwhelm enemies with concentrated force.

Her Hunter Profile emphasizes dazzling attacks and large Burst Skills, presenting her as a mobile magical damage dealer rather than a stationary caster. The animations communicate that her power has been refined through experience and desperation: she is no longer improvising in a Gate while trying to remain outside the danger zone.

The prism also distinguishes her from other Light Hunters without requiring an unrelated weapon or fighting style. It is believable as an instrument that could heal or protect in another life, but this Joohee has learned to turn it toward direct destruction.

Laura Walker and Shimizu Akari are her intended Light partners

Netmarble specifically identified Laura Walker and Shimizu Akari as important potential partners for Pilgrim of the Labyrinth. Both received balance adjustments intended to make them more relevant within the updated Light and Buster ecosystem.

Laura Walker now gains additional damage according to the number of Light-attribute allies in the team. Her HP, Power Gauge recovery efficiency and personal damage were also increased, strengthening her ability to support an offensive Light composition while contributing meaningful output of her own.

Shimizu Akari received the more directly targeted Buster changes. Her revised effects improve Burst damage and the rate at which Burst damage is accumulated, while additional increases to HP, shields and Light-team damage make her a more natural enabler for Joohee.

The interaction is strategically coherent. Joohee supplies the Attack-scaling Buster damage, Akari improves the process of accumulating and amplifying that Burst output, and Laura benefits from committing more heavily to the Light attribute while helping the team maintain its offensive cycle.

This is not simply a new character being added to an unchanged roster. Netmarble has adjusted existing Hunters to establish a functional team around her, reducing the risk that Pilgrim of the Labyrinth arrives without appropriate partners.

Surtur’s Flame has been adjusted for the Buster class

The August balance pass also changes class-specific Artifact effects in Team Fight modes. Busters receive their corresponding bonus from the Surtur’s Flame set, whose ally elemental-weakness damage increase has been strengthened.

Netmarble additionally divided the set’s previous effect into two components. Instead of concentrating its value entirely on additional Burst accumulation after a successful Overload, the revised version separately increases Burst damage and improves the Burst stacking effect produced through Overload.

That change raises the damage floor for Busters. A character no longer needs every part of the Overload interaction to resolve perfectly before receiving meaningful offensive value from the set. Successful setup still produces a stronger result, but the class retains more consistent damage outside its ideal window.

Pilgrim of the Labyrinth should benefit from that direction because her kit already connects repeated skill use with an enhanced Buster payoff. An Artifact system that rewards both general Burst damage and successful accumulation supports her intended rotation more naturally than one based entirely on a conditional final interaction.

The new endgame cycle is designed around Light and Water

Joohee’s release timing gives her immediate relevance beyond her Rate-Up period. The first beta season of Hall of Monarchs begins on September 3 with Light and Water as its weakness attributes, creating an endgame environment in which the new Hunter can directly exploit one of the recommended elements.

Hall of Monarchs becomes available after clearing Stage 10 of the Workshop of Brilliant Light in Sung Jinwoo Mode. It contains three sequential Gates and operates through two-week seasons, rotating bosses previously encountered in the Workshop.

Its defining feature is the Proof of Mastery system. Players can voluntarily add restrictions to increase the difficulty and raise their score, including general limitations, boss-specific modifiers and seasonal conditions. Entering requires no currency, allowing repeated attempts while players refine their teams and search for a more effective combination of restrictions.

The August 27 update also begins a new Power of Calamity season with Kamish as its boss and Light and Water as the recommended attributes. Guild Boss fixes Light as its primary recommended element until the next regular update, while Water, Dark and Fire rotate through additional recommendations.

These conditions give Pilgrim of the Labyrinth several places to demonstrate her value immediately. Netmarble is not releasing a Light Buster during a season in which her attribute has no major target; the surrounding content has been deliberately aligned with her arrival.

Lee Joohee leads a broader August update

The August 27 update extends considerably beyond the new Hunter. Hard and Reverse Hard difficulties have been added for Hidden Chapters 11 and 12, expanding the original story content introduced in July.

Simulation Gate now reaches Stage 60 instead of Stage 55, accompanied by a new seasonal algorithm and revised elemental weaknesses. Workshop of Brilliant Light difficulty has been reduced through lower monster levels, more favourable Combat Power scaling and decreased damage from selected bosses.

The server ranking system has been retired because Trophy Ranking had become too dependent on how quickly players completed newly released story content. Weekly rewards connected to Battle Mission Trophies remain available, while Netmarble plans to introduce a Power-based ranking structure later.

A new season has also begun for Edge of Illusion and Dreams, with Resist Kamish becoming the featured Hunter Mode boss. The Overseer’s Forbidden Library receives updated attributes, bosses and Bookmark Hunters, while Power of Calamity and Guild Boss begin their respective new cycles.

Spirit Blade: Snowstorm arrives as the update’s other major playable addition. The SSR Water weapon is designed around Elemental Accumulation, Freeze-qualified skills and Overload, giving Sung Jinwoo a new Water option while Pilgrim of the Labyrinth develops the Light side of the August meta.

Dani Chambers brings the alternate Joohee to life

The English performance for Lee Joohee, Pilgrim of the Labyrinth is provided by Dani Chambers. Her role is particularly important because this character must remain recognisable as Joohee while expressing a substantially different history.

The alternate version is not supposed to sound like an unrelated warrior who happens to share the same appearance. Her aggression comes from grief, fear and a determination to prevent another tragedy. Maintaining the compassion associated with Joohee while adding the resolve of a frontline combatant is therefore essential to the performance.

The Hunter Profile uses her voice to connect the dazzling combat showcase with that emotional premise. The powerful Light attacks may provide the immediate spectacle, but the character’s appeal depends on understanding why this Joohee is willing to push herself so far.

Memorial Hunters work best when their alternate mechanics and costumes emerge from a believable change in the character’s life. Dani Chambers’ performance helps bridge those two versions: the healer who wanted to save everyone and the Pilgrim who has decided that protection sometimes requires walking into the danger first.

Pilgrim of the Labyrinth completes the development Joohee never received

The strongest idea behind Lee Joohee, Pilgrim of the Labyrinth is not simply that Netmarble has converted a healer into a damage dealer. It is that the game has explored what Joohee might become if her desire to protect others eventually overcame the fear that defined her original path.

That victory is not presented as uncomplicated. This version has already experienced catastrophic loss, and her determination appears dangerously close to self-destruction. She fights at the front because she refuses to repeat the past, even if preventing another tragedy requires her to consume all of her own strength.

Her gameplay expresses that tension through accumulation and release. Basic Skills and Core Attacks continually build toward a more powerful Buster Skill, turning every step of the rotation into preparation for the moment when she can eliminate the danger threatening her allies.

The result is a Memorial Hunter whose story, class and combat structure reinforce one another. Lee Joohee remains someone defined by the need to save people. Pilgrim of the Labyrinth simply represents the world in which she finally learned how to fight back.

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